* Experimenting Button Label
Experimenting a way to add a hint for Button Labels. It should attempt to fix the Nintendo Layout issue when using a Nintendo Switch controller
* added description for Button Labels
* slightly reworded the description
* spaced out the initiation hints
* Add CLI installation check option.
* Show the console for Windows Release builds.
---------
Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com>
* Fix DLC info message always being displayed
* Use uint32_t for version numbers
* Make AchievementManager follow the same naming convention as PersistentStorageManager
* persistent_data: remove header size field
* Make status success by default or on file not existing
* Japanese localization: Fix some typos and grammatical errors
* Fixed errors described in PR #940 review
* Revert camera movement description in Japanese
* put \u200B
* Update locale.cpp
Changed Japanese installer introduction text.
* Moved line break location and changed "北米" to US
* Reverting US to 北米 and capitalizing the game name
* hook different part of the code to affect Eggmanland too
* Update UnleashedRecomp/patches/misc_patches.cpp
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
---------
Co-authored-by: Skyth (Asilkan) <19259897+blueskythlikesclouds@users.noreply.github.com>
* Explicitly set working directory to executable directory on boot
* change to GetModuleFileNameW instead
* switch to pre-existing implementations of getting the executable path
* add argument to use current working directory
* use error code variant of current_path
* Fix slider fastIncrement conditions
* Change options menu sliders' fastIncrement logic to use a persistent holdTime variable, rather than the current frame's deltaTime
* Clamp deltaTime to a max value of 1/15f
* Compile fix
* Spacing fix
* Initial work for GPU upload heap & UMA.
* Finish D3D12 Support.
* Rework the logic for the GPU Upload Heap fallback.
* Only enable UMA on Vulkan on integrated GPUs.
* Fix D3D12 fallback condition.
---------
Co-authored-by: Dario <dariosamo@gmail.com>
This commit adds a configuration entry in the 'Codes' section named DisableDPadAsAnalogInput allowing someone to enable or disable the movement of Sonic / the world map cursor using the directional pad buttons.
- Added a tip regarding supported media players with Music Attenuation
- Added onto the mod support note, referring to the HMM wiki regarding the mod format
* Update BUILDING.md
updated building to describe for Arch to make the groundwork for making an AUR repo
* Update BUILDING.md
* Update BUILDING.md
* Removed vcpkg
removed vcpkg from the Arch command since its not needed
---------
Co-authored-by: Hyper <34012267+hyperbx@users.noreply.github.com>
* Build all presets
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
* Add preset to file name
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
* Upload PDB
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
Fix
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
* Cache by preset
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
---------
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>