Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
2f2e813e52
m_anigif, m_cheat, m_cond, m_fixed
...
Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
6ef0af4ba5
g_game and g_input now compile
2020-08-13 00:05:44 -04:00
Sally Coolatta
5319ef434e
Compiling reaches g_demo.c again after the merge
2020-08-12 22:40:15 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sally Coolatta
b9436ee015
More fixing up
...
Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
...
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
a50a9a1843
Lots of splitscreen fixes
...
LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
c96bd5f64a
Many removals
...
Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
SteelT
9446a397d6
Remove some stray endifs
2020-08-10 18:45:32 -04:00
Sally Coolatta
1a058cb0cd
Fix extra V_MAGENTAMAP definition
2020-08-10 17:07:47 -04:00
Sally Coolatta
9e99b3e9d2
Last bits of dehacked.c
2020-08-10 12:08:51 -04:00
lachwright
bf884fc6c5
dehacked.c
2020-08-10 11:54:55 +08:00
James R
0a85046b22
Merge branch 'bt_spin' into 'next'
...
Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
4f47775d51
Merge y_inter.c/h
2020-08-09 15:47:37 -04:00
James R
9955ff1357
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
Sally Coolatta
7accb3f8d2
Merge p_mobj.c/h
2020-08-08 15:22:29 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
James R
11a4ca28d7
Remove PF_SKIDDOWN, just use PF_FAULT
2020-08-06 17:59:09 -07:00
James R
97eac1c594
Lua
2020-08-05 16:28:47 -07:00
Sally Coolatta
7e9efd4e29
Merge lua_consolelib.c
...
Properly supports 3P/4P commands while we're at it too
2020-08-05 09:58:12 -04:00
James R
3332c22801
Fault again if you spectate then respawn during a fault
2020-08-05 05:07:42 -07:00
Sally Coolatta
cfb9c92ec9
Merge dehacked.c/h
2020-08-02 16:59:24 -04:00
Sal
02e98c4d31
Merge branch 'hud-slidein' into 'master'
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HUD slide in, and better splitscreen HUD support
See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
2645e4dea8
Add magnets to the sides, make client-side, fix length
2020-07-30 07:33:01 -04:00
Sally Coolatta
4e4598d784
Fault line is here
2020-07-30 06:25:34 -04:00
Sally Coolatta
0ce492e103
Fix sliptiding being weakened after all of the boost stacking changes, by making handling bonuses stack using the same rules
2020-07-29 12:15:11 -04:00
Sally Coolatta
57822f6756
Merge master
2020-07-29 05:19:51 -04:00
Nev3r
3d90a6aebe
Merge branch 'udmf-next' into 'next'
...
Merge udmf-next into next
See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Sally Coolatta
3d53adaa2b
Sliding HUD
...
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Steel Titanium
62c85ea4a5
WIP: Remove support for DOS
...
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Sally Coolatta
f61f9a010c
Merge branch 'master' into spindash
2020-07-24 21:26:17 -04:00
Sally Coolatta
ba6d5e95ba
Add Sneaker x2 to pad out the item table a bit better
...
Jeck mentioned it, we agreed it might be a fun item because stacking sneakers is possible now
2020-07-24 19:11:52 -04:00
Sally Coolatta
db230e4d3d
Add spindash launch, prevent charging while flashing
...
Used a timed buff instead of thrust due to friction issues, as a result I had to rebalance some values
2020-07-23 21:31:10 -04:00
Sally Coolatta
25e9c72bab
Merge branch 'master' into spindash
2020-07-23 19:12:00 -04:00
Jaime Passos
10189ecdc0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
James R
7432d65342
Parenthesis
2020-07-21 16:16:03 -07:00
James R
f6527e56b3
Merge branch 'next-lc-uint16' into 'next'
...
Allow modification of built-in skincolors
See merge request STJr/SRB2!1078
2020-07-21 17:56:12 -04:00
Sally Coolatta
ca6ccca594
Add drawflags to Lua
2020-07-20 17:33:13 -04:00
Sally Coolatta
ef2579f2b3
Merge branch 'master' into draw-flags
2020-07-20 13:38:48 -04:00
SwitchKaze
a9f19fbd18
Deny standard color accessibility changes
2020-07-20 12:06:57 -05:00
James R
93e0872d9a
Merge remote-tracking branch 'origin/master' into driftboost
2020-07-19 22:19:59 -07:00
James R
b23581ac38
The drift boost clip is fatter
2020-07-19 21:05:29 -07:00
James R
280791a832
Drift Boost Plumes, play every other frame of Drift Boost Explosion (normally flicker frames)
2020-07-19 19:11:19 -07:00
James R
f8b19a239f
Drift Boost Clip, bounces on floor and sparks, then flickers until it dies
2020-07-19 18:04:11 -07:00
James R
1dae3d196b
Who said anything about a 5th frame?
2020-07-18 14:52:30 -07:00
James R
59c0f99865
5th frame + rainbow colors cycle on the drift explody
2020-07-17 23:44:00 -07:00
James R
9841464e39
Merge branch 'next-lc-uint16' into 'next'
...
Fix skincolor-related memory leak
See merge request STJr/SRB2!1066
2020-07-16 22:01:07 -04:00