EmeraldLockdown
8cd6e5977d
Update updater libs
2026-05-31 20:13:57 -05:00
PeachyPeach
b8fde28886
Fix Mario clones stealing bodystate from player Marios ( #1286 )
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When spawning fake Marios, these objects would steal the bodystate from valid Marios, resulting in nametags rendering in the wrong place and PvP attacks using these fake as origin.
2026-06-01 10:29:18 +10:00
PeachyPeachSM64
d17a004de9
Fix sync objects with non-overridden vanilla behaviors not properly synced
2026-06-01 01:57:31 +02:00
Agent X
2ed8b3252f
Achieve 100% function documentation (1972/1972 smlua functions) ( #1289 )
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* Achieve 100% function documentation
Jeez man
* Fix borked character
* Fix an error I must have made a while ago
2026-05-31 16:15:18 -04:00
Agent X
46859be47d
Expose DJUI gfx scale function ( #1292 )
2026-05-31 15:05:41 -05:00
Agent X
949088df6e
Bump version to v1.5.1
2026-05-31 16:03:46 -04:00
EmeraldLoc
e8383e7119
Add executable perms to linux coopdx update
2026-05-31 14:49:35 -05:00
Agent X
db2195249f
Add function to center free camera ( #1288 )
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2026-05-31 15:11:13 +10:00
ManIsCat2
95523dfb14
fix ( #1287 )
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2026-05-30 19:31:49 -04:00
PeachyPeachSM64
6e5dec2431
Fix hook_behavior not returning the custom id
2026-05-30 23:40:36 +02:00
PeachyPeachSM64
b6a20eeee6
reran autogen
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2026-05-30 20:10:52 +02:00
PeachyPeachSM64
31c46844a0
Handle properly japanese for custom hud font
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- Fix buffer overflow
- Use texture_font_jp as placeholder since there is no jp version of the
custom hud fonts
2026-05-30 20:00:48 +02:00
Agent X
a06bd34d40
Add "Reset Binds" button to N64 and Extra controls menus and allow quick unbind ( #1263 )
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* Add implementation of keybind resetting
* Fix X/Y buttons not being reset in the proper case
* more binds improvements
- Make the reset binds buttons not reload the whole djui
- Press Z button/right mouse button to quick unbind
- Fix bug where binding a key automatically triggered its effect:
- binding B or Esc would close the buttons menu
- binding the console button would immediately open the console
- binding Z would clear the button
* fix edge case
* Give disconnect key a default value (F12)
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Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2026-05-30 12:52:36 -04:00
Emily♥
15af400a01
Add djui_console_is_open ( #1278 )
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* Add djui_console_is_open
Adds a lua function that returns if the djui console is open or not. Useful with the existing function djui_console_toggle() for disabling the djui console (mainly to prevent reading chat messages, as opposed to the only other solution which is to fill the console with spam). It doesn't affect the console used with the --console launch parameter in case debugging is necessary.
* Fix function description
please I need this
* Fix function description on docs
Silly me forgot to actually change the description where it matters
2026-05-30 12:01:52 -04:00
PeachyPeachSM64
aea840bda2
Fix nametags using alpha
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2026-05-30 02:11:52 +02:00
EmeraldLockdown
54cb1b96ea
Fix romhack cam being controllable in pause menu
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This implements what is done in all other camera modes. Simply check the playmode, if it's the pause play mode, then don't rotate the camera. And just like that it is solved!
2026-05-29 19:09:02 -05:00
EmeraldLockdown
55a7590e89
fix incorrect label on playerIndex in HOOK_ON_NAMETAGS_RENDER
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I INCORRECTLY assumed that a number was an `s32` and a integer was an `u64`. This is some next level blunders. A `number` is a `f64` and a `integer` is a `s64`. This is, in fact, a integer.
2026-05-29 18:58:35 -05:00
EmeraldLockdown
a11eee5a8f
Reset freecam camera momentum on level warp
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this fixes a bug where freecam could have a low deccel value, pause and stop hosting, and preserve a bunch of momentum into the main menu
2026-05-29 18:53:41 -05:00
PeachyPeachSM64
56fbe4dd0f
Fix syncId for objects spawned from level script
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For some reason the logic behind the sync id attribution was not the
same for custom objects/behaviors, resulting in duplicate sync ids,
causing various errors when loading the level and when calling
network_send_object
2026-05-30 01:28:17 +02:00
EmeraldLockdown
7e2aa19f02
Fix infinite staircase using all marios to decide to play music or not
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Simple fix was only using the local mario to check, not all marios.
2026-05-29 18:24:47 -05:00
Agent X
101d4eeae3
Fix mod menu buttons getting cut off
2026-05-29 19:23:53 -04:00
EmeraldLockdown
856590ea1a
Fix a crash in yoshi bhv
2026-05-29 18:14:24 -05:00
EmeraldLockdown
7980c3b25b
Fix playerIndex type for HOOK_ON_NAMETAGS_RENDER in hooks.md
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Before it was a `string` when it should be a `number`. See `smlua_hook_events.inl`
`SMLUA_EVENT_HOOK(HOOK_ON_NAMETAGS_RENDER, _, s32 playerIndex, Vec3f pos, OUTPUT const char **playerNameOverride) // Manually defined hook`
The type `number` is used as an `s32` is equivalent to a `number`. An `integer` is equivalent to a `u64`
2026-05-29 16:45:12 -05:00
PeachyPeachSM64
de5a2876cc
Prevent compiling dynos packs with lua variables; Instead of killing the game, don't enable actor in dynos pack if it contains lua variables
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2026-05-29 14:04:56 +02:00
Isaac0-dev
9a8cb07c6d
whoops
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2026-05-29 09:39:42 +10:00
Isaac0-dev
42cca98b83
fix a warning
2026-05-29 09:15:18 +10:00
Agent X
ec691eac24
Change this
2026-05-28 17:27:43 -04:00
EmeraldLockdown
9216f099b3
Add updater binaries to actions
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2026-05-27 22:18:20 -05:00
PeachyPeach
358a60d74d
Add default values for mod_storage_load functions ( #1276 )
2026-05-28 08:44:35 +10:00
Isaac0-dev
1409c2aeed
address some error logging in object syncing code ( #1266 )
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* allow bhvCoinFormationSpawn and bhvYellowCoin behavior mismatch
* yikes
* cleanup
* fix logs, and proper check for deleted objects
2026-05-27 17:06:32 -05:00
PeachyPeachSM64
b46f1a26cf
Fix inconsistencies with tabs and remove trailing whitespaces
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2026-05-26 23:51:58 +02:00
Agent X
4c093ea859
Fix UNUSED keyword in smlua function autogen ( #1273 )
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2026-05-26 19:00:58 +02:00
Isaac0-dev
fd67cacdd7
fix djui coords being snapped to the wrong pixels
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By checking if the coordinates are from djui.
2026-05-26 13:06:10 +10:00
PeachyPeach
69b6728238
Add value to djui sliders ( #1271 )
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2026-05-26 10:18:57 +10:00
Agent X
943bbd29e2
Add get_current_play_mode() and get_delayed_warp_op() ( #1270 )
2026-05-25 19:31:02 -04:00
PeachyPeachSM64
97d3ac6638
guard unsafe mode behind dev mode
2026-05-26 00:43:42 +02:00
Agent X
638711af9d
Run autogen and unexpose a couple problematic functions
2026-05-25 17:49:33 -04:00
EmeraldLockdown
44779560f7
Fix dx11 compilation issues ( #1268 )
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2026-05-25 10:54:29 -05:00
Agent X
4c59e0ad5e
Add square brackets to R and L button DJUI prompts
2026-05-25 11:45:55 -04:00
Agent X
8425d73d3e
Compensate new mod/dynos panel button sizes for smaller resolutions
2026-05-25 10:42:56 -04:00
Blockyyy
94028254e5
Button to open the website, buttons to open mod/dynos folder ( #1208 )
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new "Browse mods" button, which opens the website, this also adds an "open mods folder" button and a "open dynos folder" button
two new functions also have been created for this "open_folder" and "open_url"
2026-05-25 21:35:52 +10:00
Isaac0-dev
f39b7978b3
add a new flag as a precaution
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to prevent people accidentally compiling unsafe code.
2026-05-25 19:14:11 +10:00
EmeraldLockdown
f7b9751976
resolve issue with chatbox theme not being reset on theme change
2026-05-24 23:26:52 -05:00
EmeraldLockdown
1513443fd5
Undo some "fixes" introduced in yoshi pr ( #1265 )
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2026-05-25 10:40:42 +10:00
PeachyPeachSM64
cafab8e592
Fix player name color codes leaking into in-game console logs
2026-05-25 00:21:27 +02:00
EmeraldLockdown
a21bec878c
fix ( #1264 )
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2026-05-24 15:28:19 +02:00
Agent X
3aae58949a
Fix black frame between transitions
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2026-05-23 21:52:54 -04:00
Agent X
8384b5d423
Revert this
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2026-05-23 18:26:31 -04:00
Agent X
632c8324d2
Fix fullbright and smlua_to_boolean
2026-05-23 16:24:44 -04:00
Agent X
7de436bcb6
Add function to enable a fullbright mode (set_shading_fullbright_enabled) ( #1261 )
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* Add function to enable a fullbright mode
* Requests
* Breaklines
2026-05-23 14:37:58 -04:00