Isaac0-dev
ac71f841dc
fix nil objects crashing parts of the game
2025-03-10 10:57:33 +10:00
Prince Frizzy
9d1776410c
Fix GIT_HASH and re-add build date. ( #691 )
2025-03-10 09:20:15 +10:00
Agent X
f45b72d00d
Fix some language ini inconsistencies
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
2025-03-09 17:04:03 -04:00
Agent X
5eb1a27eb4
Make custom GEO_ASMs work inside level geo
2025-03-09 12:33:14 -04:00
Agent X
1f0c44dd9e
Add cake screen split into tiles script (by eros)
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Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2025-03-09 12:33:14 -04:00
Isaac0-dev
ba2078f6e9
allow using "/" to get help menu
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
2025-03-09 16:25:03 +10:00
Isaac0-dev
3b0a12c4ac
fix pause exiting instead of "continue, don't save"
2025-03-09 15:32:16 +10:00
Isaac0-dev
a8bc754820
reset coopnet callbacks on shutdown [build]
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Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
fixes "Lost connection to CoopNet!" error
2025-03-09 14:46:40 +10:00
Isaac0-dev
354ba8f846
fix some issues with missing sequences
2025-03-09 14:40:13 +10:00
Isaac0-dev
a4890a4c79
disable pr workflow runs
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when this workflow is on the main branch, it'll be possible to start workflows manually, so we'll use that to test prs
2025-03-09 07:26:03 +10:00
Isaac0-dev
61d0c734cc
fix windows [build]
Build coop / build-ubuntu (push) Waiting to run
Build coop / build-windows (push) Waiting to run
2025-03-08 22:26:26 +10:00
Prince Frizzy
808c91776d
github [build]: Move it to run instead.
2025-03-08 07:21:36 -05:00
Prince Frizzy
1f66c94cf1
github [build]: Try running make in a different system.
2025-03-08 07:16:50 -05:00
Prince Frizzy
e5dfd42da2
github [build]: Oops, Wrong name.
2025-03-08 07:08:31 -05:00
Prince Frizzy
da6302bbff
github [build]: Try using the usr system.
2025-03-08 07:07:15 -05:00
Prince Frizzy
baaa957f62
github [build]: Scrap UCRT.
2025-03-08 06:59:59 -05:00
Prince Frizzy
7cec2816f2
github [build]: Fix for Windows build.
2025-03-08 06:57:19 -05:00
Prince Frizzy
f445e82d99
github [build]: Try this for Windows builds.
2025-03-08 06:53:02 -05:00
Isaac0-dev
4bbc34f0b2
maybe this is needed [build]
2025-03-08 21:22:43 +10:00
Isaac0-dev
e2cd0f0ec6
allow manually starting builds
2025-03-08 21:19:02 +10:00
Isaac0-dev
31c613f59d
more windows attempts
2025-03-08 21:16:35 +10:00
Isaac0-dev
24a4a391b5
whoops [build]
2025-03-08 21:01:04 +10:00
Isaac0-dev
1a9a57cf6c
try again
2025-03-08 20:58:58 +10:00
Isaac0-dev
bec2cba93d
.
2025-03-08 20:39:45 +10:00
Isaac0-dev
dc31c09282
different version?
2025-03-08 20:37:36 +10:00
Isaac0-dev
89d0473363
artifacts and windows
2025-03-08 20:34:46 +10:00
Isaac0-dev
a583814ef9
testing actions
2025-03-08 20:12:53 +10:00
Yuyake
22726c58b4
Rosalina, Movesets and Updated Visuals
2025-03-07 20:17:07 -07:00
Yuyake
2ab7d32086
No longer for Peach only.
2025-03-07 20:08:27 -07:00
Yuyake
b464f1e9ff
C Files folder left out.
2025-03-07 20:07:14 -07:00
Isaac0-dev
0810f01396
no longer need a rom to compile the game
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the files:
- sound_data_compressed.ctl
- sound_data_compressed.tbl
- sequences_compressed.bin
are now added as files that are generated by assemble_sound.py, they're compressed, and are decompressed at compile time.
rom assets have been removed from these files, so they are now just metadata for loading the sounds that are extracted at runtime.
2025-03-08 12:43:29 +10:00
Isaac0-dev
99b8f31900
init mario from save file on network shutdown
2025-03-06 17:33:17 +10:00
Isaac0-dev
c7df4eb071
fixed interaction flags when a mod doesn't specify an interaction type
2025-03-05 23:04:52 +10:00
Sunk
34e20e763d
Update revamped PVP ( #660 )
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* Fix water punches to include pitch in their range
* Allow rollouts to deal damage again
2025-03-05 11:18:19 +10:00
Isaac0-dev
8570cfd4fc
sanitize object display lists
2025-03-05 07:56:02 +10:00
Isaac0-dev
0876d161e0
better level_script_parse
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implemented all fields of the currently supported level commands:
- object model, position and angles
- macro model
2025-03-05 00:07:33 +10:00
Isaac0-dev
2fca847499
bring back skip_pack_generation
2025-03-04 17:13:00 +10:00
Isaac0-dev
386417edc0
force billboard star numbers to fix romhacks that override star number actor
2025-03-04 16:44:57 +10:00
Isaac0-dev
d6e243c4a7
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
Isaac0-dev
0695a532b7
add missing sanity depth checking to obj getters
2025-03-04 14:28:07 +10:00
Isaac0-dev
46a12cef9b
avoid pushing objects that are despawned
2025-03-04 09:16:43 +10:00
Isaac0-dev
d6ce716809
smlua reduce key collisions and sanity check them
2025-02-27 15:43:26 +10:00
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices ( #675 )
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Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Isaac0-dev
7ccbc3a094
flip merry go round boo spawning logic
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rather than checking if all players are near the merry go round, check if any player is near the merry go round.
2025-02-27 13:51:43 +10:00
Isaac0-dev
a457f48959
remove some whitespace in gSmluaConstants
2025-02-24 19:55:43 +10:00
Isaac0-dev
cf12912bf6
scroll texture interp wrapping
2025-02-24 19:43:38 +10:00
xLuigiGamerx
935f871930
Added xOffset and yOffset to the DjuiFont struct to align the custom hud fonts ( #652 )
2025-02-23 07:58:45 +10:00
Sonic The
e24431928c
Lvl Macros ( #678 )
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for dynos levels that use the normal macros
2025-02-23 07:44:53 +10:00
Isaac0-dev
bc4679d2e0
fix array typing in docs
2025-02-22 19:00:47 +10:00
Isaac0-dev
2ec4b5e53c
set_find_wall_direction
2025-02-22 11:54:07 +10:00