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https://github.com/coop-deluxe/sm64coopdx.git
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Hue, saturation, brightness, contrast, exposure, dithering, posterization Global = usually an object in the world Non global = usually a screen element Also: * Changed skyboxes to use environment color instead of vertex color, visually identical * Changed hud head texture to be non global * changed power meter to be non global * changed sparkles to be global * changed some BBH vertex types to global OpenGL renderer supported only for now. |
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| .. | ||
| areas/1 | ||
| coffin | ||
| merry_go_round | ||
| mesh_elevator | ||
| moving_bookshelf | ||
| staircase_step | ||
| tilting_trap_platform | ||
| tumbling_platform_far | ||
| tumbling_platform_near | ||
| geo.c | ||
| header.h | ||
| level.yaml | ||
| leveldata.c | ||
| script.c | ||
| texture.inc.c | ||