more fps tweaking

This commit is contained in:
Isaac0-dev 2025-01-14 17:05:53 +10:00
parent 3fed02851e
commit eebc9ee4fd

View file

@ -202,13 +202,6 @@ void produce_interpolation_frames_and_delay(void) {
f64 targetTime = sFrameTimeStart + sFrameTime;
s32 numFramesToDraw = get_num_frames_to_draw(sFrameTimeStart);
// if the game update took too long, don't interpolate
if (targetTime - curTime < sFrameTime / 2) {
gRenderingInterpolated = false;
is30Fps = true;
numFramesToDraw = 1;
}
f64 loopStartTime = curTime;
f64 expectedTime = 0;