MysterD
1e8a7c709b
Merge branch '2cycle' into dev
2023-05-04 12:09:04 -07:00
MysterD
94b979a98f
Cleanup 2cycle stuff
2023-05-04 12:08:53 -07:00
MysterD
7623753e68
Handle shader overflow cases
2023-05-04 11:59:36 -07:00
MysterD
5eae02936b
Whoops
2023-05-04 01:43:51 -07:00
MysterD
f82f5149f4
Disable accurate interpolation on 32 bit
2023-05-04 01:29:08 -07:00
MysterD
14e80106c4
Fix 32 bit builds
2023-05-04 01:06:49 -07:00
MysterD
8a7778bbff
Increase default resolution by a little bit
2023-05-03 21:42:17 -07:00
MysterD
607590fcaf
Add 2cycle/lightmap support to dx12
2023-05-03 21:41:39 -07:00
MysterD
a191884c28
Port 2cycle/lightmap code to dx11
2023-05-03 21:07:22 -07:00
MysterD
ab2cbb2dbc
Get GL_LEGACY working again (poorly)
2023-05-03 13:21:34 -07:00
MysterD
0bb7adfd2d
Fix crash in bhv_lll_bowser_puzzle_piece_update()
2023-05-03 13:13:11 -07:00
Prince Frizzy
117379eba4
Fix default painting warps. ( #380 )
2023-05-03 06:26:19 -04:00
MysterD
c711f9f7c9
Actually fix crash in init_mario_after_warp()
2023-05-03 01:38:08 -07:00
MysterD
d60349663e
Fixed warnings, changed version/game strings
2023-05-03 01:12:13 -07:00
MysterD
0a4dfd17a4
Re-ran autogen
2023-05-03 01:01:36 -07:00
MysterD
5b108e50e6
Merge branch 'coop' into dev
2023-05-03 01:01:18 -07:00
MysterD
5b5089dece
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-05-03 00:59:27 -07:00
Skeltan
2bd2089ed3
Added Toad default palette + other palette tweaks ( #370 )
2023-05-03 00:58:19 -07:00
Agent X
52d70e33a5
Expose some painting functions to Lua ( #357 )
...
* Expose some painting functions to Lua
get_painting_warp_node
initiate_painting_warp
* Change initiate_painting_warp u8 to s16
In initiate_painting_warp, pass in -1 to not override the painting index.
* Add sanity checks to get_painting_warp_node
* Add requested changes
2023-05-03 00:54:57 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions ( #378 )
...
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373 )
* Add the region to the version string.
---------
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Prince Frizzy
677f4591dc
Multiple Sound Support ( #377 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
Isaac0-dev
0d42098b4e
port crash handler to Linux ( #363 )
2023-05-01 20:49:24 -07:00
Isaac0-dev
dedf75e87a
port crash handler to Linux ( #363 )
2023-05-01 19:49:42 -07:00
MysterD
a555a40bcf
Fix crash in bhv_mario_update()
2023-05-01 17:03:01 -07:00
MysterD
afe1ff937b
Merge branch 'dev' into coop
2023-05-01 01:36:58 -07:00
MysterD
f2cfa19da7
Fixed crash in bhv_wiggler_body_part_update()
2023-05-01 01:34:26 -07:00
MysterD
ca57853d18
Improve logging
2023-04-30 23:33:48 -07:00
MysterD
eca9d77419
Fix crash in init_mario_after_warp()
2023-04-30 23:30:15 -07:00
Marioiscool246
7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos ( #374 )
...
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy
9b1123dde9
Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )
2023-04-30 22:12:37 -04:00
MysterD
57e2795682
Bump version number
2023-04-30 18:29:08 -07:00
MysterD
61e11b1e0f
yoink
2023-04-30 18:05:35 -07:00
MysterD
03d2590b3d
Merge branch 'dev' into coop
2023-04-30 17:59:54 -07:00
MysterD
d5663f2cb1
Moved dev stuff
2023-04-30 17:58:52 -07:00
MysterD
01d91ff07d
Added profiling to more places to make lag easier to track down
2023-04-30 17:39:45 -07:00
MysterD
db939f8efd
Fix when compiling without COOPNET
2023-04-29 18:15:41 -07:00
djoslin
242740fbf5
Increase max resend attempts for the initial packet
2023-04-29 00:43:34 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos ( #371 )
...
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse ( #366 )
...
* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
61bb4ff439
Sync player knockbackTimer
2023-04-28 13:07:58 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
d84be97157
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
e945eb9572
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
8840649887
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
d541d626c4
Make sure gfx_update_loaded_texture() stays in bounds
2023-04-26 16:19:53 -07:00