Khangaroo
1babad1640
Don't use default VAO ( #487 )
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* Don't use default VAO
* Don't use a VAO on OpenGL 2.1
2024-11-12 11:08:21 +10:00
Agent X
2f69079e8e
Make linear/tripoint filters switchable without restart
2024-04-03 20:25:51 -04:00
Agent X
817c8a1aff
Make OpenGL renderer able to vertex color lightmaps
2024-04-03 20:10:10 -04:00
MysterD
529058ad77
Add support for noise in color combiners
2023-06-14 22:04:55 -07:00
MysterD
91b6514d8a
Make OpenGL lightmap overexposure simpler
2023-06-10 15:33:59 -07:00
MysterD
c2a40b1564
Adjust light map rendering to allow for over-exposure
2023-06-09 21:18:49 -07:00
MysterD
94b979a98f
Cleanup 2cycle stuff
2023-05-04 12:08:53 -07:00
MysterD
7623753e68
Handle shader overflow cases
2023-05-04 11:59:36 -07:00
MysterD
a191884c28
Port 2cycle/lightmap code to dx11
2023-05-03 21:07:22 -07:00
MysterD
ab2cbb2dbc
Get GL_LEGACY working again (poorly)
2023-05-03 13:21:34 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
d84be97157
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
e945eb9572
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
8840649887
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
61a1d1fc9c
Fix errors pointed out by clang
2022-03-27 17:25:39 -07:00
MysterD
69fb69dfce
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
MysterD
d5005c9f37
Served time for crimes against C
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Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
fgsfds
3e9e2595aa
add barebones SDL1.2 backends
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for that sweet Win9x support
2020-08-15 07:15:28 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
7526a998cb
'filter' is a reserved keyword in GLSL
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but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
aa5dfaa7c2
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e
remove precision specifiers from the three-point shader
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gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
ca4986e82d
fix GLEW include on OSX
2020-06-10 04:16:46 +03:00
fgsfds
457189bb13
use SDL_opengles2.h only when USE_GLES is defined
2020-06-10 01:01:34 +03:00
fgsfds
fca5ed8846
don't scale the noise to 240 height
2020-06-10 01:00:20 +03:00
fgsfds
33b4bd7f8d
don't use the noise shader on GLES
2020-06-10 00:58:44 +03:00
fgsfds
735d032bdd
use #version 120 on desktop GL
2020-06-10 00:56:10 +03:00
MaikelChan
fbbb3cba5c
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2
check GL version in the GL2.1 backend; check GLEW errors
2020-06-09 23:28:26 +03:00
fgsfds
0bf5a192f4
fix sys_fatal() warnings in gfx
2020-06-07 22:00:49 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
fgsfds
c540712154
add GL1.3 (or 1.2 with some extensions) rendering backend
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there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
fgsfds
54f986a528
Merge branch 'master' into osx_build_clean
2020-05-17 01:27:51 +03:00
Hyenadae
5dd43ad674
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Vinícius R. Miguel
9e8290773b
Shutdown subsystems on exit
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Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
fgsfds
9ae444d2b5
move filtering check to gfx_pc.c for those sweet realtime updates
2020-05-16 16:15:45 +03:00
fgsfds
dbca0c413d
add fullscreen and filtering settings to options
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filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00