Commit graph

15 commits

Author SHA1 Message Date
Agent X
5d5147cb0e Document more functions! (83%)
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2025-04-25 17:03:41 -04:00
Agent X
f9d560aa78 Document some more functions (55.03%) 2024-12-08 18:38:23 -05:00
Isaac0-dev
39826deadd add a way to find surface types in collision 2024-11-22 08:57:37 +10:00
Isaac0-dev
eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way

exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces

Thanks to peachy for coming up with the better method of doing this

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
MysterD
c594179cca Make surface pools infinite 2023-06-15 19:40:34 -07:00
MysterD
064a60526a Redo how surface memory is handled 2023-05-14 12:04:08 -07:00
MysterD
57b06e3e09 Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
MysterD
2341a0be78 Make surfaces use dynamic memory 2023-05-12 17:16:03 -07:00
MysterD
a58130b9f6 Added extended bounds 2022-04-06 08:40:22 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Hyenadae
31f0d68ca2 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
Jan200101
e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00