Commit graph

53 commits

Author SHA1 Message Date
James R
dd05900bcb Add Toxomister item 2025-07-08 13:30:48 -07:00
Antonio Martinez
0450fe8b9e Do fast transfer fall with C, add FX 2025-07-02 19:29:54 -04:00
eebrozgi
36d85624c0 Tripwire leniency decreases at 1/5x speed in the air
For ramps into tripwires... I think?
2025-06-29 22:20:03 +03:00
Oni VelocitOni
39b5f81922 Merge branch 'bail' into 'master'
Bail and Burst

See merge request kart-krew-dev/ring-racers-internal!2635
2025-06-26 00:37:36 +00:00
Lach
fceb325bd4 Remove stacked stunned tics 2025-06-25 14:12:11 -04:00
Lach
9ee69ec1db Track player Flybot767 spawns using a mobj pointer instead of a flag in the stunned timer 2025-06-25 14:12:10 -04:00
Ashnal
b131b44353 bailquake 2025-06-24 22:45:11 -04:00
Ashnal
3146110d08 bailcharge player var 2025-06-23 18:07:17 -04:00
AJ Martinez
aa44b140e2 WIP: Bail 2025-06-23 18:07:16 -04:00
Antonio Martinez
d4c8fac82d Straight slowdown attempt 2: use momentum angle 2025-06-21 19:23:39 -04:00
Antonio Martinez
a8ef3d0204 Slow down bots on straightaways (reinventing the accel wheel) 2025-06-21 04:08:29 -04:00
Antonio Martinez
ce77568087 Bubble refinements 2025-06-20 20:29:03 -04:00
AJ Martinez
9f506f93dd Merge branch 'gp-tweaks-420' into 'master'
GP refinements

Closes #1527

See merge request kart-krew-dev/ring-racers-internal!2620
2025-06-19 06:44:28 +00:00
Antonio Martinez
e2122fa351 Update level continues when restoring GP save 2025-06-16 17:07:27 -04:00
Oni VelocitOni
f5c2031ea5 Merge branch 'beyond-the-relink' into 'master'
Use ChangePlayerReferences to relink kartitems

See merge request kart-krew-dev/ring-racers-internal!2622
2025-06-11 21:37:18 +00:00
James R
4e6c501888 Add Stone Shoe states
- Cvars
  - stoneshoe
- Items enum
  - KITEM_STONESHOE
  - KDROP_STONESHOETRAP
- Player vars
  - stonedrag (fixed_t)
  - stoneShoe (mobj pointer)
- States
  - S_STON
- Mobjs
  - MT_STONESHOE
  - MT_STONESHOE_CHAIN
- Sprites
  - STON
2025-06-10 16:40:06 -07:00
James R
da991e5300 p_saveg: bump player mobj relink flags to UINT32 2025-06-10 16:39:28 -07:00
Antonio Martinez
878972fc7b Use ChangePlayerReferences to relink kartitems 2025-06-07 19:30:59 -04:00
Antonio Martinez
2459affaa3 GP refinements 2025-06-07 15:21:58 -04:00
Antonio Martinez
12bc1b9cca Fix relinkplayer being read in the wrong circumstances 2025-06-07 01:54:54 -04:00
eebrozgi
7157d80d00 More tripwire leniency after invinc + fixed regression in rocketsneaker boost type separation
What it says on the tin.

Shoutouts to Ashnal for figuring out the regression before anyone got hit by it!
2025-06-03 01:58:12 +03:00
Oni VelocitOni
c5366025c6 Merge branch 'relink-player' into 'master'
Relink player to kartitems

Closes #1537

See merge request kart-krew-dev/ring-racers-internal!2603
2025-06-02 20:48:48 +00:00
eebrozgi
6c790348b3 Rocket sneaker boost type separated from normal sneaker
monkey copypaste
2025-06-02 20:17:46 +03:00
Antonio Martinez
e8140ae388 Relink player to kartitems 2025-06-02 12:02:58 -04:00
Antonio Martinez
28f12acab1 Merge remote-tracking branch 'origin/master' into duel 2025-05-24 16:34:36 -04:00
Oni VelocitOni
146f427dc2 Merge branch 'display-exp-fix-3' into 'master'
Exp Fixes

See merge request kart-krew-dev/ring-racers-internal!2513
2025-05-18 18:52:48 +00:00
Ashnal
144e2be262 More renaming 2025-05-18 14:30:46 -04:00
Ashnal
5a42c99d0a Rname stuff better 2025-05-18 14:30:45 -04:00
Antonio Martinez
457927a36a Merge remote-tracking branch 'origin/master' into nerf-bumper-car-bots 2025-05-18 14:19:19 -04:00
Antonio Martinez
1a2f3b0d3b Merge remote-tracking branch 'origin/master' into pick-me-up 2025-05-16 22:26:35 -04:00
Antonio Martinez
dcbbea4c4b WIP: pick-me-up 2025-05-16 11:44:57 -04:00
Lach
03f6b1cc17 Merge remote-tracking branch 'origin/master' into stun 2025-05-14 19:10:53 +10:00
Antonio Martinez
eae8e1516b Move bumpslow to botvars 2025-05-13 20:23:54 -04:00
Antonio Martinez
77167d1e32 Early item fade, fix gametypes / edge cases 2025-05-13 16:49:32 -04:00
Antonio Martinez
5129250e48 WIP: no early items 2025-05-13 12:39:16 -04:00
Lach
22817ac60b Add stun mechanic & Flybot767 2025-05-14 01:39:42 +10:00
Antonio Martinez
3076e73c59 WIP: Nerf bumper car bots 2025-05-12 18:13:34 -04:00
AJ Martinez
4c689c5a37 Merge remote-tracking branch 'origin/master' into ringbox-rebalance 2025-05-09 19:56:37 -04:00
AJ Martinez
bc17a1dbb8 Power down straight-line wavedashes 2025-05-01 23:35:37 -04:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
804dab2a3f Revert "Fix savegame taglist resizing"
This reverts commit 411cb468ae.
2024-11-10 10:56:14 -06:00
Eidolon
411cb468ae Fix savegame taglist resizing
Fixes a crash when loading savegames because the save game code wasn't
expecting to need to use the LevelPool functions.
2024-11-09 18:16:08 -06:00
Eidolon
a816b93541 Merge branch 'netsave-mem-stuff' into 'master'
Minor & misc netsave fixes

See merge request KartKrew/Kart!2485
2024-11-02 18:01:25 +00:00
Eidolon
cdd3bad813 Add level pool allocator and use it for mobj, precip, thinkers
This should substantially reduce the number of malloc/free calls made to
create and destroy mobjs, especially during level load and net
save/load.

memory_resource standard header is not available on the OSX deployment
target we are using, so I had to write my own fixed size pool allocator.
2024-10-30 09:08:04 -05:00
Sally Coolatta
b4a44236b0 mobj->terrain archive imrpovements
- TERRAIN index is +1 (it can write terrainOverlay at the same time, so there is the possibility of needing to archive NULL terrain).
-TERRAIN lookup is done immediately instead of at P_RelinkPointers (dunno why I did this, TERRAIN doesn't do mobjnum crap).
2024-10-25 17:19:37 -04:00
Sally Coolatta
0dbe217979 Properly handle stringarg memory during netsaves
- spawnsectors/lines copy over stringargs properly.
- Object thing args/stringargs aren't overwritten if there aren't any script args set.
- StringArgsEqual functions handle NULL properly.
2024-10-25 17:15:00 -04:00
Sally Coolatta
71ec8e3f4e Archive line tag list
Sectors do this, so why don't lines? Are they stupid?
2024-10-13 01:43:48 -04:00
Sally Coolatta
c4cca8c8b7 Attempt to encode less for objects
- Don't encode radius, height, or scale if they are at mapobjectscale
- Don't encode watertop if it is INT32_MAX (its actual initial spawn value)
2024-10-13 01:29:18 -04:00
Sally Coolatta
aae9374b0a Create doomednum lookup for loading mobjthinkers
Cuts off 10% of the time it takes to load mobj thinkers.
2024-10-12 23:02:31 -04:00
Sally Coolatta
4f77c9f228 Reload from spawnsectors/spawnlines/spawnsides
I do not trust memcpy due to the rendering bug even though it appeared to mostly work, so I did it manually. It's still order of magnitudes faster than reloading the level from scratch.
2024-10-12 22:24:12 -04:00