MysterD
dec4d0c51c
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-29 21:07:28 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe ( #45 )
2022-03-29 20:45:56 -07:00
MysterD
33579b1a65
Prevent alt+enter from opening chat
2022-03-28 18:36:31 -07:00
MysterD
61a1d1fc9c
Fix errors pointed out by clang
2022-03-27 17:25:39 -07:00
MysterD
b3ed387711
Added DynOS v1.1 without the dynamic options
...
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
69fb69dfce
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
Cameron Hall
fc8bb5e6bd
Fix strange audio bugs on 32-bit
...
increase audio heap size, fix buffer overflow reading gBankSetsData, warn on soundAlloc failure
Provided by: camthesaxman
2022-02-06 15:34:34 -08:00
MysterD
addd16721f
Added headless server compile mode
2022-01-21 19:13:41 -08:00
MysterD
05999a9ae8
Added key/bind names to controls menu
2022-01-20 21:46:22 -08:00
MysterD
f18007cd34
Added 30 or 60 FPS toggle
2021-08-29 20:17:38 -07:00
MysterD
7294e127f5
Fixed over 100 code warnings
2021-08-19 18:16:16 -07:00
MysterD
667cac9831
Rewrote the core of how the game determines how quickly it should run at
...
Allows vsync to be enabled regardless of the monitor's refresh rate
Automatically drops frames when it needs to
The game no longer runs fast on 144hz monitors
2021-08-18 23:50:40 -07:00
MysterD
a5b8483100
Removed SDL2 API calls from SDL1 backend
2021-08-08 16:50:44 -07:00
MysterD
95fa0c626e
Show normal mouse cursor when DJUI panels are closed
2021-08-03 00:12:16 -07:00
MysterD
98b7dba74b
DJUI: Added mouse support to DX11/DX12
2021-07-31 02:30:10 -07:00
MysterD
b4418bbd4f
DJUI: Made inputbox usable
...
Added keyboard support to inputbox
Fixed how inputbox text is clipped
Added on_enter_press callback for inputbox
Added ability to set clipboard text
Adjusted how components can be focused, and when they lose focus
Erased most of the text input stuff in controller_keyboard
Disabled major parts of old chat system
Disabled major parts of old menu system
2021-07-01 20:03:54 -07:00
MysterD
e424b9f9f3
DJUI: Started adding inputbox
2021-06-29 19:04:23 -07:00
MysterD
bf54a305d4
Hide cursor regardless of window mode
2021-06-25 15:56:28 -07:00
MysterD
c0b093b11f
DJUI: Created main menu panel
...
Added ability to make a DjuiBase keep its aspect ration
Added on_render_pre callback
Added ability to display 32b images
Added DjuiFlowLayout
Added logo
2021-06-20 23:34:14 -07:00
MysterD
038c1135b3
Initial DJUI commit
...
The birth of a custom user interface system.
Has the ability to draw things to the screen at native resolution
regardless of window size.
Components can be nested within one another to an arbitrary depth.
Text rendering is completely rewritten.
Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
fgsfds
798389b527
added new GBI command: G_COPYMEM
...
exclusively for copying lights around for now; required for my retarded model color implementation
2021-04-06 00:18:04 +03:00
MysterD
d5005c9f37
Served time for crimes against C
...
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
8711829664
Merge branch 'nightly' into coop
2020-09-01 18:08:46 -07:00
MysterD
96a2cacf2d
Added text-input system for typing in-game
2020-08-30 23:25:32 -07:00
fgsfds
46c57457b1
GL_LEGACY: this should've been GL_REPLACE all along
2020-08-30 01:29:26 +03:00
fgsfds
73c6c9105f
change GL_LEGACY to only use GL1.1 (1.2?) features
2020-08-29 02:13:30 +03:00
fgsfds
3e9e2595aa
add barebones SDL1.2 backends
...
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD
131fc7ea11
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
d8ddf20dbb
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
bd873a7947
fix GL_LEGACY
2020-07-27 17:28:32 +03:00
fgsfds
597546125e
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
5aaa4e399a
don't assume first frame happens at 0 ticks
2020-07-10 15:44:58 +03:00
fgsfds
4b15a8f7b6
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
74fb549516
add a catch for 240hz refresh rates
...
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
572a4b698b
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
a4b4d6d5e5
do vsync exactly like sm64-port does it
...
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
2982fcdb8e
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
d7187b219c
time video frames instead of game frames
2020-07-08 13:07:05 +03:00
fgsfds
92e869d263
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00
fgsfds
c832bd19b5
roll back to using SDL_Delay/SDL_GetTicks
2020-07-08 12:51:15 +03:00
fgsfds
1486bee60a
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
2993a7bed6
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
d48db1d9c6
add missing texture indicator
2020-06-20 18:13:10 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
7526a998cb
'filter' is a reserved keyword in GLSL
...
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
fd05cd3adb
don't use small resource alignment for large textures
...
thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
...
that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
eed923e442
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00