Here are the changes:
- Update each runner to their respective latest versions (Arm is macOS-26 preview, and intel is macOS-15-intel)
- Compiled glew and sdl2 manually, specifically targeting 11 (big sur) on arm and 10.15 (catalina) on intel
- Recompiled arm lua libs to support Big Sur
- Add new icon designed for macOS 26 (tahoe), including backwards compatibility support for versions prior to tahoe
Few things to note are
- Vscode automatically removed white lines in the workflow for actions, if I need to revert it lmk.
- I tested this in a vm on macOS 11 (Monterey), and it appeared to work. If someone on intel is on macOS 10.15 (Catalina) or someone on arm is on macOS 11 (Big Sur), it would be greatly appreciated if you could test this. Even if you're on a slightly newer version that isn't supported in the current version, that would be appreciated. You can find the zipped builds [here](https://github.com/EmeraldLoc/random-files)
Updates libjuice to 1.6.2 and applied some bugfixes to coopnet's peering code.
Confirmed to fix connection issues with DeadParrot's unusual networking topologies.
Only fully tested win64, I cross compiled the rest of the libraries.
Co-authored-by: MysterD <myster@d>
the files:
- sound_data_compressed.ctl
- sound_data_compressed.tbl
- sequences_compressed.bin
are now added as files that are generated by assemble_sound.py, they're compressed, and are decompressed at compile time.
rom assets have been removed from these files, so they are now just metadata for loading the sounds that are extracted at runtime.
- Only inited `smlua_audio_utils` if needed, since there will probably be plenty of people who play without ever using mods with custom audio.
- Fixed the pause anywhere setting - this ended up not being fully accurate to ex-coop, which it was originally intended to be.
- Stopped regenerating dynos collision bin on start up every time therefore giving a slight start up speed boost for some people.
- Added a config file setting that lets people choose to compress dynos bins on startup (disabled by default).
- Fixed a warning that shows on non macs during compiling.
- Properly fixed the chat box focus.
- Made the public lobby rules panel "temporary".
- Added a cleaner loading screen design.
- Added an ex-coop theme easter egg, can only be activated from the config file.
- Cleaned up the Lua traceback logging, now shows the folder and file the error occurred in, rather than the full path.
- Added a way to set `gCheckingSurfaceCollisionsForCamera`, so mods can specify to surface finding functions to ignore `SURFACE_FLAG_NO_CAM_COLLISION` internally.
- Rewrote the way smlua pushes CObjects/CPointers to Lua. Now using the C Lua API entirely to connect to Lua.
- Fixed a use-after-free bug that could easily crash the game through Lua (explained further in one of my comments below).
- Fixed a common crash in `audio_sanity_check`.
* added shared memory for mumble integration
update mumble struct with player and camera data
* osx compile fixes
* renamed methods
* fixed inversed unit vectors
* made mumble camera position mario
* cleaned up spacing
* added separate context for main menu
* added checks to avoid improperly changing contexts
* Proof of concept for loading rom assets at runtime
* Added skybox textures
* Adjusted format
* Load all texture assets from rom
* Adjusted rom asset loading
* Load all Vtx lists from rom
* clean up toad, wario and his cap conflicts
* Load sound samples from rom
* fix toad sounds
* Loaded sequences from rom
* Load collisions from rom
* Object animations are now loaded from the rom
* Load player animations from rom
* Load goddard anims from rom
* whoops
* fix some compile errors
* drag and drop rom checker, everything works now.
* fix errors due to merge conflicts
* fix compile errors on windows, switch to md5
* fix vertex colors during load
Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>
* Load dialogs from rom
* Loaded course/act names from rom
* Loaded ingame text from rom
* rerun autogen & blacklist smlua_text_utils_init
* fix ttc_seg7_vertex_0700B238 colors
---------
Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>