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more fps tweaking
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1 changed files with 0 additions and 7 deletions
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@ -202,13 +202,6 @@ void produce_interpolation_frames_and_delay(void) {
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f64 targetTime = sFrameTimeStart + sFrameTime;
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s32 numFramesToDraw = get_num_frames_to_draw(sFrameTimeStart);
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// if the game update took too long, don't interpolate
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if (targetTime - curTime < sFrameTime / 2) {
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gRenderingInterpolated = false;
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is30Fps = true;
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numFramesToDraw = 1;
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}
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f64 loopStartTime = curTime;
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f64 expectedTime = 0;
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