Zippy_Zolton
5a06c0e7b0
Dash state for Tails overlay
2020-10-23 00:47:47 -05:00
Sally Coolatta
69e4a1c59f
Blue sphere jiggle physics
2020-10-22 22:15:07 -04:00
Sally Coolatta
9ad88cdfa9
Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks
2020-10-22 17:38:06 -04:00
Sryder
b341cacb0a
Subtractive translation map
2020-10-19 11:57:12 +01:00
James R
e10e4d79c3
Merge branch 'bustflags' into 'next'
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Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Sryder
5558fb073a
Basic additive transmap/blend support
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Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
James R
66a6374dbe
Merge branch 'lua-polyobjects' into 'next'
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Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
Jaime Passos
96fa912bae
Implement object-defined floor sprite slopes.
2020-10-14 00:57:13 -03:00
Jaime Passos
a6f2e8b9c6
Implement relative and absolute sprite offsets for objects (mobjs)
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Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
9bb09cdc8c
OpenGL support for splats, fix some shadow draw bugs in Software
2020-10-12 19:53:21 -03:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
James R
880ff650a1
Merge remote-tracking branch 'origin/master' into finish-line-beam
2020-09-30 22:58:41 -07:00
Sally Coolatta
884eb3d515
Error icon for when a map is missing its signpost
2020-09-30 06:00:13 -04:00
Snu
4480273fc6
Remove all instances of PF_CANBUSTFLOORS
2020-09-29 20:16:06 +01:00
Snu
f0b7da9d79
Replace all instances of SF_CANBREAKWALLS and PF_CANBREAKFLOORS with SF_CANBUSTWALLS and PF_CANBUSTFLOORS, respectively.
2020-09-29 13:52:35 +01:00
Snu
ae8892a020
Remove SF_BUSTABLEBUSTER, change SF_CANBREAKFLOORS to a pflags; PF_CANBREAKFLOORS
2020-09-29 11:05:04 +01:00
Snu
7ddef08b34
Add SF_CANBREAKWALLS, SF_CANBREAKFLOORS and SF_BUSTABLEBUSTER
2020-09-29 09:45:34 +01:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
Sal
e1c5acffb9
Merge branch 'dont-cheese-fault' into 'master'
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Fault again if you spectate then respawn during a fault
See merge request KartKrew/Kart!315
2020-09-25 09:31:37 -04:00
Sal
89c5d35fce
Merge branch 'spinout-type-cleanup' into 'master'
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Don't run out wipeout in the air
See merge request KartKrew/Kart!314
2020-09-25 09:31:25 -04:00
James R
67adf48224
Merge remote-tracking branch 'origin/master' into finish-line-beam
2020-09-24 21:43:23 -07:00
GoldenTails
da266fc4fa
Expose MODVERSION to Lua (because for some reason it wasn't).
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The wiki even states its existence!
2020-09-23 22:28:29 -05:00
James R
ef108cbb36
Merge remote-tracking branch 'pub/next'
2020-09-20 14:07:54 -07:00
SteelT
d8bcc13fec
Merge branch 'master' into trick-panels
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/k_kart.c
# src/p_user.c
2020-09-18 00:54:45 -04:00
SteelT
d7a65640c4
Merge branch 'remove-bt_use-deprecation' into 'next'
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Remove BT_USE and PF_USEDOWN warning
See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Monster Iestyn
9008a21c29
* added access to translucency and triggertag in polyobj_t
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* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Jaime Passos
98c6b54994
Improved memory management for patches
2020-09-07 02:23:07 -03:00
GoldenTails
2c303b935d
Remove BT_USE and PF_USEDOWN warning
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someone entertained the idea of maybe removing it, so might as well put this merge request up to see if people want it
2020-09-06 00:30:05 -05:00
Sal
4b9188b626
Merge branch 'discord-rpc-support' into 'next'
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Discord Rich Presence
See merge request KartKrew/Kart-Public!207
2020-08-30 21:48:44 -04:00
Sally Coolatta
0b31f71b61
Merge branch 'master' into finish-line-beam
2020-08-29 21:53:04 -04:00
Steel Titanium
9be59cc560
Expose demo.playback to Lua
2020-08-27 14:58:46 -04:00
Sally Coolatta
3b8066a28e
Merge branch 'next' into discord-rpc-support
2020-08-23 05:32:32 -04:00
Sally Coolatta
8e62efb79c
Merge branch 'master' into next
2020-08-23 04:44:27 -04:00
lachwright
9feee5348d
Correct misplaced MT_ARIDTOAD listing
2020-08-22 17:35:31 +08:00
FlykeSpice
2424418390
Remove ESLOPE #ifdef(backport from srb2 2.2)
2020-08-20 13:02:13 -04:00
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
5259e57553
Remove MF_BOUNCE from MOBJFLAG_LIST
2020-08-18 05:11:42 -04:00
Sally Coolatta
5f86025f05
Use curl to retrieve your own IP address properly
2020-08-17 00:29:52 -04:00
Sally Coolatta
c70f706c2a
Allow lowercase level name / zone title
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Might have some other side-effects, we'll need to see
2020-08-16 22:13:21 -04:00
Sally Coolatta
51aef1ce75
Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]"
2020-08-16 01:46:54 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
30144d5d06
Things to get it to run
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Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Sally Coolatta
631f698432
Cleanup
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So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
fd5fe916bc
Get past w_wad.o
2020-08-15 03:31:23 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00