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				| dummy_headers | Added patches for skipping interpolation when actors get teleported in cutscenes | 2024-04-06 00:34:10 -04:00 | 
		
			
			
			
			
				| .gitignore | Added function patching, began reorganizing UI code, added native file dialog library | 2023-11-11 17:42:07 -05:00 | 
		
			
			
			
			
				| actor_transform_tagging.c | Added patches for skipping interpolation when actors get teleported in cutscenes | 2024-04-06 00:34:10 -04:00 | 
		
			
			
			
			
				| autosave.rgba32.bin | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| autosave.rgba32.png | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| autosaving.c | Add 'player can pause' check to autosave logic (#17) | 2024-05-03 13:01:53 -04:00 | 
		
			
			
			
			
				| billboard_tagging.c | Skip rotation interpolation on the ground in the intro cutscene | 2024-04-01 03:40:54 -04:00 | 
		
			
			
			
			
				| camera_patches.c | Added origin adjustment for item equip animation in pause screen, disabled some WIP patches | 2023-12-24 02:01:22 -05:00 | 
		
			
			
			
			
				| camera_transform_tagging.c | Added camera interpolation workarounds for specific modes or scenes | 2024-05-03 19:55:34 -04:00 | 
		
			
			
			
			
				| cheats.c | Disable infinite magic cheat | 2023-12-17 21:43:09 -05:00 | 
		
			
			
			
			
				| culling.c | Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations | 2024-02-24 16:14:48 -05:00 | 
		
			
			
			
			
				| cutscene_patches.c | Added patches for skipping interpolation when actors get teleported in cutscenes | 2024-04-06 00:34:10 -04:00 | 
		
			
			
			
			
				| debug_patches.c | added set time debug ui | 2024-04-05 11:25:45 -05:00 | 
		
			
			
			
			
				| dpad.rgba32.bin | Implemented D-Pad transformation masks and ocarina | 2024-03-05 02:55:05 -05:00 | 
		
			
			
			
			
				| dpad.rgba32.png | Implemented D-Pad transformation masks and ocarina | 2024-03-05 02:55:05 -05:00 | 
		
			
			
			
			
				| effect_patches.c | Fixed telescope effect breaking when the scale is 0 | 2024-04-01 14:42:33 -04:00 | 
		
			
			
			
			
				| effect_transform_tagging.c | Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 | 2024-04-24 14:56:23 -04:00 | 
		
			
			
			
			
				| fixes.c | Patch giants cutscene to fix music desync, update RT64 | 2024-03-15 01:17:56 -04:00 | 
		
			
			
			
			
				| graphics.h | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| input.c | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| input.h | Implemented mouse aiming | 2024-04-26 01:48:26 -04:00 | 
		
			
			
			
			
				| input_latency.c | update rumble on vi thread | 2024-04-16 10:58:43 -04:00 | 
		
			
			
			
			
				| item_transform_tagging.c | Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 | 2024-04-24 14:56:23 -04:00 | 
		
			
			
			
			
				| Makefile | Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles | 2024-03-27 18:45:09 -04:00 | 
		
			
			
			
			
				| misc_funcs.h | added set time debug ui | 2024-04-05 11:25:45 -05:00 | 
		
			
			
			
			
				| ocarina_effect_patches.c | Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists | 2024-04-04 20:37:08 -04:00 | 
		
			
			
			
			
				| options.c | Implement rewind button in save menu to load the base file instead of the owl save/autosave | 2024-05-04 01:20:14 -04:00 | 
		
			
			
			
			
				| particle_transform_tagging.c | Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance | 2024-04-15 20:05:31 -04:00 | 
		
			
			
			
			
				| patch_helpers.h | Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 | 2024-02-17 22:11:07 -05:00 | 
		
			
			
			
			
				| patches.h | Refined conditions for when autosaving is allowed | 2024-05-02 02:38:17 -04:00 | 
		
			
			
			
			
				| patches.ld | Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro | 2024-03-21 02:46:08 -04:00 | 
		
			
			
			
			
				| play_patches.c | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| play_patches.h | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| print.c | Improved motion blur at higher framerates, reorganized some patch code | 2024-03-03 02:36:14 -05:00 | 
		
			
			
			
			
				| quicksave_patches.c | Prototype quicksave functionality, disabled for now | 2024-01-13 01:39:41 -05:00 | 
		
			
			
			
			
				| rewind.ia16.bin | Implement rewind button in save menu to load the base file instead of the owl save/autosave | 2024-05-04 01:20:14 -04:00 | 
		
			
			
			
			
				| rewind.ia16.png | Implement rewind button in save menu to load the base file instead of the owl save/autosave | 2024-05-04 01:20:14 -04:00 | 
		
			
			
			
			
				| room_patches.c | Patched branch commands on Clock Town geometry in Termina field to fix force branch issue | 2024-03-28 00:44:30 -04:00 | 
		
			
			
			
			
				| save_patches.c | Asynchronous saving | 2024-05-01 02:38:33 -04:00 | 
		
			
			
			
			
				| sky_transform_tagging.c | Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 | 2024-03-31 23:12:22 -04:00 | 
		
			
			
			
			
				| song_transform_tagging.c | Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance | 2024-04-15 20:05:31 -04:00 | 
		
			
			
			
			
				| sound.h | Added background music volume and low health beep settings, imported warp names | 2024-03-10 16:40:41 -04:00 | 
		
			
			
			
			
				| sound_patches.c | Added background music volume and low health beep settings, imported warp names | 2024-03-10 16:40:41 -04:00 | 
		
			
			
			
			
				| specific_actor_transform_tagging.c | Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18) | 2024-05-03 12:57:07 -04:00 | 
		
			
			
			
			
				| syms.ld | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| terrain_transform_tagging.c | Skip rotation interpolation on the ground in the intro cutscene | 2024-04-01 03:40:54 -04:00 | 
		
			
			
			
			
				| transform_ids.h | Added patches for skipping interpolation when actors get teleported in cutscenes | 2024-04-06 00:34:10 -04:00 | 
		
			
			
			
			
				| ui_patches.c | WIP autosave functionality | 2024-05-01 04:06:53 -04:00 | 
		
			
			
			
			
				| ui_transform_tagging.c | Fix bug with pause tiles being in wrong location when unpausing, update RT64 | 2024-04-06 12:42:15 -04:00 |