sm64coopdx/bin
Agent X 6506af08cb Screen shader effects for Lua [OpenGL]
Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.
2026-01-31 16:08:59 -05:00
..
eu Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
bbh_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bitdw_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bitfs_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bits_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
cave.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ccm_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
cloud_floor_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
clouds_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
custom_font.c Update custom_font.c (#956) 2025-10-17 00:30:26 +02:00
custom_textures.c Show Ping option (#889) 2025-07-29 22:39:36 +10:00
debug_level_select.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
effect.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
fire.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
generic.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
grass.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
inside.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
machine.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
mountain.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
outside.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
segment2.c Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00
sky.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
snow.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
spooky.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ssl_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
title_screen_bg.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
water.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
water_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
wdw_skybox.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00