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5139 commits

Author SHA1 Message Date
Swede288
09c8ff8fa3
Update Dutch.ini 2026-06-30 01:16:08 +02:00
Swede288
6cf10f3fac
Update English.ini 2026-06-30 01:15:48 +02:00
Swede288
559feb1ce4
Update French.ini 2026-06-30 01:15:29 +02:00
Swede288
6d32c4596a
Update German.ini 2026-06-30 01:15:12 +02:00
Swede288
696067c253
Update Italian.ini 2026-06-30 01:14:54 +02:00
Swede288
33b8bfb36f
Update Japanese.ini 2026-06-30 01:14:31 +02:00
Swede288
0e6fb14f16
Update Polish.ini 2026-06-30 01:14:02 +02:00
Swede288
c0ec46f7d2
Update Portuguese.ini 2026-06-30 01:13:25 +02:00
Swede288
ca26d72346
Update Russian.ini 2026-06-30 01:12:46 +02:00
Swede288
ef15a82781
Update Spanish.ini 2026-06-30 01:12:22 +02:00
Swede288
f07acb939c
Update Swedish.ini 2026-06-30 01:11:31 +02:00
Swede288
2f5885df39
Add Swedish translation
I've translated the ui and everything. by using the english language (English.ini) as a template. The swedish characters, å,ä,ö, works great in general menu text, but in the big coloured ui texts they render as a,a,o instead. I did not change this line of code at all, which I suppose was how I should've done it:

[LANGUAGE]
LANGUAGE = "LANGUAGE"
Czech = "Czech (Čeština)"
Dutch = "Dutch (Nederlands)"
French = "French (Français)"
German = "German (Deutsch)"
Italian = "Italian (Italiano)"
Japanese = "Japanese (日本語)"
Polish = "Polish (Polski)"
Portuguese = "Portuguese (Português)"
Russian = "Russian (Русский)"
Spanish = "Spanish (Español)"
2026-06-30 00:31:25 +02:00
EmeraldLockdown
8cd6e5977d Update updater libs 2026-05-31 20:13:57 -05:00
PeachyPeach
b8fde28886
Fix Mario clones stealing bodystate from player Marios (#1286)
When spawning fake Marios, these objects would steal the bodystate from valid Marios, resulting in nametags rendering in the wrong place and PvP attacks using these fake as origin.
2026-06-01 10:29:18 +10:00
PeachyPeachSM64
d17a004de9 Fix sync objects with non-overridden vanilla behaviors not properly synced 2026-06-01 01:57:31 +02:00
Agent X
2ed8b3252f
Achieve 100% function documentation (1972/1972 smlua functions) (#1289)
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* Achieve 100% function documentation

Jeez man

* Fix borked character

* Fix an error I must have made a while ago
2026-05-31 16:15:18 -04:00
Agent X
46859be47d
Expose DJUI gfx scale function (#1292) 2026-05-31 15:05:41 -05:00
Agent X
949088df6e Bump version to v1.5.1 2026-05-31 16:03:46 -04:00
EmeraldLoc
e8383e7119 Add executable perms to linux coopdx update 2026-05-31 14:49:35 -05:00
Agent X
db2195249f
Add function to center free camera (#1288)
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2026-05-31 15:11:13 +10:00
ManIsCat2
95523dfb14
fix (#1287)
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2026-05-30 19:31:49 -04:00
PeachyPeachSM64
6e5dec2431 Fix hook_behavior not returning the custom id 2026-05-30 23:40:36 +02:00
PeachyPeachSM64
b6a20eeee6 reran autogen
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2026-05-30 20:10:52 +02:00
PeachyPeachSM64
31c46844a0 Handle properly japanese for custom hud font
- Fix buffer overflow
- Use texture_font_jp as placeholder since there is no jp version of the
  custom hud fonts
2026-05-30 20:00:48 +02:00
Agent X
a06bd34d40
Add "Reset Binds" button to N64 and Extra controls menus and allow quick unbind (#1263)
* Add implementation of keybind resetting

* Fix X/Y buttons not being reset in the proper case

* more binds improvements

- Make the reset binds buttons not reload the whole djui
- Press Z button/right mouse button to quick unbind
- Fix bug where binding a key automatically triggered its effect:
  - binding B or Esc would close the buttons menu
  - binding the console button would immediately open the console
  - binding Z would clear the button

* fix edge case

* Give disconnect key a default value (F12)

---------

Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2026-05-30 12:52:36 -04:00
Emily♥
15af400a01
Add djui_console_is_open (#1278)
* Add djui_console_is_open

Adds a lua function that returns if the djui console is open or not. Useful with the existing function djui_console_toggle() for disabling the djui console (mainly to prevent reading chat messages, as opposed to the only other solution which is to fill the console with spam). It doesn't affect the console used with the --console launch parameter in case debugging is necessary.

* Fix function description

please I need this

* Fix function description on docs

Silly me forgot to actually change the description where it matters
2026-05-30 12:01:52 -04:00
PeachyPeachSM64
aea840bda2 Fix nametags using alpha
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2026-05-30 02:11:52 +02:00
EmeraldLockdown
54cb1b96ea Fix romhack cam being controllable in pause menu
This implements what is done in all other camera modes. Simply check the playmode, if it's the pause play mode, then don't rotate the camera. And just like that it is solved!
2026-05-29 19:09:02 -05:00
EmeraldLockdown
55a7590e89 fix incorrect label on playerIndex in HOOK_ON_NAMETAGS_RENDER
I INCORRECTLY assumed that a number was an `s32` and a integer was an `u64`. This is some next level blunders. A `number` is a `f64` and a `integer` is a `s64`. This is, in fact, a integer.
2026-05-29 18:58:35 -05:00
EmeraldLockdown
a11eee5a8f Reset freecam camera momentum on level warp
this fixes a bug where freecam could have a low deccel value, pause and stop hosting, and preserve a bunch of momentum into the main menu
2026-05-29 18:53:41 -05:00
PeachyPeachSM64
56fbe4dd0f Fix syncId for objects spawned from level script
For some reason the logic behind the sync id attribution was not the
same for custom objects/behaviors, resulting in duplicate sync ids,
causing various errors when loading the level and when calling
network_send_object
2026-05-30 01:28:17 +02:00
EmeraldLockdown
7e2aa19f02 Fix infinite staircase using all marios to decide to play music or not
Simple fix was only using the local mario to check, not all marios.
2026-05-29 18:24:47 -05:00
Agent X
101d4eeae3 Fix mod menu buttons getting cut off 2026-05-29 19:23:53 -04:00
EmeraldLockdown
856590ea1a Fix a crash in yoshi bhv 2026-05-29 18:14:24 -05:00
EmeraldLockdown
7980c3b25b
Fix playerIndex type for HOOK_ON_NAMETAGS_RENDER in hooks.md
Before it was a `string` when it should be a `number`. See `smlua_hook_events.inl`

`SMLUA_EVENT_HOOK(HOOK_ON_NAMETAGS_RENDER, _, s32 playerIndex, Vec3f pos, OUTPUT const char **playerNameOverride) // Manually defined hook`

The type `number` is used as an `s32` is equivalent to a `number`. An `integer` is equivalent to a `u64`
2026-05-29 16:45:12 -05:00
PeachyPeachSM64
de5a2876cc Prevent compiling dynos packs with lua variables; Instead of killing the game, don't enable actor in dynos pack if it contains lua variables
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2026-05-29 14:04:56 +02:00
Isaac0-dev
9a8cb07c6d whoops
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2026-05-29 09:39:42 +10:00
Isaac0-dev
42cca98b83 fix a warning 2026-05-29 09:15:18 +10:00
Agent X
ec691eac24 Change this 2026-05-28 17:27:43 -04:00
EmeraldLockdown
9216f099b3 Add updater binaries to actions
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2026-05-27 22:18:20 -05:00
PeachyPeach
358a60d74d
Add default values for mod_storage_load functions (#1276) 2026-05-28 08:44:35 +10:00
Isaac0-dev
1409c2aeed
address some error logging in object syncing code (#1266)
* allow bhvCoinFormationSpawn and bhvYellowCoin behavior mismatch

* yikes

* cleanup

* fix logs, and proper check for deleted objects
2026-05-27 17:06:32 -05:00
PeachyPeachSM64
b46f1a26cf Fix inconsistencies with tabs and remove trailing whitespaces
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2026-05-26 23:51:58 +02:00
Agent X
4c093ea859
Fix UNUSED keyword in smlua function autogen (#1273)
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2026-05-26 19:00:58 +02:00
Isaac0-dev
fd67cacdd7 fix djui coords being snapped to the wrong pixels
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By checking if the coordinates are from djui.
2026-05-26 13:06:10 +10:00
PeachyPeach
69b6728238
Add value to djui sliders (#1271)
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2026-05-26 10:18:57 +10:00
Agent X
943bbd29e2
Add get_current_play_mode() and get_delayed_warp_op() (#1270) 2026-05-25 19:31:02 -04:00
PeachyPeachSM64
97d3ac6638 guard unsafe mode behind dev mode 2026-05-26 00:43:42 +02:00
Agent X
638711af9d Run autogen and unexpose a couple problematic functions 2026-05-25 17:49:33 -04:00
EmeraldLockdown
44779560f7
Fix dx11 compilation issues (#1268)
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2026-05-25 10:54:29 -05:00