sm64coopdx/levels/castle_inside/areas/2/8/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

315 lines
14 KiB
C

#include "pc/rom_assets.h"
// 0x0704AB80 - 0x0704AB98
static const Lights1 inside_castle_seg7_lights_0704AB80 = gdSPDefLights1(
0x38, 0x3c, 0x4c,
0x97, 0xa0, 0xcd, 0x28, 0x28, 0x28
);
// 0x0704AB98 - 0x0704ABB0
static const Lights1 inside_castle_seg7_lights_0704AB98 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0704ABB0 - 0x0704ABC8
static const Lights1 inside_castle_seg7_lights_0704ABB0 = gdSPDefLights1(
0x52, 0x52, 0x52,
0xdd, 0xdd, 0xdd, 0x28, 0x28, 0x28
);
// 0x0704ABC8 - 0x0704ACA8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704ABC8, 0x00396340, 232834, 0x0004abc8, 224);
// 0x0704ACA8 - 0x0704AD98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704ACA8, 0x00396340, 232834, 0x0004aca8, 240);
// 0x0704AD98 - 0x0704AE88
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704AD98, 0x00396340, 232834, 0x0004ad98, 240);
// 0x0704AE88 - 0x0704AF88
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704AE88, 0x00396340, 232834, 0x0004ae88, 256);
// 0x0704AF88 - 0x0704B088
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704AF88, 0x00396340, 232834, 0x0004af88, 256);
// 0x0704B088 - 0x0704B178
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B088, 0x00396340, 232834, 0x0004b088, 240);
// 0x0704B178 - 0x0704B268
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B178, 0x00396340, 232834, 0x0004b178, 240);
// 0x0704B268 - 0x0704B368
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B268, 0x00396340, 232834, 0x0004b268, 256);
// 0x0704B368 - 0x0704B468
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B368, 0x00396340, 232834, 0x0004b368, 256);
// 0x0704B468 - 0x0704B498
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B468, 0x00396340, 232834, 0x0004b468, 48);
// 0x0704B498 - 0x0704B588
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B498, 0x00396340, 232834, 0x0004b498, 240);
// 0x0704B588 - 0x0704B638
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B588, 0x00396340, 232834, 0x0004b588, 176);
// 0x0704B638 - 0x0704B738
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B638, 0x00396340, 232834, 0x0004b638, 256);
// 0x0704B738 - 0x0704B818
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B738, 0x00396340, 232834, 0x0004b738, 224);
// 0x0704B818 - 0x0704B8F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B818, 0x00396340, 232834, 0x0004b818, 224);
// 0x0704B8F8 - 0x0704B978
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B8F8, 0x00396340, 232834, 0x0004b8f8, 128);
// 0x0704B978 - 0x0704BA78
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704B978, 0x00396340, 232834, 0x0004b978, 256);
// 0x0704BA78 - 0x0704BB78
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BA78, 0x00396340, 232834, 0x0004ba78, 256);
// 0x0704BB78 - 0x0704BC58
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BB78, 0x00396340, 232834, 0x0004bb78, 224);
// 0x0704BC58 - 0x0704BCB8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BC58, 0x00396340, 232834, 0x0004bc58, 96);
// 0x0704BCB8 - 0x0704BDA8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BCB8, 0x00396340, 232834, 0x0004bcb8, 240);
// 0x0704BDA8 - 0x0704BE18
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BDA8, 0x00396340, 232834, 0x0004bda8, 112);
// 0x0704BE18 - 0x0704BF18
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BE18, 0x00396340, 232834, 0x0004be18, 256);
// 0x0704BF18 - 0x0704BFF8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BF18, 0x00396340, 232834, 0x0004bf18, 224);
// 0x0704BFF8 - 0x0704C038
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704BFF8, 0x00396340, 232834, 0x0004bff8, 64);
// 0x0704C038 - 0x0704C078
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_0704C038, 0x00396340, 232834, 0x0004c038, 64);
// 0x0704C078 - 0x0704C378
static const Gfx inside_castle_seg7_dl_0704C078[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_0704AB80.l, 1),
gsSPLight(&inside_castle_seg7_lights_0704AB80.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0704ABC8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 5, 0, 2, 0x0, 0, 5, 4, 0x0),
gsSP2Triangles( 3, 4, 6, 0x0, 7, 3, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 8, 10, 0x0),
gsSP2Triangles(12, 8, 13, 0x0, 8, 11, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704ACA8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 11, 0x0, 9, 8, 11, 0x0),
gsSP2Triangles( 7, 9, 12, 0x0, 7, 12, 13, 0x0),
gsSP1Triangle(14, 7, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704AD98, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704AE88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPLight(&inside_castle_seg7_lights_0704AB98.l, 1),
gsSPLight(&inside_castle_seg7_lights_0704AB98.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0704AF88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 4, 7, 8, 0x0),
gsSP2Triangles( 4, 8, 5, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles( 9, 10, 8, 0x0, 11, 0, 12, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B088, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 6, 9, 10, 0x0),
gsSP2Triangles( 6, 10, 7, 0x0, 9, 11, 10, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B178, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B268, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B368, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 3, 5, 0x0, 6, 4, 5, 0x0),
gsSP2Triangles( 6, 5, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles(11, 6, 7, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle(12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B468, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C378 - 0x0704C528
static const Gfx inside_castle_seg7_dl_0704C378[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_0704ABB0.l, 1),
gsSPLight(&inside_castle_seg7_lights_0704ABB0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0704B498, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B588, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP1Triangle( 0, 10, 1, 0x0),
gsSPLight(&inside_castle_seg7_lights_0704AB98.l, 1),
gsSPLight(&inside_castle_seg7_lights_0704AB98.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0704B638, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 1, 5, 4, 0x0),
gsSP2Triangles( 1, 6, 7, 0x0, 1, 7, 8, 0x0),
gsSP2Triangles( 1, 8, 5, 0x0, 2, 4, 9, 0x0),
gsSP2Triangles( 9, 10, 2, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 2, 10, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B738, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B818, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704B8F8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C528 - 0x0704C5F0
static const Gfx inside_castle_seg7_dl_0704C528[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0704B978, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704BA78, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704BB78, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 3, 13, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C5F0 - 0x0704C638
static const Gfx inside_castle_seg7_dl_0704C5F0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0704BC58, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 4, 0, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C638 - 0x0704C6B8
static const Gfx inside_castle_seg7_dl_0704C638[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0704BCB8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704BDA8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C6B8 - 0x0704C768
static const Gfx inside_castle_seg7_dl_0704C6B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0704BE18, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_0704BF18, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 2, 6, 0x0, 7, 8, 0, 0x0),
gsSP2Triangles( 7, 0, 6, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 3, 5, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C768 - 0x0704C7A0
static const Gfx inside_castle_seg7_dl_0704C768[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07019800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0704BFF8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C7A0 - 0x0704C7D8
static const Gfx inside_castle_seg7_dl_0704C7A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_0704C038, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x0704C7D8 - 0x0704C8B0
const Gfx inside_castle_seg7_dl_0704C7D8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0704C078),
gsSPDisplayList(inside_castle_seg7_dl_0704C378),
gsSPDisplayList(inside_castle_seg7_dl_0704C528),
gsSPDisplayList(inside_castle_seg7_dl_0704C5F0),
gsSPDisplayList(inside_castle_seg7_dl_0704C638),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0704C6B8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0704C768),
gsSPDisplayList(inside_castle_seg7_dl_0704C7A0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};