sm64coopdx/levels/bbh
Agent X 6506af08cb Screen shader effects for Lua [OpenGL]
Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.
2026-01-31 16:08:59 -05:00
..
areas/1 Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00
coffin extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
merry_go_round extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
mesh_elevator extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
moving_bookshelf extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
staircase_step extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
tilting_trap_platform extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
tumbling_platform_far extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
tumbling_platform_near extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
geo.c
header.h
level.yaml
leveldata.c
script.c
texture.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00