When generating multiple actors, if two or more data nodes share the same name, the generated actors can reference the wrong nodes in their display lists/geo layouts.
This results in:
- The wrong nodes compiled into binary files
- Intermediate layouts generated as actors since nothing is referencing them anymore, treating them as root geo layouts
The simplest fix was to first check for the model identifier (renamed to `mDataIdentifier`, since it's no longer related to models) when looking for nodes, to ensure it picks the right node, even if multiple nodes share the same name.
clean up custom level code
fixed a bug where custom level course numbers weren't used by dynos warps
removed a bunch of unused dynos code
fix demos triggering incorrectly
allowed the right Ctrl key to be used when opening the in game console
fixed a softlock that was possible to experience when talking to the snowman in CCM
fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
fix the moderator feature I made a while back; I am amazed it even worked at all before
fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
completely changed the way star names and course names work