Adds network_send_bytestring(), network_send_bytestring_to(), and
HOOK_ON_PACKET_BYTESTRING_RECEIVE
This is as close to raw bytes as you can get in lua. It allows you
to efficiently pack as much data as possible into each packet.
The existing network_send() was built for ease of use, but is quite
inefficient when you want to send a lot of data. Each number or int
field in the table amounts to 9 bytes for the key and 9 bytes for the
value. (amounting to 18 bytes per value). Whereas with the new method
you can pack that information into 1, 2, 4, or 8 bytes depending on
your type's size.
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Co-authored-by: MysterD <myster@d>
With mod development mode on you can press the L bind while paused to
reload the active mods. This reload will rescan the directories for
the active modes and thus refresh their file caches.
Mod development mode also enables live lua module reloading. Any time
a lua module is updated, coop will live reload the functions that changed
and do its best to maintain the previous variable states.
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Co-authored-by: MysterD <myster@d>
I didn't add standard Lua require() because I've always been
afraid of it. I'm not sure we can guarantee which files it
will read (or not read).
Instead, here is a custom implementation. It should work more
or less the same and allow for more modular code.
For backwards compatibility reasons, all of the lua files in
the base mod folder will be loaded as in the past. Aka one at
a time and alphabetically.
However, now coop will look for Lua files in subdirectories
and will load them in when another Lua file calls require().
The file search order is more reasonable than normal Lua
require(). It will first look for files relative to the
currently running script. If there is no matching relative
file, it will pick from any Lua file that is in any of the
mod's subdirectories.
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Co-authored-by: MysterD <myster@d>
* make HOOK_ON_WARP trigger on instant warps
* oops
* HOOK_ON_INSTANT_WARP
* make the displacement a Vec3s, hooks.md
* fix hooks.md oversight
* get rid of this
* Add a menu where mods can put their options at
* Document mod menu hook functions
* Add HOOK_ON_LANGUAGE_CHANGED
* Add new Cheats mod
* Make player menu disable singleplayer pause
* fix some git merge conflicts that weren't resolved (#55)
and added -latomic to build flags to fix compile warnings while compiling miniaudio
* Remove legacy 'deluxe' field from built-in mods
* Lots of improvements to memory safety
* Abbreviated hex color parsing
Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
exposed set_menu_mode, create_dialog_box, create_dialog_box_with_response, create_dialog_box_with_var, create_dialog_inverted_box, reset_dialog_render_state
added and exposed get_dialog_response
HOOK_ON_DIALOG can now take an extra return value as a string, which will be used instead of what ever was going to be in the textbox.
* Pass "interaction" to HOOK_ALLOW_PVP_ATTACK and HOOK_ON_PVP_ATTACK
This let's you test for the kind of attack in the hook; for example, you can do `interaction & INT_KICK ~= 0` to test if the attack is a kick.
* Fix broken links in wiki
Have to go up one directory
* added HOOK_MIRROR_MARIO_RENDER to Lua
Previously there was no way to interact with mirror Mario using the Lua api, so this fixes that.
* remove premature optimisation
* revert that
* add customizable dialogs
* remove testing mod
* add HOOK_ON_DIALOG
* Reset dialog overrides in `network_shutdown`
It may have compile errors idk editing code on phone sucks
* typo smh
* copy over the file from original repo so this fork can be synced
* run autogen again
* actually im stupid
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems
* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
* HOOK_JOINED_GAME
* expose VERSION_TEXT, and two more adjusments
* show if a constant type is a string with autogen
* fix another blunder by that guy
* should use an or operator here
* fix frame limiter stuff
* Small quality of life changes
Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.
* Add HOOK_BEFORE_SET_MARIO_ACTION
Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.
* Update hooks.md
* Revert "Small quality of life changes"
This reverts commit 05dd235cd0.
* Character Sound Hook
* The rest of autogen to be safe
* Indentation Fix
* Fix more indentation
* Get rid of unneeded auto gen junk
* Run autogen again
* Add HOOK_CHARACTER_SOUND to guide