PeachyPeach
17c311ae7d
smlua event hooks refactor ( #826 )
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2025-06-09 07:40:48 +10:00
djoslin0
838fe40d6e
Add HOOK_ON_ADD_SURFACE and HOOK_ON_CLEAR_AREAS ( #843 )
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2025-06-08 13:46:28 +10:00
Beckowl
566e2ba934
Add `ModelExtendedId param to HOOK_OBJECT_SET_MODEL` ( #834 )
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2025-06-03 18:12:56 +10:00
NitroDisPro
dea7247d9f
Add HOOK_MARIO_OVERRIDE_FLOOR_CLASS ( #812 )
...
* Update lua_definitions constants.lua
* you kiddin' dude
* Update lua docs constants.md
* Update smlua_constants_autogen.c
* Update smlua_hooks.h
* Update mario.c to add HOOK_MARIO_OVERRIDE_FLOOR_CLASS to mario_get_floor_class(m)
yeah i sure love using web interface
* Update lua guide hooks.md
* Whoops
2025-05-28 18:13:46 -04:00
Agent X
318c8a4995
Fix macOS compile errors and warnings [build]
2025-05-22 08:48:05 -04:00
Baconator2558
e30e026e3e
Add actionArg to HOOK_BEFORE_SET_MARIO_ACTION ( #810 )
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* Update mario.c
* Update smlua_hooks.h
* Update smlua_hooks.c
* Update hooks.md
2025-05-16 18:58:51 +02:00
Blockyyy
ea353af5c9
HOOK_ON_INSTANT_WARP ( #747 )
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* make HOOK_ON_WARP trigger on instant warps
* oops
* HOOK_ON_INSTANT_WARP
* make the displacement a Vec3s, hooks.md
* fix hooks.md oversight
* get rid of this
2025-04-27 17:21:17 -04:00
Blockyyy
43d2248727
HOOK_BEFORE_WARP, added params to HOOK_ON_LEVEL_INIT and HOOK_ON_WARP ( #736 )
2025-04-10 17:17:59 -04:00
Baconator2558
ce8350514c
Add HOOK_ALLOW_FORCE_WATER_ACTION ( #731 )
...
* Update constants.md
* Update constants.lua
* Update smlua_constants_autogen.c
* Update surface_terrains.h
* Update hooks.md
* Add files via upload
* Update constants.lua
* Update smlua_hooks.h
* Update smlua_constants_autogen.c
* Update constants.md
* Update mario_actions_airborne.c
* Update mario_actions_airborne.c
* Update mario_actions_stationary.c
* Update mario_actions_automatic.c
* Update mario_actions_object.c
* Update mario_actions_moving.c
* Update mario_actions_submerged.c
* Update mario_actions_airborne.c
* Update mario_actions_stationary.c
* Update mario_actions_automatic.c
* Update mario_actions_object.c
* Update mario_actions_moving.c
* Update mario_actions_submerged.c
* Update hooks.md
* Update hooks.md
* Update mario_actions_submerged.c
* Update hooks.md
* deal with gCamera being exposed incorrectly
* update gCamera as the pointer is updated
* served time for crimes against C
* Update revamped flying damage (#722 )
* forgot to null check it
* lois (#5 )
* deal with gCamera being exposed incorrectly
* update gCamera as the pointer is updated
* served time for crimes against C
* Update revamped flying damage (#722 )
* forgot to null check it
* Fix/optimize/improve lighting engine
* Camera fixes
---------
Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
* Update lighting_engine.c
* Update lighting_engine.c
* bart (#6 )
* deal with gCamera being exposed incorrectly
* update gCamera as the pointer is updated
* served time for crimes against C
* Update revamped flying damage (#722 )
* forgot to null check it
* Fix/optimize/improve lighting engine
* Camera fixes
* Fix small LE whoopsie
* Update CS to v1.13
* New coopnet libraries for macOS (#725 )
* Fix camera issues (#726 )
* Fix vanilla camera in automatic
* Correct dpad movement direction
Matches the same direction as romhack camera now
* Make Git hash only dev or debug
* Fixes
* fix some script errors in mods that pass in nil objects
technically this is the mod's fault, but this is more consistent behavior for a cheap fix
* Further fix camera (#727 )
* Further fix camera
* Remove re-override
* fix scrolling textures simply not scrolling
this was caused by the duplicated vertices commit
* free stuff
---------
Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>
* Update smlua_cobject.c
* Update mario_step.c
* Update bettercamera.inc.h
* Update camera.c
* Update smlua_cobject.h
* Update camera.c
* Add files via upload
* Update constants.lua
* Update constants.md
* Update hooks.md
* Update smlua_constants_autogen.c
* Update smlua_hooks.h
* Update smlua_hooks.h
* Update smlua_hooks.c
* Update mario_actions_airborne.c
* Update mario_actions_automatic.c
* Update mario_actions_moving.c
* Update mario_actions_object.c
* Update mario_actions_stationary.c
* Update mario_actions_submerged.c
* Update mario_step.c
* Update mario_actions_airborne.c
* Update mario_actions_automatic.c
* Update mario_actions_moving.c
* Update mario_actions_object.c
* Update mario_actions_stationary.c
* Update mario_actions_submerged.c
* Update hooks.md
* Update mario_actions_airborne.c
* Update mario_actions_automatic.c
* Update mario_actions_moving.c
* Update mario_actions_object.c
* Update mario_actions_stationary.c
* Update mario_actions_submerged.c
* Update mario_actions_submerged.c
* Update mario_step.c
* Update mario_actions_stationary.c
* Update mario_actions_submerged.c
* Update mario_step.c
* Update mario_actions_airborne.c
* Update mario_actions_airborne.c
* Update mario_actions_automatic.c
* Update mario_actions_moving.c
* Update mario_actions_object.c
* Update mario_actions_submerged.c
---------
Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>
2025-04-07 18:47:52 -04:00
Agent X
0f0997a2ac
Add mod menu text hook and make hook functions return index
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2025-03-15 18:04:59 -04:00
Isaac0-dev
9a13c298ad
added HOOK_ON_INTERACTIONS
...
this is called after mario's interactions are processed
2025-02-11 17:58:57 +10:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS ( #591 )
2024-12-31 10:38:52 +10:00
jayden
c8faa22072
Final touches for geo hooks ( #588 )
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* new geo process children hook
* EXPOSE the mat stack
* fix formatting (oops)
2024-12-28 08:44:36 -05:00
jayden
1291350bed
Add hooks to graph node processing ( #587 )
...
* geo process hooking
* autogen update!
2024-12-27 22:07:31 -05:00
Agent X
f7a48d23fe
HOOK_ON_DJUI_THEME_CHANGED
2024-12-11 23:55:10 -05:00
Blockyyy
d51ee7ffe4
Fix HOOK_ON_SEQ_LOAD ( #518 )
2024-11-25 16:51:32 +10:00
EmeraldLockdown
c3d3f8545a
HOOK_ON_NAMETAGS_RENDER (#213 )
2024-09-12 19:01:16 +10:00
Agent X
8a5a23a8a6
Add HOOK_ON_MODS_LOADED
2024-06-29 16:00:42 -04:00
Agent X
41525c1fc3
Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
2024-06-12 09:42:43 -04:00
Agent X
deb2c00dba
Fix Mod Menu
2024-06-05 15:59:21 -04:00
Agent X
2b2dceb333
Add a mod menu where mods can put DJUI elements ( #56 )
...
* Add a menu where mods can put their options at
* Document mod menu hook functions
* Add HOOK_ON_LANGUAGE_CHANGED
* Add new Cheats mod
* Make player menu disable singleplayer pause
* fix some git merge conflicts that weren't resolved (#55 )
and added -latomic to build flags to fix compile warnings while compiling miniaudio
* Remove legacy 'deluxe' field from built-in mods
* Lots of improvements to memory safety
* Abbreviated hex color parsing
Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>
---------
Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
2024-06-01 20:52:43 -04:00
Agent X
ec3fb07e76
Add @Hex4dec HOOK_ON_ATTACK_OBJECT
2024-05-11 18:44:18 -04:00
Isaac0-dev
76b66e9b7d
give Lua mods some more control over dialog boxes ( #19 )
...
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
2024-05-06 17:51:28 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD ( #18 )
2024-04-24 22:39:34 +10:00
Emily♥
29b67a3ef0
Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK + Fix broken links ( #566 )
...
* Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK
This let's you test for the kind of attack in the hook; for example, you can do `interaction & INT_KICK ~= 0` to test if the attack is a kick.
* Fix broken links in wiki
Have to go up one directory
2024-03-25 18:47:27 -04:00
Isaac0-dev
f07b74c3d2
cleanup and bug fixes
2024-03-19 19:48:48 +10:00
Agent X
d7bad7dcdd
HOOK_ON_PLAY_SOUND
2024-02-18 14:54:01 -05:00
Agent X
741d742bab
Add HOOK_ON_OBJECT_LOAD
2023-12-14 19:33:17 -05:00
Agent X
c2e85a0bcf
Add HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED
2023-12-13 16:57:38 -05:00
MysterD
8d72c7eb76
Remove hook_exclamation_box()
2023-11-26 21:34:28 -05:00
Sunk
a85c8dbbf8
Create hook_exclamation_box in place of set_exclamation_box_contents ( #524 )
...
* Revert set_exclamation_box_contents()
In favor of the hook
* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
Isaac0-dev
23193887db
added HOOK_MIRROR_MARIO_RENDER to Lua ( #514 )
...
* added HOOK_MIRROR_MARIO_RENDER to Lua
Previously there was no way to interact with mirror Mario using the Lua api, so this fixes that.
* remove premature optimisation
* revert that
2023-11-21 17:00:35 -05:00
eros71-dev
ff17fa4a67
Add ON_COLLIDE_LEVEL_BOUNDS hook
...
Called whenever Mario hits the level boundaries "wall"
2023-11-12 19:28:38 +01:00
MysterD
081a7fd9dc
Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud()
2023-11-08 19:53:27 -05:00
Agent X
49bca1cc01
sm64coopdx
...
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
PeachyPeach
31c2e23c48
allocate_mario_action fix and improvement ( #453 )
2023-08-18 18:55:39 +02:00
Dominicentek
2629381971
Customizable dialogs ( #411 )
...
* add customizable dialogs
* remove testing mod
* add HOOK_ON_DIALOG
* Reset dialog overrides in `network_shutdown`
It may have compile errors idk editing code on phone sucks
* typo smh
* copy over the file from original repo so this fork can be synced
* run autogen again
* actually im stupid
2023-06-18 20:04:39 -07:00
Isaac0-dev
05f4c42f81
add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems ( #400 )
...
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems
* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
MysterD
2048c8a164
Reset resolution, font, and rotation before and after HOOK_ON_HUD_RENDER
2023-04-24 13:04:46 -07:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info ( #355 )
2023-04-23 12:11:56 -04:00
Isaac0-dev
7e46ce4a21
fixes and other improvements ( #309 )
...
* HOOK_JOINED_GAME
* expose VERSION_TEXT, and two more adjusments
* show if a constant type is a string with autogen
* fix another blunder by that guy
* should use an or operator here
* fix frame limiter stuff
2023-03-21 19:43:29 -04:00
Agent X
4af8af677f
Touch up new hooks
2023-02-28 22:39:16 -05:00
Sunk
9ec75abc60
Add HOOK_BEFORE_SET_MARIO_ACTION ( #253 )
...
* Small quality of life changes
Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.
* Add HOOK_BEFORE_SET_MARIO_ACTION
Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.
* Update hooks.md
* Revert "Small quality of life changes"
This reverts commit 05dd235cd0 .
2023-02-22 20:28:23 -05:00
SMS Alfredo
35bdaef094
Character Sound Hook ( #223 )
...
* Character Sound Hook
* The rest of autogen to be safe
* Indentation Fix
* Fix more indentation
* Get rid of unneeded auto gen junk
* Run autogen again
* Add HOOK_CHARACTER_SOUND to guide
2022-12-17 19:25:30 +01:00
Isaac0-dev
07ad5a55c5
add HOOK_OBJECT_SET_MODEL ( #236 )
...
* add HOOK_OBJECT_SET_MODEL
runs whenever a behaviour sets a model.
2022-11-30 00:37:43 -08:00
Isaac0-dev
d806c2d8c2
add HOOK_ON_CHAT_MESSAGE ( #220 )
...
includes the message string and the mario state of the player
return false to prevent the message from showing (might be possible to make a chat flter with this?)
2022-10-30 17:34:50 -07:00
Sunk
97090abf28
Added HOOK_ALLOW_HAZARD_SURFACE and various fixes ( #209 )
...
* Fixed naming from ceil to cell
* Added HOOK_ON_QUICKSAND
* Modified hook and removed weird newlines
* Renamed hook and increased usage
HOOK_ALLOW_QUICKSAND -> HOOK_ALLOW_HAZARD_SURFACE
Now also works on lavaboost.
Suggestion by Agent X. May add this hook to the death barrier check.
* Autogen
* Fixed downwarping to quicksand upon popping
As a side effect though, Mario will no longer snap to the floor upon being popped.
2022-10-30 17:25:56 -07:00
Agent X
f726fb5d74
HOOK_ON_SCREEN_TRANSITION ( #192 )
2022-09-18 17:30:29 -07:00
Isaac0-dev
c7bdeef8d5
multiple improvements ( #176 )
2022-09-12 20:00:51 -07:00