sm64coopdx/levels/castle_inside/areas/2/14/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

314 lines
14 KiB
C

#include "pc/rom_assets.h"
// 0x070559C0 - 0x070559D8
static const Lights1 inside_castle_seg7_lights_070559C0 = gdSPDefLights1(
0x40, 0x24, 0x1e,
0xac, 0x61, 0x52, 0x28, 0x28, 0x28
);
// 0x070559D8 - 0x070559F0
static const Lights1 inside_castle_seg7_lights_070559D8 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x070559F0 - 0x07055AE0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070559F0, 0x00396340, 232834, 0x000559f0, 240);
// 0x07055AE0 - 0x07055BD0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055AE0, 0x00396340, 232834, 0x00055ae0, 240);
// 0x07055BD0 - 0x07055C10
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055BD0, 0x00396340, 232834, 0x00055bd0, 64);
// 0x07055C10 - 0x07055C50
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055C10, 0x00396340, 232834, 0x00055c10, 64);
// 0x07055C50 - 0x07055D40
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055C50, 0x00396340, 232834, 0x00055c50, 240);
// 0x07055D40 - 0x07055E30
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055D40, 0x00396340, 232834, 0x00055d40, 240);
// 0x07055E30 - 0x07055E70
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055E30, 0x00396340, 232834, 0x00055e30, 64);
// 0x07055E70 - 0x07055EB0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055E70, 0x00396340, 232834, 0x00055e70, 64);
// 0x07055EB0 - 0x07055FA0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055EB0, 0x00396340, 232834, 0x00055eb0, 240);
// 0x07055FA0 - 0x07056090
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07055FA0, 0x00396340, 232834, 0x00055fa0, 240);
// 0x07056090 - 0x070560D0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056090, 0x00396340, 232834, 0x00056090, 64);
// 0x070560D0 - 0x07056110
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070560D0, 0x00396340, 232834, 0x000560d0, 64);
// 0x07056110 - 0x07056200
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056110, 0x00396340, 232834, 0x00056110, 240);
// 0x07056200 - 0x070562F0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056200, 0x00396340, 232834, 0x00056200, 240);
// 0x070562F0 - 0x07056330
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070562F0, 0x00396340, 232834, 0x000562f0, 64);
// 0x07056330 - 0x07056370
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056330, 0x00396340, 232834, 0x00056330, 64);
// 0x07056370 - 0x07056460
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056370, 0x00396340, 232834, 0x00056370, 240);
// 0x07056460 - 0x07056550
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056460, 0x00396340, 232834, 0x00056460, 240);
// 0x07056550 - 0x07056590
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056550, 0x00396340, 232834, 0x00056550, 64);
// 0x07056590 - 0x07056680
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056590, 0x00396340, 232834, 0x00056590, 240);
// 0x07056680 - 0x07056770
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056680, 0x00396340, 232834, 0x00056680, 240);
// 0x07056770 - 0x070567B0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056770, 0x00396340, 232834, 0x00056770, 64);
// 0x070567B0 - 0x070568A0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070567B0, 0x00396340, 232834, 0x000567b0, 240);
// 0x070568A0 - 0x07056990
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070568A0, 0x00396340, 232834, 0x000568a0, 240);
// 0x07056990 - 0x070569D0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056990, 0x00396340, 232834, 0x00056990, 64);
// 0x070569D0 - 0x07056AC0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070569D0, 0x00396340, 232834, 0x000569d0, 240);
// 0x07056AC0 - 0x07056BB0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056AC0, 0x00396340, 232834, 0x00056ac0, 240);
// 0x07056BB0 - 0x07056BF0
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07056BB0, 0x00396340, 232834, 0x00056bb0, 64);
// 0x07056BF0 - 0x07056CE0
static const Gfx inside_castle_seg7_dl_07056BF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070559F0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07055AE0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07055BD0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07055C10, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07056CE0 - 0x07056DD0
static const Gfx inside_castle_seg7_dl_07056CE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07055C50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07055D40, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07055E30, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07055E70, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07056DD0 - 0x07056EC0
static const Gfx inside_castle_seg7_dl_07056DD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07009000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07055EB0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07055FA0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056090, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070560D0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07056EC0 - 0x07056FB0
static const Gfx inside_castle_seg7_dl_07056EC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07009800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07056110, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056200, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070562F0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPLight(&inside_castle_seg7_lights_070559D8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559D8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07056330, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07056FB0 - 0x07057078
static const Gfx inside_castle_seg7_dl_07056FB0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07006000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070559C0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070559C0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07056370, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056460, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056550, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07057078 - 0x07057130
static const Gfx inside_castle_seg7_dl_07057078[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_07056590, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056680, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056770, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07057130 - 0x070571E8
static const Gfx inside_castle_seg7_dl_07057130[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070567B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070568A0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056990, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x070571E8 - 0x070572A0
static const Gfx inside_castle_seg7_dl_070571E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07007800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070569D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056AC0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07056BB0, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x070572A0 - 0x07057380
const Gfx inside_castle_seg7_dl_070572A0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(950, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07056BF0),
gsSPDisplayList(inside_castle_seg7_dl_07056CE0),
gsSPDisplayList(inside_castle_seg7_dl_07056DD0),
gsSPDisplayList(inside_castle_seg7_dl_07056EC0),
gsSPDisplayList(inside_castle_seg7_dl_07056FB0),
gsSPDisplayList(inside_castle_seg7_dl_07057078),
gsSPDisplayList(inside_castle_seg7_dl_07057130),
gsSPDisplayList(inside_castle_seg7_dl_070571E8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};