* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems
* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373)
* Add the region to the version string.
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Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
* HOOK_JOINED_GAME
* expose VERSION_TEXT, and two more adjusments
* show if a constant type is a string with autogen
* fix another blunder by that guy
* should use an or operator here
* fix frame limiter stuff
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
* Small quality of life changes
Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.
* Add HOOK_BEFORE_SET_MARIO_ACTION
Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.
* Update hooks.md
* Revert "Small quality of life changes"
This reverts commit 05dd235cd0.
* Small improvements to HUD and new functions
- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c
* Re-add old flags
* Fixes and improvements
* Mod compatibility
* area_get_warp_node*
- Added area_get_warp_node to Lua
- Added area_get_warp_node_from_params to Lua
* area_create_warp_node and warp constants
Here you go Isaac!
* Add object param
* Commits work again, pushing everything else
* Character Sound Hook
* The rest of autogen to be safe
* Indentation Fix
* Fix more indentation
* Get rid of unneeded auto gen junk
* Run autogen again
* Add HOOK_CHARACTER_SOUND to guide
- Add new functions for objects, Feel free to flesh some out if need be.
- Fix long-standing issue with our LUA garbage collection, It will now run after all our hooks do to prevent buildup which causes lag.
includes the message string and the mario state of the player
return false to prevent the message from showing (might be possible to make a chat flter with this?)
Added CAP color part; Player's cap no longer uses the SHIRT color
Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
Fixed the cap inside color (was HAIR color)
Fixed the near/far warning
* Fixed naming from ceil to cell
* Added HOOK_ON_QUICKSAND
* Modified hook and removed weird newlines
* Renamed hook and increased usage
HOOK_ALLOW_QUICKSAND -> HOOK_ALLOW_HAZARD_SURFACE
Now also works on lavaboost.
Suggestion by Agent X. May add this hook to the death barrier check.
* Autogen
* Fixed downwarping to quicksand upon popping
As a side effect though, Mario will no longer snap to the floor upon being popped.