Sally Coolatta
38c77205b2
More extremely scaled grow & shrink players!
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- Grow is x2 instead of x1.5.
- Shrink is x0.5 instead of x0.75.
- Physics were left ALONE!! This is purely a HITBOX / VISUAL change!! Grow isn't any faster, and Shrink isn't any slower!! The only potential worry is low ceilings in maps!!
2022-02-14 14:27:34 +01:00
toaster
9b2d812739
The "free" changes from framezero - the crash fixes that have no complexity and therefore no negative consequence to introduce
2022-02-14 14:27:34 +01:00
AJ Martinez
8c28b094a1
general post-review unfuck
2022-02-14 14:27:31 +01:00
AJ Martinez
3fcea2a37e
my workflow is beyond your understanding
2022-02-14 14:27:12 +01:00
AJ Martinez
1d4a99b6a8
very small tiny fixes
2022-02-14 14:27:12 +01:00
AJ Martinez
99e8ab9b58
Director cam barebones functionality
2022-02-14 14:27:09 +01:00
Sally Coolatta
627c59e07f
Bot lookback
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- Bots use lookback when they have a attack item that hits back & they see you.
- Bot item throwing was made slower for easier difficulties. (Lv. 9 should still be pretty fast.)
- Bot cone detection was made much much farther & wider
Lookback sparkle is a signal for "they are contemplating throwing backwards"
2022-02-14 14:26:42 +01:00
Sally Coolatta
10cfc73947
Less Karma Bomb CBT
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- Karma delay is 3sec instead of 10sec
- Karma delay is only used for initially changing into a bomb
2022-02-14 14:26:41 +01:00
Sally Coolatta
21c42c3d79
Buff tether in Battle
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- /4 minimum distance
- x2 speed
2022-02-14 14:26:41 +01:00
Sally Coolatta
9e5b70ad8f
No flashing tics in Battle
2022-02-14 14:26:41 +01:00
Sally Coolatta
97b45612df
Add footstep particles
2022-02-14 14:26:36 +01:00
Sally Coolatta
867ddb143d
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2022-02-14 14:26:04 +01:00
Sally Coolatta
e4c04169d7
Implement the sector special-like effects
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Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2022-02-14 14:25:37 +01:00
Sally Coolatta
57fb65077a
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
Sally Coolatta
d959ce02be
Purple spark electricity UNCAPPED
2022-02-14 14:22:30 +01:00
Sally Coolatta
f04520f368
Apply the same fix for instashield overlay
2022-02-14 14:22:30 +01:00
Sally Coolatta
843f89cb76
Fix jawz reticule in uncapped
2022-02-14 14:22:30 +01:00
Sally Coolatta
b9cc482c53
Rename PitchRoll stuff back
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I did a find+replace because I realized the functions I added were named too similar to other ones & to make the purpose more obvious ... but it ended up changing them too anyway! Gah!
2022-02-14 14:22:29 +01:00
Sally Coolatta
bfaefe4ee5
P_InitAngle, to fix angle interpolation on spawning objects
2022-02-14 14:22:29 +01:00
lachablock
e14af65d52
Merge remote-tracking branch 'origin/master' into getmobjzmovement
2021-12-19 13:22:59 +11:00
Sal
d7829334d3
Merge branch 'bot-maint' into 'master'
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Bot maintenance
See merge request KartKrew/Kart!489
2021-12-12 19:54:38 +00:00
Sally Coolatta
5f4e4f8cb5
Merge branch 'master' into bot-maint
2021-12-11 14:13:27 -05:00
Sally Coolatta
8d5cec5ebf
Move where PF_HITFINISHLINE is removed
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Also removes a few remaining instances of player->bot being checked to affect gameplay where it shouldn't from vanilla, but it's code that is rarely used / completely unused anyway.
2021-12-11 04:12:06 -05:00
James R
a3d5804da9
Let flame shield resist slope butter
2021-12-10 02:46:34 -08:00
James R
4fc82f0f53
Squish during huge vertical momentum
...
YIKES
2021-12-09 21:55:27 -08:00
James R
c5e3eb7fff
Minorly extend squish time
2021-12-09 21:51:40 -08:00
SteelT
dfadd430b7
Merge branch 'landmine-explosion' into 'master'
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New Landmine Explosion VFX
See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
James R
3ae09d750c
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
James R
0d0cb4d5b1
Merge branch 'fuck-crazy-turn' into 'master'
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Fuck crazy water turning
See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
James R
a1e8cdf8c5
Adjust underwater steering again
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- 1.5x strafe -> 1.8.
- Do not nerf steering at 11 FU or below.
2021-12-07 15:33:45 -08:00
SinnamonLat
2b3da168cb
New landmine explosion
2021-12-07 09:54:00 +01:00
Sally Coolatta
4a0d0f224f
Fuck crazy turning
2021-12-07 01:01:00 -05:00
James R
ab77bceb88
Adjust underwater strafing
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- 3/4 steering ability while underwater (not drifting).
- A little less friction while underwater.
2021-12-06 20:33:41 -08:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
aebe6dd59c
Don't apply shallow water effects while in offroad
2021-12-05 20:13:20 -08:00
James R
2a74ee07f1
Update underwater physics
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- Reduce steering effect and remove increased friction.
- Strafe into turns and tilt the inside wheels up.
2021-12-05 20:12:48 -08:00
Sally Coolatta
55f48be6ab
Missing parenthesis.
2021-12-01 07:55:09 -05:00
Sal
0bba6d0c62
Merge branch 'toastmiiisc' into 'master'
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toastmiiisc
See merge request KartKrew/Kart!464
2021-12-01 11:22:32 +00:00
James R
7180027c9f
Merge branch 'ceiling-bump' into 'master'
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Ceiling clipping is satisfying
See merge request KartKrew/Kart!466
2021-11-30 04:09:19 +00:00
James R
b479fdcef6
Merge branch 'jelly-racers' into 'master'
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Squashing and stretching
See merge request KartKrew/Kart!420
2021-11-30 04:00:03 +00:00
James R
6457ab0a9c
Raise squish max
2021-11-29 19:56:33 -08:00
Sal
a326e180ca
Merge branch 'replayfixes' into 'master'
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Replay fixes mark whatever
See merge request KartKrew/Kart!463
2021-11-30 02:28:57 +00:00
Sally Coolatta
bea5d9dce7
Fix trick timing efx in uncapped
2021-11-29 19:28:41 -05:00
Sally Coolatta
c43f8da5e6
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2021-11-29 08:20:27 -05:00
James R
696ca049d8
Apply momentum based squash and stretch to every object
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Also netsave.
2021-11-28 22:43:48 -08:00
James R
5b86a70db2
Merge remote-tracking branch 'origin/master' into jelly-racers
2021-11-28 22:03:37 -08:00
James R
72ded01ac8
Smoother ceiling clipping
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- Apply some gravity immediately.
- Play the bump (like against walls) effect.
2021-11-28 21:45:31 -08:00
James R
9750e2cd07
Tumble when passing tripwire while spinning out and with >200% speed
2021-11-28 17:27:06 -08:00
toaster
8852874465
KHUD NOT NETSYNCED, hyuu cannot safely use it as a reference point
2021-11-28 21:00:49 +00:00
toaster
3141ca0221
Replay fixes mark whatever
...
Not a pancaea for EVERYTHING, just a bunch of good stuff.
* Some issues with spectators not == true because the assignment wasn't casted.
* Netgame status (or rather its inverse) is recorded in netreplays now, to allow for power levels controlling spawn position.
* Fixed tally screen for replays to not scream infinitely at you.
* P_IsLocalPlayer now uses display players in replays.
* A bunch of good testing prints that helped me find these problems, commented out for now just in case we need them again soonish.
2021-11-28 20:03:49 +00:00