Sally Coolatta
a251c3909b
Lots of little fixes
...
Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
1500d682d2
hu_stuff & y_inter
2020-08-14 01:06:55 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797
f_finale now compiles
2020-08-11 23:13:25 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
c96bd5f64a
Many removals
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Lots of NiGHTS code, lots of ringslinger code, revert actnum behavior back to vanilla
2020-08-10 21:45:51 -04:00
Sally Coolatta
7ac6723e46
gamecontrol has another index for player num, instead of being duplicated for players 2-4
2020-08-10 20:08:32 -04:00
Sally Coolatta
1a058cb0cd
Fix extra V_MAGENTAMAP definition
2020-08-10 17:07:47 -04:00
Sally Coolatta
3f68fa02d1
Merge hu_stuff.c
2020-08-10 14:21:22 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
3ebc8517be
Merge hu_stuff.c/h
2020-08-06 10:52:00 -04:00
Sally Coolatta
f3a607bf4f
Proper snapping for splitscreen!
2020-07-26 21:35:13 -04:00
Jaime Passos
615c7121ed
gr_ -> gl_
2020-07-06 01:15:08 -03:00
LJ Sonic
5c61f059e8
Merge branch 'sf_nosupersprites' into 'next'
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Add SF_NOSUPERSPRITES
See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
James R
34eeb98cc4
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
lachwright
47b9a296b3
Whoops, forgot hu_stuff.c
2020-06-17 05:27:42 +08:00
James R
5f39dba432
Don't add color code to string address
2020-06-07 19:36:29 -07:00
Sally Coolatta
a3ec4f22a1
Finished nametags
2020-06-03 23:29:43 -04:00
Sally Coolatta
120dc253af
Merge remote-tracking branch 'origin/iwantmychat' into nametags
2020-06-03 20:19:26 -04:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
afe56667b8
Update to 2.2.4
2020-05-22 16:47:51 -05:00
toaster
97e261f443
Fix some issues with the tab rankings and end screen that bots exposed.
...
* Laps now have an initial zero instead of being directly indexed from 1, so start counting from there.
* Clean up the circumstances under which LAGLESS! is shown next to a name - specifically removing it from both non-netgames in general, and bots in netgames.
* Fix `(powertype == -1)` being broken on the intermission drawer, which was especially obvious with bots outside of netgames.
2020-05-22 21:27:55 +01:00
Sally Coolatta
249fff87ad
Merge branch 'new-cars-movie' into colorize-tweak
2020-05-12 22:46:46 -04:00
sphere
21130dfbb0
Support act numbers up to 99 and draw both digits individually.
2020-05-12 17:17:24 +02:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Sally Coolatta
45e2f03846
New colors
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- Removed Salmon, Robo-Hood, Caribbean, and Azure.
- Added Skunk, Robin, Blueberry, and Blossom.
- Updated Lime, Algae, Violet and Magenta.
- Renamed old Blueberry to Midnight.
2020-05-11 23:46:37 -04:00
Jaime Passos
a4d6addbca
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-05-09 17:12:52 -03:00
Hannu Hanhi
2ac33942a2
Chat drawing memory leak fix from SRB2 repo
2020-04-08 17:33:23 -04:00
James R
61be09e6bf
Merge remote-tracking branch 'origin/master' into gifs-port
2020-03-28 21:00:39 -07:00
toasterbabe
ae3c4a0227
Removal of cv_allcaps for console stuff.
...
(cherry picked from commit 95d89078f5 )
2020-03-23 15:05:00 -07:00
James R
310a9cd09c
Merge remote-tracking branch 'origin/master' into parties
2020-03-21 17:22:57 -07:00
Sal
bda7dc9ddf
Merge branch 'colors-yet-again' into 'master'
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Another round of small color tweaks
See merge request KartKrew/Kart!208
2020-03-21 19:03:27 -04:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
James R
26794eef46
Draw mini ping counter in splitscreen
2020-03-18 19:42:13 -07:00
SwitchKaze
8714a52cbb
Bruh.
2020-02-29 23:44:56 -05:00
SwitchKaze
9508b23d85
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
Jaime Passos
9d0e3465f9
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Steel Titanium
fcfaa0efde
Fix new skin colors using default chat color
2020-02-24 16:58:19 -05:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
ff2ec925ee
Merge remote-tracking branch 'origin/master' into next
2020-01-30 23:54:56 -08:00
Steel Titanium
c49d01a324
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
c2682ac1b6
Let clients rejoin the server without losing their status
...
This is accomplished by simply preserving
the player's body after disconnecting.
Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.
Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.
From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.
Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Alam Ed Arias
43a78e6821
Merge branch 'master' into next
2020-01-17 11:12:10 -05:00
James R
ef92934661
Merge branch 'larger-chat' into 'master'
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Larger chat
See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00
Alam Ed Arias
54c778b18c
Merge branch 'master' into next
2020-01-16 20:18:54 -05:00