Commit graph

4338 commits

Author SHA1 Message Date
Latapostrophe
1cd00ad6ef Moved (void)inflictor;s below and put scoremultiply at the top of all the damage funcs 2018-11-28 19:50:30 +01:00
Latapostrophe
d240cfef86 Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s 2018-11-28 19:41:01 +01:00
TehRealSalt
48be0e5246 Nerf activation range of Mines, keep explosion radius 2018-11-28 02:31:16 -05:00
TehRealSalt
261a50fe68 Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua 2018-11-28 00:45:33 -05:00
Sal
959e51af45 Merge branch 'stricter-checkpoints' into 'master'
Require 3/5ths of checkpoints instead of 1/2 for a lap

See merge request KartKrew/Kart!112
2018-11-27 19:18:43 -05:00
TehRealSalt
4e532b7ae5 I like working on Kart... 2018-11-27 19:00:48 -05:00
TehRealSalt
668efe9105 Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
Sal
521b67834b Merge branch 'netcode-vars-strict' into 'master'
Make netcode var defaults stricter, add Advanced Server Options

See merge request KartKrew/Kart!110
2018-11-27 12:27:47 -05:00
Latapostrophe
a6bea8483f Separated the damage hooks into multiple more precise hooks for players. 2018-11-27 18:27:43 +01:00
Sal
5cad8e272f Merge branch '102-gameplay' into 'master'
v1.0.2 gameplay

See merge request KartKrew/Kart!107
2018-11-27 12:25:37 -05:00
Sal
9e4d826f1a Merge branch 'better-buffering' into 'master'
Better vote level buffering

See merge request KartKrew/Kart!109
2018-11-27 12:25:02 -05:00
Sal
96a37cc36b Merge branch 'rotate-the-md2' into 'master'
Rotate the MD2

See merge request KartKrew/Kart!108
2018-11-27 12:23:48 -05:00
TehRealSalt
74daafd9eb Advanced Server Options menu
More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
TehRealSalt
a7a27bc636 SEVERELY nerf jointimeout & resynchattempts, too
All of these previous defaults are "this is an insane time to reach, by that point you might as well disconnect"
2018-11-27 11:23:28 -05:00
TehRealSalt
99408ae1b6 Fix order so the new sound can actually play 2018-11-26 23:34:43 -05:00
Sryder
5533f03351 Revert change to P_SlopeLaunch
Don't call slopelaunch just from object z difference if the slope has no physics.
2018-11-26 23:10:24 +00:00
Latapostrophe
2fdf91adb7 classic lat forgot whitespaces meme 2018-11-26 21:24:57 +01:00
Latapostrophe
69b5efa71c Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players. 2018-11-26 21:23:41 +01:00
TehRealSalt
1d80f9d637 Merge branch 'master' into 102-gameplay 2018-11-26 10:14:41 -05:00
Sal
33fceb1c32 Merge branch 'deadtweaks' into 'master'
Update HUD anim counters when dead.

Closes #49

See merge request KartKrew/Kart!106
2018-11-26 08:03:17 -05:00
Sal
41e04a4fff Merge branch 'sounddistfix' into 'master'
Sound volume distance indication now scales with mapheader scale.

See merge request KartKrew/Kart!105
2018-11-26 08:02:26 -05:00
TehRealSalt
1c02dd8213 Slow down animation 2018-11-26 07:43:05 -05:00
TehRealSalt
55a5d55022 Find bestrank for 7 sec limit enforcement 2018-11-26 07:18:21 -05:00
TehRealSalt
303bcbcdc6 Flush map buffer early, again
Now it's directly in G_AddMapToBuffer
2018-11-26 06:09:26 -05:00
TehRealSalt
5afc783c78 Calculate buffer size manually
(Yes, I checked; this always outputs "3" for its current usage.)
2018-11-26 05:09:56 -05:00
TehRealSalt
8aab227709 Accidental removal 2018-11-26 04:42:14 -05:00
TehRealSalt
bbf37e1e95 Mistakes 2018-11-26 04:28:39 -05:00
TehRealSalt
4f0c74e1dc Remove previous commit's votebuffer, allow an external optional buffer to be passed into G_RandMap
I meant to fix the previous method, but I didn't even understand how it knew it was in a vote or not... so I just did it my own way :V

(Shouldn't FLUSHMAPBUFFEREARLY be on now...?)
2018-11-26 04:27:31 -05:00
TehRealSalt
9a25d4e988 This sound doesn't exist yet, but I'm defining it anyway 2018-11-26 03:19:31 -05:00
TehRealSalt
27a8284bbf Merge branch 'master' into 102-gameplay 2018-11-26 03:13:17 -05:00
TehRealSalt
f020441049 Add confirmation to reset controls 2018-11-26 03:12:22 -05:00
TehRealSalt
1419eef5db Karma fireworks
Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
TehRealSalt
2f79e65144 Make sure spbplace is set better during SEEKING 2018-11-25 20:24:47 -05:00
TehRealSalt
49d653adea Make the WAIT phase work better with SPB rush 2018-11-25 20:23:09 -05:00
TehRealSalt
e4e70835c6 Shrink no longer causes old-style wipeout, getting squished reduces the timer on it.
Maybe this might help some of the desyncing, too! Mainly done for gameplay reasons, though :p
2018-11-25 20:14:01 -05:00
Sryder
fa24e37526 Rotate All MD2s to match their standing slopes
Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
toaster
151404f33f Update HUD anim counters when dead.
* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
toaster
3cbf6962d3 Sound volume distance indication now scales with mapheader scale. 2018-11-25 13:30:43 +00:00
TehRealSalt
e179e1bfba Merge branch 'master' into 102-gameplay 2018-11-25 07:12:36 -05:00
TehRealSalt
5af6c33ca6 Quick patch-over to dedicated server husk bug
Whenever a 16th player would join, it would wrap around and overwrite the dedicated server ghost host player. This is possibly a bug in vanilla as well, but it'd only occur at 32 players so it's no wonder no one figured that out. :V

As a quick patch, I just capped cv_maxplayers to MAXPLAYERS-1 in dedicated servers only. To fix this for real, we'd need to give dedicated servers their own player & node instead of clumping in into the start of the normal ones.
2018-11-25 07:10:45 -05:00
TehRealSalt
4acadbf66f Mess with display offset for some Battle objects 2018-11-25 05:43:17 -05:00
TehRealSalt
4edcc94c08 Unlock all secrets for dedicated
If wanted we can just add dedicated checks to Encore & Hard Mode, but I figured this would be quicker and more future-proof.
2018-11-25 02:30:08 -05:00
TehRealSalt
2485e25268 Game saves when you use the cheat
Because of other G_SaveGameData instances added in the last patch, this cheat can get saved anyway. Since this is just supposed to be convenience for server hosts, we might as well make it work like other console Kart racers and just make it save anyway!
2018-11-25 02:24:33 -05:00
TehRealSalt
d5270a8b91 More in-depth countdown calculation
Hooooopefully this makes sure time over doesn't happen prematurely at random
2018-11-24 20:59:22 -05:00
TehRealSalt
0a303dfde9 Make absolute sure spbplace is set in the right places 2018-11-24 20:48:21 -05:00
TehRealSalt
d3fb778a52 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt
82988cdb0c Weaken slightly 2018-11-24 19:49:18 -05:00
TehRealSalt
0846d2cb2c colorize arrow roulette 2018-11-24 18:00:27 -05:00
TehRealSalt
9288f4563d Merge branch 'master' into 102-gameplay 2018-11-24 17:44:20 -05:00
TehRealSalt
5767a25b14 Infinite wall bump fix(?)
Couldn't replicate it at all after this change, but I also have trouble replicating it before it :v
2018-11-24 17:28:53 -05:00