sm64coopdx/docs
Agent X 6506af08cb Screen shader effects for Lua [OpenGL]
Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.
2026-01-31 16:08:59 -05:00
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lua Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00