Agent X
19b354fb2f
Change around printing a little
2024-04-19 13:32:39 -04:00
Agent X
7dd02b5c4d
Massively improve "Global Player Models" option
2024-03-17 20:58:38 -04:00
Agent X
e48670a2ef
Fix red coin, secret, caps, WF platforms and goomba bhv overrides being broken
2024-03-17 18:05:44 -04:00
Agent X
89e9bcdcec
Add "-- pausable" field for mods and function so mods can make themselves pausable in singleplayer
2024-03-04 19:25:09 -05:00
Agent X
a0a65e19bd
Re-add vanilla singleplayer pause with proper network timer pausing
2024-03-03 17:25:11 -05:00
Agent X
ff82a40b3f
Remove singleplayer pause
2023-12-08 15:36:35 -05:00
David Joslin
750b9a8730
Added bounds checking to gActiveMods.entries[]
2023-11-08 19:53:36 -05:00
defacube
36e9274ef5
Add support for 16 areas ( #502 )
2023-11-08 19:48:09 -05:00
Sunk
d3c14ce038
Fix camera bug introduced by a previous PR ( #505 )
...
* Fix camera bug introduced by a previous PR
* Readjust camera collision code
2023-11-08 19:47:40 -05:00
Agent X
49bca1cc01
sm64coopdx
...
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
David Joslin
b28fd30b43
Have camera ignore all of the correct surfaces
2023-10-27 23:32:03 -07:00
Isaac0-dev
c9e4efdb31
custom level fixes and fixes from other pr ( #483 )
...
clean up custom level code
fixed a bug where custom level course numbers weren't used by dynos warps
removed a bunch of unused dynos code
fix demos triggering incorrectly
allowed the right Ctrl key to be used when opening the in game console
fixed a softlock that was possible to experience when talking to the snowman in CCM
fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
fix the moderator feature I made a while back; I am amazed it even worked at all before
fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
David Joslin
99ad09cfd3
Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED
2023-10-26 16:09:36 -07:00
MysterD
3456e10216
Sanity check collisions, and increase efficiency of growingpool
2023-06-25 17:54:01 -07:00
MysterD
3fa5823578
Properly determine the correct wall between multiple, turn off rounded corners in the air
2023-06-22 20:00:43 -07:00
MysterD
c82e45c0a0
Add level script pointer validation
2023-06-22 01:13:38 -07:00
MysterD
feee5eb569
Fixed more memory corruption with object collisions
2023-06-16 17:19:18 -07:00
MysterD
b3cae34234
Add bounds checking to instant warps, and make object collisions dynamic
...
in size
2023-06-15 20:50:12 -07:00
MysterD
c594179cca
Make surface pools infinite
2023-06-15 19:40:34 -07:00
MysterD
3a85b7051e
Cleanup
2023-06-11 14:25:28 -07:00
Sunk
a0ff975ec8
Re-introduce a few vanilla bugs under gBehaviorValues ( #413 )
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* Properly set Mario's y vel to 0 on popping
* Re-introduce a few vanilla bugs under gBehaviorValues
The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.
* Fix Shell Mario fix
Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.
* Add InfiniteRenderDistance to gBehaviorValues
I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
MysterD
cf7d4bc8d2
Prevent deduplication of area models - it would overwrite the areaIndex
2023-05-18 21:29:57 -07:00
MysterD
b0408a1379
Fix some bugs found in testing
2023-05-18 17:54:29 -07:00
MysterD
41a4fcf516
Keep animations in-bounds
2023-05-18 12:42:18 -07:00
MysterD
ddd2f19ca1
Fix more memory errors
2023-05-18 01:57:36 -07:00
MysterD
f53ffcd491
Keep the previous dynamic pool in memory
...
Due to sm64 weirdness, I can't reliably free memory at certain points
The hacky solution is to keep the previous dynamic pool in memory,
essentially requiring two frees to actually clear all memory from it
2023-05-17 22:33:14 -07:00
MysterD
93020c04e5
Prevent broken mods from messing up the sync table of others
2023-05-17 00:01:09 -07:00
MysterD
18bf5847a2
Prevent rending of corrupted graphnodes, only run lua GC once per frame
2023-05-16 21:49:13 -07:00
MysterD
00e64fbf6c
Add backwards compatibility for cur_obj_is_mario_ground_pounding_platform()
2023-05-16 00:37:30 -07:00
MysterD
688cd3b399
Rewrite how models are loaded and retrieved... yet again
2023-05-16 00:01:10 -07:00
MysterD
ed163203d8
Make gEnvironmentRegions safer
2023-05-15 12:04:07 -07:00
MysterD
2083242b66
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
MysterD
9a99ee492e
Fix crash in retrieve_animation_index()
2023-05-14 12:30:55 -07:00
MysterD
064a60526a
Redo how surface memory is handled
2023-05-14 12:04:08 -07:00
MysterD
8129ab7665
Prevent crashes and hangs
2023-05-13 03:07:20 -07:00
MysterD
bbdf51bc33
Remove the main pool
2023-05-13 01:49:54 -07:00
MysterD
6798b2db29
Make anim dma table dynamic
2023-05-13 01:44:40 -07:00
MysterD
c45e76c870
Switch all mempools to dynamic memory
2023-05-12 22:10:27 -07:00
MysterD
4aa4386319
Make envfx use dynamic memory
2023-05-12 21:30:16 -07:00
MysterD
57b06e3e09
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
2341a0be78
Make surfaces use dynamic memory
2023-05-12 17:16:03 -07:00
MysterD
bc73468e64
Load all models into dynamic memory, and store them in a way for reuse
2023-05-12 16:15:35 -07:00
MysterD
e391faf574
WIP: start making memory management better
2023-05-12 13:19:10 -07:00
MysterD
cc1ec3e81f
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
MysterD
82945f9c0f
Fix some problems found in static analysis
2023-05-11 02:17:10 -07:00
MysterD
039be71266
Prevent even more possible crashes from the mod api
2023-05-11 01:46:27 -07:00
MysterD
f785050ccb
Fix more possible crashes
2023-05-11 00:19:01 -07:00
MysterD
8ed8fc31d2
Fix another ~200+ crashes that could happen from mods
2023-05-10 21:28:13 -07:00
MysterD
d30b1e61a6
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
b22230db5d
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-10 15:21:00 -07:00