sm64coopdx/docs/lua
Agent X 6506af08cb Screen shader effects for Lua [OpenGL]
Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.
2026-01-31 16:08:59 -05:00
..
examples Fix gfx_set_command bug if symbol is a substring of another symbol 2025-11-08 16:46:59 +01:00
guides Update lighting engine documentation 2025-12-06 23:57:29 -05:00
constants.md Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00
functions-2.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-3.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-4.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-5.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-6.md Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00
functions-7.md get_mario_anim_part_rot() 2025-12-20 00:11:51 -05:00
functions.md Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
structs.md get_mario_anim_part_rot() 2025-12-20 00:11:51 -05:00