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							Added patches for skipping interpolation when actors get teleported in cutscenes
						
					
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				2024-04-06 00:34:10 -04:00 | 
			
		
			
			
			
			
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								.gitignore
							
						
					
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							Added function patching, began reorganizing UI code, added native file dialog library
						
					
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				2023-11-11 17:42:07 -05:00 | 
			
		
			
			
			
			
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								actor_transform_tagging.c
							
						
					
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							Added patches for skipping interpolation when actors get teleported in cutscenes
						
					
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				2024-04-06 00:34:10 -04:00 | 
			
		
			
			
			
			
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								autosave.rgba32.bin
							
						
					
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							WIP autosave functionality
						
					
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				2024-05-01 04:06:53 -04:00 | 
			
		
			
			
			
			
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								autosave.rgba32.png
							
						
					
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							WIP autosave functionality
						
					
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				2024-05-01 04:06:53 -04:00 | 
			
		
			
			
			
			
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								autosaving.c
							
						
					
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							Fixed autosave timing when loading file or after moon crash
						
					
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				2024-05-05 00:27:08 -04:00 | 
			
		
			
			
			
			
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								billboard_tagging.c
							
						
					
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							Skip rotation interpolation on the ground in the intro cutscene
						
					
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				2024-04-01 03:40:54 -04:00 | 
			
		
			
			
			
			
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								camera_patches.c
							
						
					
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							Added origin adjustment for item equip animation in pause screen, disabled some WIP patches
						
					
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				2023-12-24 02:01:22 -05:00 | 
			
		
			
			
			
			
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								camera_transform_tagging.c
							
						
					
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							Added camera interpolation workarounds for specific modes or scenes
						
					
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				2024-05-03 19:55:34 -04:00 | 
			
		
			
			
			
			
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								cheats.c
							
						
					
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							Disable infinite magic cheat
						
					
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				2023-12-17 21:43:09 -05:00 | 
			
		
			
			
			
			
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								culling.c
							
						
					
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							Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
						
					
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				2024-02-24 16:14:48 -05:00 | 
			
		
			
			
			
			
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								cutscene_patches.c
							
						
					
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							Added patches for skipping interpolation when actors get teleported in cutscenes
						
					
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				2024-04-06 00:34:10 -04:00 | 
			
		
			
			
			
			
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								debug_patches.c
							
						
					
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							added set time debug ui
						
					
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				2024-04-05 11:25:45 -05:00 | 
			
		
			
			
			
			
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								dpad.rgba32.bin
							
						
					
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							Implemented D-Pad transformation masks and ocarina
						
					
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				2024-03-05 02:55:05 -05:00 | 
			
		
			
			
			
			
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								dpad.rgba32.png
							
						
					
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							Implemented D-Pad transformation masks and ocarina
						
					
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				2024-03-05 02:55:05 -05:00 | 
			
		
			
			
			
			
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								effect_patches.c
							
						
					
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							Fixed telescope effect breaking when the scale is 0
						
					
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				2024-04-01 14:42:33 -04:00 | 
			
		
			
			
			
			
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								effect_transform_tagging.c
							
						
					
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							Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
						
					
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				2024-04-24 14:56:23 -04:00 | 
			
		
			
			
			
			
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								fixes.c
							
						
					
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							Patch giants cutscene to fix music desync, update RT64
						
					
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				2024-03-15 01:17:56 -04:00 | 
			
		
			
			
			
			
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								graphics.h
							
						
					
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							Improved motion blur at higher framerates, reorganized some patch code
						
					
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				2024-03-03 02:36:14 -05:00 | 
			
		
			
			
			
			
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								input.c
							
						
					
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							WIP autosave functionality
						
					
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				2024-05-01 04:06:53 -04:00 | 
			
		
			
			
			
			
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								input.h
							
						
					
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							Implemented mouse aiming
						
					
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				2024-04-26 01:48:26 -04:00 | 
			
		
			
			
			
			
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								input_latency.c
							
						
					
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							update rumble on vi thread
						
					
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				2024-04-16 10:58:43 -04:00 | 
			
		
			
			
			
			
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								item_transform_tagging.c
							
						
					
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							Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
						
					
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				2024-04-24 14:56:23 -04:00 | 
			
		
			
			
			
			
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								Makefile
							
						
					
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							Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles
						
					
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				2024-03-27 18:45:09 -04:00 | 
			
		
			
			
			
			
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								misc_funcs.h
							
						
					
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							Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
						
					
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				2024-05-04 13:08:14 -04:00 | 
			
		
			
			
			
			
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								ocarina_effect_patches.c
							
						
					
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							Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists
						
					
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				2024-04-04 20:37:08 -04:00 | 
			
		
			
			
			
			
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								options.c
							
						
					
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							Implement rewind button in save menu to load the base file instead of the owl save/autosave
						
					
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				2024-05-04 01:20:14 -04:00 | 
			
		
			
			
			
			
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								particle_transform_tagging.c
							
						
					
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							Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
						
					
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				2024-04-15 20:05:31 -04:00 | 
			
		
			
			
			
			
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								patch_helpers.h
							
						
					
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							Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
						
					
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				2024-02-17 22:11:07 -05:00 | 
			
		
			
			
			
			
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								patches.h
							
						
					
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							Refined conditions for when autosaving is allowed
						
					
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				2024-05-02 02:38:17 -04:00 | 
			
		
			
			
			
			
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								patches.ld
							
						
					
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							Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
						
					
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				2024-03-21 02:46:08 -04:00 | 
			
		
			
			
			
			
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								play_patches.c
							
						
					
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							WIP autosave functionality
						
					
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				2024-05-01 04:06:53 -04:00 | 
			
		
			
			
			
			
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								play_patches.h
							
						
					
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							WIP autosave functionality
						
					
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				2024-05-01 04:06:53 -04:00 | 
			
		
			
			
			
			
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								print.c
							
						
					
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							Improved motion blur at higher framerates, reorganized some patch code
						
					
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				2024-03-03 02:36:14 -05:00 | 
			
		
			
			
			
			
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								quicksave_patches.c
							
						
					
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							Prototype quicksave functionality, disabled for now
						
					
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				2024-01-13 01:39:41 -05:00 | 
			
		
			
			
			
			
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								rewind.ia16.bin
							
						
					
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							Implement rewind button in save menu to load the base file instead of the owl save/autosave
						
					
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				2024-05-04 01:20:14 -04:00 | 
			
		
			
			
			
			
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								rewind.ia16.png
							
						
					
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							Implement rewind button in save menu to load the base file instead of the owl save/autosave
						
					
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				2024-05-04 01:20:14 -04:00 | 
			
		
			
			
			
			
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								room_patches.c
							
						
					
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							Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
						
					
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				2024-03-28 00:44:30 -04:00 | 
			
		
			
			
			
			
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								save_patches.c
							
						
					
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							Asynchronous saving
						
					
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				2024-05-01 02:38:33 -04:00 | 
			
		
			
			
			
			
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								sky_transform_tagging.c
							
						
					
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							Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
						
					
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				2024-03-31 23:12:22 -04:00 | 
			
		
			
			
			
			
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								song_transform_tagging.c
							
						
					
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							Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
						
					
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				2024-04-15 20:05:31 -04:00 | 
			
		
			
			
			
			
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								sound.h
							
						
					
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							Added background music volume and low health beep settings, imported warp names
						
					
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				2024-03-10 16:40:41 -04:00 | 
			
		
			
			
			
			
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								sound_patches.c
							
						
					
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							Added background music volume and low health beep settings, imported warp names
						
					
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				2024-03-10 16:40:41 -04:00 | 
			
		
			
			
			
			
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								specific_actor_transform_tagging.c
							
						
					
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							Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18)
						
					
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				2024-05-03 12:57:07 -04:00 | 
			
		
			
			
			
			
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								syms.ld
							
						
					
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							Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
						
					
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				2024-05-04 13:08:14 -04:00 | 
			
		
			
			
			
			
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								terrain_transform_tagging.c
							
						
					
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							Skip rotation interpolation on the ground in the intro cutscene
						
					
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				2024-04-01 03:40:54 -04:00 | 
			
		
			
			
			
			
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								transform_ids.h
							
						
					
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							Added patches for skipping interpolation when actors get teleported in cutscenes
						
					
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				2024-04-06 00:34:10 -04:00 | 
			
		
			
			
			
			
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								ui_patches.c
							
						
					
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							WIP autosave functionality
						
					
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				2024-05-01 04:06:53 -04:00 | 
			
		
			
			
			
			
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								ui_transform_tagging.c
							
						
					
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							Fix bug with pause tiles being in wrong location when unpausing, update RT64
						
					
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				2024-04-06 12:42:15 -04:00 |