Agent X
5d5147cb0e
Document more functions! (83%)
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2025-04-25 17:03:41 -04:00
Agent X
f9d560aa78
Document some more functions (55.03%)
2024-12-08 18:38:23 -05:00
Isaac0-dev
39826deadd
add a way to find surface types in collision
2024-11-22 08:57:37 +10:00
Isaac0-dev
eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects ( #59 )
...
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way
exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces
Thanks to peachy for coming up with the better method of doing this
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
MysterD
c594179cca
Make surface pools infinite
2023-06-15 19:40:34 -07:00
MysterD
064a60526a
Redo how surface memory is handled
2023-05-14 12:04:08 -07:00
MysterD
57b06e3e09
Rename AllocOnlyPool to DynamicPool, add GrowingPool
2023-05-12 18:53:25 -07:00
MysterD
2341a0be78
Make surfaces use dynamic memory
2023-05-12 17:16:03 -07:00
MysterD
a58130b9f6
Added extended bounds
2022-04-06 08:40:22 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
...
* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00