MysterD
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9b5b5acf19
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Synchronized goombas, synced randomness, added extra fields to object packets
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2020-08-02 18:29:46 -07:00 |
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MysterD
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de9eab364f
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Added update rates for objects based on distance
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2020-08-02 16:38:02 -07:00 |
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MysterD
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3d055255bc
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Added ability to sync multiple objects
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2020-08-02 16:09:32 -07:00 |
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MysterD
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716a924803
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Synchronized held objects, made respawners keep their sync ID
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2020-08-02 14:18:34 -07:00 |
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MysterD
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579415dca9
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Started synchronizing objects, refactored networking
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2020-08-02 01:43:12 -07:00 |
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MysterD
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42a52ad936
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Fixed synced crawling/climbing animation speed
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2020-08-01 21:35:38 -07:00 |
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MysterD
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34b1ec76f6
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Started adding networking
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2020-08-01 20:22:24 -07:00 |
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MysterD
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0ad65c87da
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Made collision particles Luigi-aware
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2020-08-01 20:21:44 -07:00 |
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MysterD
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b525b9d43a
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Made one-ups Luigi-aware
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2020-08-01 19:08:08 -07:00 |
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MysterD
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01e02affad
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Saved player index in held objects
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2020-08-01 19:03:26 -07:00 |
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MysterD
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fa2470327f
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Prevent situation where both players hold same object
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2020-08-01 18:56:42 -07:00 |
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MysterD
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7accb94398
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Made fish Luigi-aware
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2020-07-31 22:35:14 -07:00 |
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MysterD
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4351a6345a
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Made Goomba Luigi-aware, fixed Mario's hurtboxes
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2020-07-31 22:13:05 -07:00 |
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MysterD
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c437e075ff
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Separated held objects, made Bobombs Luigi-aware
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2020-07-31 18:03:57 -07:00 |
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MysterD
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e99ca8cfce
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Made bird Luigi-aware
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2020-07-30 23:17:18 -07:00 |
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MysterD
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6597d30095
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Butterflies are now Luigi-aware
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2020-07-30 21:58:33 -07:00 |
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MysterD
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79fdb73e63
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Fixed Mario going invisible when both are sliding
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2020-07-30 21:43:50 -07:00 |
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MysterD
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2d2dff6647
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Added IMMEDIATELOAD debug flag to skip all intro stuff
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2020-07-30 20:42:39 -07:00 |
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MysterD
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4486e8000c
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Began fixing up Luigi collisions
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2020-07-30 18:44:09 -07:00 |
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MysterD
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0737d2e03f
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Separated animations between players
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2020-07-30 18:09:47 -07:00 |
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MysterD
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6b3ab5f115
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
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MysterD
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131fc7ea11
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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fgsfds
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d8ddf20dbb
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
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fgsfds
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bd873a7947
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fix GL_LEGACY
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2020-07-27 17:28:32 +03:00 |
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fgsfds
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597546125e
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don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
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fgsfds
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5aaa4e399a
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don't assume first frame happens at 0 ticks
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2020-07-10 15:44:58 +03:00 |
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fgsfds
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4b15a8f7b6
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
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2020-07-09 17:24:15 +03:00 |
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fgsfds
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74fb549516
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add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
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2020-07-09 17:24:15 +03:00 |
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fgsfds
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572a4b698b
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do vsync exactly like sm64-port does it
maybe this will finally work better
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2020-07-09 17:02:43 +03:00 |
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fgsfds
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a4b4d6d5e5
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do vsync exactly like sm64-port does it
maybe this will finally work better
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2020-07-09 17:02:43 +03:00 |
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fgsfds
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2982fcdb8e
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time video frames instead of game frames
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2020-07-08 13:07:05 +03:00 |
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fgsfds
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d7187b219c
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time video frames instead of game frames
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2020-07-08 13:07:05 +03:00 |
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fgsfds
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92e869d263
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roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
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fgsfds
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c832bd19b5
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roll back to using SDL_Delay/SDL_GetTicks
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2020-07-08 12:51:15 +03:00 |
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fgsfds
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fde15809b7
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
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2020-07-07 20:57:18 +03:00 |
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fgsfds
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7b8a7e4047
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add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
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2020-07-07 20:57:18 +03:00 |
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fgsfds
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b3ddd3a9fc
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remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
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fgsfds
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442ef7665f
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remove garbage from game_loop_one_iteration
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2020-07-07 20:43:46 +03:00 |
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fgsfds
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bc3e94b11e
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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b1d7124110
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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1486bee60a
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replace 'double' vsync option with 'auto' from sm64-port
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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2993a7bed6
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replace 'double' vsync option with 'auto' from sm64-port
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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765a08c846
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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fgsfds
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bf174e36a6
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nuke TARGET_N64 remnants
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2020-07-05 14:42:26 +03:00 |
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n64
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c33936e862
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Enhance Z-fighting issues for shadows
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2020-07-05 14:39:34 +03:00 |
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n64
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744b6bf5d6
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Don't render low-polygon variants on pc-port
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2020-07-05 14:37:11 +03:00 |
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n64
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469ad637ed
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Make sure the first star is initially selected, if all stars are obtained
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2020-07-05 14:37:03 +03:00 |
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fgsfds
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df1340c37c
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'Better skybox position precision' from sm64-port
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2020-07-05 14:33:57 +03:00 |
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n64
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6330644371
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
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fgsfds
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fccaead53d
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allow to bind controller triggers
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2020-06-25 02:10:03 +03:00 |
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