PeachyPeach
6e4373adc9
Fix graph node interpolation ( #917 )
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Shared graph nodes were incorrectly interpolated, only the first object with a shared graph node was interpolated properly.
Thanks to @Cooliokid956 for noticing that most of node types were **never** interpolated.
- Use a double hashmap to store interpolated data for each graph node and object. All translations, rotations and scales are now interpolated correctly.
- Add `GraphNodeScaleXYZ` type to scale to all 3 dimensions; Add `GEO_SCALE_XYZ` command.
gMtxTbl was also reaching it's limit, so dynamic allocation was added.
2025-08-19 08:15:30 +10:00
PeachyPeach
8db6356754
Improving math functions ( #813 )
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* Improving math functions
* Isaac review
2025-05-21 23:50:49 +02:00
Prince Frizzy
02c9a4146b
More Optimizations ( #792 )
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* Initial work on optimizations.
* Requested Changes Part 1
* Requested Changes Part 2
* Requested Changes Part 3
* Requested Changes Part 4
* Requested Changes Part 5
* Requested Changes Part 6
* Update deprecated.lua
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Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-05-16 20:27:49 -04:00
jayden
af6e0afbcf
change misleading switch case field label ( #781 )
2025-05-02 13:33:36 +02:00
PeachyPeach
507e6f6102
Fix autogen documentation ( #769 )
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* Fix autogen documentation
* verbose
2025-04-27 17:24:29 -04:00
PeachyPeach
467b22e939
Gfx set command: v2 + Gfx/Vtx dynamic alloc ( #718 )
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* set_gfx_command part 2
* part 3
* get gfx/vtx from name; copy gfx/vtx
* gfx/vtx dynamic allocation lua
* gfx/vtx_new: don't take level/model/vanilla names
* Clean up gbi constants
* update example
* Isaac review; add gfx_get_next_command and vtx_get_next_vertex
* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
PeachyPeach
b190ee09fb
Gfx Vtx vanilla only duplicates ( #733 )
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Some changes for gfx vtx duplication:
- Only vanilla (read-only) stuff is duplicated
- Stuff is duplicated only once, and uses a map rom->ram for next iterations
- Stuff is restored to original values on network shutdown
also fixes incorrect types in some extern declarations
2025-04-08 10:20:50 +10:00
Isaac0-dev
d81512680b
duplicate every instance of a display list ( #720 )
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Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-03-28 09:17:53 +10:00
Isaac0-dev
26dd81d5cb
Revert "duplicate every instance of a display list"
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This reverts commit 4ebb8fe2cb .
2025-03-25 09:02:33 +10:00
Isaac0-dev
4ebb8fe2cb
duplicate every instance of a display list
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This is to fix writing to read only memory, which would a crash if a mod tries to modify a display list from vanilla sm64.
it also makes sure that modifications to display lists are unique to the display list it was applied to
2025-03-24 11:58:13 +10:00
PeachyPeach
96932f5bf1
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
jayden
1291350bed
Add hooks to graph node processing ( #587 )
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* geo process hooking
* autogen update!
2024-12-27 22:07:31 -05:00
Agent X
7dd02b5c4d
Massively improve "Global Player Models" option
2024-03-17 20:58:38 -04:00
David Joslin
99ad09cfd3
Force broken romhack port missing skyboxes to BACKGROUND_HAUNTED
2023-10-26 16:09:36 -07:00
MysterD
b0408a1379
Fix some bugs found in testing
2023-05-18 17:54:29 -07:00
MysterD
41a4fcf516
Keep animations in-bounds
2023-05-18 12:42:18 -07:00
MysterD
18bf5847a2
Prevent rending of corrupted graphnodes, only run lua GC once per frame
2023-05-16 21:49:13 -07:00
MysterD
9a99ee492e
Fix crash in retrieve_animation_index()
2023-05-14 12:30:55 -07:00
MysterD
57b06e3e09
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
d30b1e61a6
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
b863cc80c8
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
MysterD
1ee3fd1d13
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
Isaac0-dev
657feb5d7b
fix some crashes and bugs ( #381 )
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- fix crash in bhv_lll_bowser_puzzle_piece_update (thanks to djoslin)
- fix crash in platform_on_track_act_init
- fix chat commands not working on dev builds
- log when the crash handler is called
- if a custom level tries to set an invalid background, change it to BACKGROUND_OCEAN_SKY
2023-05-04 13:26:50 -07:00
MysterD
cadaf78699
Initialize graphNode->config.camera to NULL (fixes obscure crash)
2022-08-07 22:30:31 -07:00
MysterD
ad6642a4bd
Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
2022-05-06 22:03:12 -07:00
MysterD
e8fe92bdad
Fix issue where some billboards would randomly be disabled
2022-04-27 18:01:22 -07:00
MysterD
cca8cdc860
WIP: uncapped framerate 2
2022-04-26 22:42:57 -07:00
MysterD
df294c0f64
Fix up DynOS actor override
2022-04-22 18:57:26 -07:00
MysterD
506d7dad55
Fixed crash in geo_remove_child()
2022-03-25 22:19:29 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
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* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
cc9dc2c38c
Fixed crash in geo_obj_init_animation*
2022-02-18 21:11:16 -08:00
MysterD
6f23b63e61
Prevent hang due to mirror mario nodes
2020-10-04 22:10:41 -07:00
MysterD
f32d3a2ba7
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00