mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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Hue, saturation, brightness, contrast, exposure, dithering, posterization Global = usually an object in the world Non global = usually a screen element Also: * Changed skyboxes to use environment color instead of vertex color, visually identical * Changed hud head texture to be non global * changed power meter to be non global * changed sparkles to be global * changed some BBH vertex types to global OpenGL renderer supported only for now. |
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| .. | ||
| examples | ||
| guides | ||
| constants.md | ||
| functions-2.md | ||
| functions-3.md | ||
| functions-4.md | ||
| functions-5.md | ||
| functions-6.md | ||
| functions-7.md | ||
| functions.md | ||
| globals.md | ||
| lua.md | ||
| structs.md | ||