Commit graph

132 commits

Author SHA1 Message Date
Agent X
e79775aea4 Improve first person and add gFirstPersonCamera 2023-11-11 16:49:46 -05:00
Agent X
ae22eaac98 Add "-- deluxe:" field to mods 2023-11-11 14:16:27 -05:00
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
MysterD
081a7fd9dc Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud() 2023-11-08 19:53:27 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
b002061609 Cleaned up character sound/anim lookup code 2023-10-27 18:59:00 -07:00
Keeberghrh
e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
David Joslin
cf20658079 Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
David Joslin
8fe77eaf9f Ran autogen 2023-10-26 17:15:01 -07:00
flipflop bell
22761949f7
Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.Chil… (#471)
* Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.ChillyChiefDeathPosY

For some reason, the castle_cannon_grate.inc.c file was unaltered so gBehaviorValues.GrateStarRequirement would not do anything.
gBehaviorValues.ChillyChiefDeathPosY is self explanatory, it lets you change the Y position where the Chilly Chief bully dies.

* ChillyChiefDeathPosY -> ChillBullyDeathPosY

---------

Co-authored-by: <peachy.peach.sm64@gmail.com>
2023-10-20 19:15:38 +02:00
Sunk
284e02dcb1
Add gLevelValues.wdwWaterLevelSpeed (#469)
Some romhacks do change the speed of the wdw water level.
I am aware that the water level is an object and should be under gBehaviorValues, but that feels wrong so it's under gLevelValues.
2023-09-11 18:42:15 +02:00
Sunk
d1aa4aee1e
Add gLevelValues.bubbleOnDeathBarrierInCapStages (#449)
Also add a few smaller fixes with bubbles
2023-07-18 18:01:05 -04:00
Agent X
d63abe9c7e
Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
Sonicxryan
3258064a7f
Shading (#439) 2023-07-06 16:21:37 -04:00
Dominicentek
809cbc314b
Add lifeCap, coinCap and coinToLife to gLevelValues (#429)
* Add lifeCap, coinCap and coinToLife to gLevelValues

* autogen

* forgor

* renamed the properties
2023-07-04 14:16:07 -07:00
MysterD
2842803362 Added gLevelValues.fixCollisionBugsPickBestWall 2023-06-22 20:18:10 -07:00
MysterD
c7a557d870 Add gLevelValues.fixCollisionBugsGroundPoundBonks 2023-06-22 11:40:59 -07:00
Sunk
a0ff975ec8
Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
MysterD
def1122159 Allow toggling the false ledge grab fix 2023-06-11 13:00:11 -07:00
MysterD
b0408a1379 Fix some bugs found in testing 2023-05-18 17:54:29 -07:00
MysterD
fa88a5aee0 Make certain GraphNodeObject fields mutable again 2023-05-16 00:05:26 -07:00
MysterD
60d70d0d38 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD
2eb2b8c18f Make GraphNode flags mutable from lua again 2023-05-15 01:19:10 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD
b863cc80c8 Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
MysterD
0a4dfd17a4 Re-ran autogen 2023-05-03 01:01:36 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations (#369)
* give mods more control over animations

- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable

* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
f2a8df7728 Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
Agent X
92da90bf3f
Remove Share Lives (#351)
it's a leftover from the very early betas, it isn't needed and isn't even fully functional anyway.
Also potentially fixed mario_get_floor_class crash
2023-04-20 07:02:00 -04:00
MysterD
491a69549c Restore old version code 2023-04-20 00:51:34 -07:00
MysterD
4566b7ee14 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
MysterD
192d47aea0 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD
9cfa078b5e Make gMarioStates->controller immutable in Lua 2023-04-01 17:16:18 -07:00
MysterD
b596cb2af2 Figure out a ping between every player, adjust resend rate based on it 2023-03-27 11:50:32 -07:00
Agent X
4277230f20
Show players on star select toggle (#321)
* Show players on star select toggle

* Make only toggleable by mods

* Allow player list to also be disabled
2023-03-23 21:12:26 -04:00
Agent X
c79a001f5f
Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
Isaac0-dev
7e46ce4a21
fixes and other improvements (#309)
* HOOK_JOINED_GAME

* expose VERSION_TEXT, and two more adjusments

* show if a constant type is a string with autogen

* fix another blunder by that guy

* should use an or operator here

* fix frame limiter stuff
2023-03-21 19:43:29 -04:00
Isaac0-dev
a939ddc07b
bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
PeachyPeach
1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Sunk
9ec75abc60
Add HOOK_BEFORE_SET_MARIO_ACTION (#253)
* Small quality of life changes

Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.

* Add HOOK_BEFORE_SET_MARIO_ACTION

Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.

* Update hooks.md

* Revert "Small quality of life changes"

This reverts commit 05dd235cd0.
2023-02-22 20:28:23 -05:00
Isaac0-dev
3bc0b13e20
ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00
Isaac0-dev
053d4902ed
allow mods to hide and move shadows for small objects (#257) 2023-02-18 16:06:03 -05:00
Agent X
4e293712fd
Expose Paintings to Lua (#279)
* Expose paintings to Lua

* Make some "dangerous" fields immutable

I just thought being able to edit paintings IDs from Lua was a little bit too much.
2023-02-16 18:54:38 -05:00
Agent X
8046d19db1
Add ' and " to gTextures (#273) 2023-02-15 19:45:11 -05:00
Agent X
35f7caecc1
Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Isaac0-dev
0b6f0dcf0e
Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00
Prince Frizzy
46b2e24052
Add support for custom cap sequences. (#250) 2023-01-31 05:55:18 -05:00