sm64coopdx/levels/ddd/areas/2/5/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

97 lines
4.3 KiB
C

#include "pc/rom_assets.h"
// 0x0700B0D8 - 0x0700B0F0
static const Lights1 ddd_seg7_lights_0700B0D8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700B0F0 - 0x0700B1D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B0F0, 0x0048d930, 33063, 0x0000b0f0, 224);
// 0x0700B1D0 - 0x0700B2D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B1D0, 0x0048d930, 33063, 0x0000b1d0, 256);
// 0x0700B2D0 - 0x0700B3D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B2D0, 0x0048d930, 33063, 0x0000b2d0, 256);
// 0x0700B3D0 - 0x0700B4D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B3D0, 0x0048d930, 33063, 0x0000b3d0, 256);
// 0x0700B4D0 - 0x0700B5D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B4D0, 0x0048d930, 33063, 0x0000b4d0, 256);
// 0x0700B5D0 - 0x0700B6D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B5D0, 0x0048d930, 33063, 0x0000b5d0, 256);
// 0x0700B6D0 - 0x0700B7D0
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B6D0, 0x0048d930, 33063, 0x0000b6d0, 256);
// 0x0700B7D0 - 0x0700B890
ROM_ASSET_LOAD_VTX(ddd_seg7_vertex_0700B7D0, 0x0048d930, 33063, 0x0000b7d0, 192);
// 0x0700B890 - 0x0700BAE0
static const Gfx ddd_seg7_dl_0700B890[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ddd_seg7_lights_0700B0D8.l, 1),
gsSPLight(&ddd_seg7_lights_0700B0D8.a, 2),
gsSPVertex(ddd_seg7_vertex_0700B0F0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 0, 5, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 7, 9, 8, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(11, 13, 12, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B1D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B2D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B3D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B4D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 5, 8, 6, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle(10, 15, 11, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B5D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B6D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
gsSPVertex(ddd_seg7_vertex_0700B7D0, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 11, 3, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BAE0 - 0x0700BB50
const Gfx ddd_seg7_dl_0700BAE0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ddd_seg7_dl_0700B890),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPEndDisplayList(),
};