James R
d0719ef5ba
Fix mobj reference management of player->mo
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Thanks to toaster
2023-03-20 20:00:10 -07:00
James R
67f4505a06
Revert "Add cv_scrambleremoved, disable scramble on P_RemoveMobj"
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This reverts commit a55ddef528 .
2023-03-20 19:57:00 -07:00
James R
17aaf178d5
PARANOIA: fix faulty references warning
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- Print mobj address and mobj type in addition to
reference count
- Print negative reference counts correctly
- Don't print warning twice for the same mobj (don't spam
the console)
2023-03-20 19:57:00 -07:00
James R
509a023329
PARANOIA: add debug to P_SetTarget if references go negative
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Prints mobj address, mobj type, thinker function,
reference count and source code line number.
2023-03-20 19:57:00 -07:00
James R
55467d190a
Fix code formatting in P_SetTarget
2023-03-20 19:40:57 -07:00
James R
abc11fc16f
Reset TERRAIN when respawning
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Fixes damage floor TERRAIN applying for the entire
duration of lightsnake.
2023-03-19 22:40:43 -07:00
James R
b7ef8275c4
Add debugfinishline, highlight finish line linedefs and black fill solid walls
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- Highlight is drawn across the screen at the horizon
(player's eye level).
- Highlight alternates between red and white for 35 tics
each.
2023-03-19 20:45:36 -07:00
James R
06fa67d9c5
Show waypoints on the minimap, if debugwaypoints is enabled
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- Uses in level waypoint colors:
- Green for player's next waypoint
- Pink for shortcuts
- Gray for disabled waypoints
- Yellow for ego orb
- Blue for ordinary waypoints
- The player's next waypoint appears slightly larger
2023-03-19 17:06:59 -07:00
AJ Martinez
8f77a1a975
Playable default controls
2023-03-19 16:02:16 -07:00
toaster
e27a15fd14
F_IntroResponder, G_Responder: Permit both Title Screen and Intro/titledemo to respond to trigger inputs over JOYAXISRANGE/2
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Likewise, the author of this commit uses a trigger for A(ccel)
2023-03-19 18:06:19 +00:00
toaster
6832488117
G_MapEventsToControls: On second thought, only handle reassignment when a trigger axis is activated, to closer match button behaviour.
2023-03-19 18:00:18 +00:00
toaster
1acf00daa6
G_PlayerInputAnalog: Only attempt default binds for menu if no binds are reachable by GetValueFromControlTable for that button
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- GetValueFromControlTable: Return 0 only if a single G_KeyIsAvailable returns true for any bind
- Otherwise returns NO_BINDS_REACHABLE -- #define'd as (-1)
- Does not cover the `menucontrolreserved` check, which could maybe be moved to the opposite end of the function if it causes problems.
2023-03-19 17:48:24 +00:00
toaster
22294c2c4d
G_MapEventsToControls: Permit automagic controller reassignment for axis events greater than JOYAXISRANGE/2
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The author of this commit uses a trigger for A(ccel) and was being misled by the absence of response.
2023-03-19 17:27:23 +00:00
toaster
5a7f7b58f0
HandleGamepadDeviceEvents: Call at all junctures where event_t are digested
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Permits controllers to actually be added when starting with -server
2023-03-19 17:27:23 +00:00
toaster
dc63847e14
G_MapEventsToControls: Fix crash
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- If G_GetDeviceGameKeyDownArray returns NULL, bail early.
- Also calls it once for all relevant event types, rather than possibly multiple times.
2023-03-19 17:27:23 +00:00
toaster
cd7d4f23c7
Merge branch 'eggman-drop-items' into 'master'
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Drop items when hitting Egg Mark
See merge request KartKrew/Kart!1064
2023-03-19 17:27:02 +00:00
toaster
7d8fe85767
battleprisons rename compilation repair
2023-03-19 13:06:55 +00:00
toaster
4c0077e07c
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into conditions-cascading
2023-03-19 13:01:06 +00:00
toaster
bfbbfc2842
Merge branch 'prison-ufos' into 'master'
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Prison UFOs
See merge request KartKrew/Kart!1060
2023-03-19 13:00:31 +00:00
toaster
421896b939
Jart review: Whitespace reinsertion
2023-03-19 12:51:16 +00:00
James R
0e71e7bb6d
VFX for overcharged and emergency spindashes
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- Bubble alternates flashing red for 6 tics during
overcharge.
- Bubble shakes violently during emergency spindash.
2023-03-19 05:20:33 -07:00
James R
698225f625
Drop items when hitting Egg Mark
2023-03-19 04:04:01 -07:00
James R
dc024b874b
Morph Drop Target from forward thrown white to lime
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Blends from white into lime over 27 tics.
2023-03-19 03:52:25 -07:00
James R
05d80f9e92
Give Drop Target a weaker state when thrown forward
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Uses color White. Adds no EXTRA knockback, normal object
bounce collision applies.
2023-03-19 02:43:38 -07:00
Gunla
c606ee8ef8
Merge branch 'try-fix-tripwire-alpha' into 'master'
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Fix invisible tripwire post 1036
Closes #486
See merge request KartKrew/Kart!1063
2023-03-19 05:19:03 +00:00
James R
60c1f5706a
Set tripwire line alpha to FRACUNIT
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blame f72379e557
2023-03-18 19:53:18 -07:00
Gunla
03a4cc292c
Merge branch 'stop-sounds-when-leaving' into 'master'
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Stop sounds when exiting the game back to the Title Screen
See merge request KartKrew/Kart!1051
2023-03-18 23:24:44 +00:00
Gunla
b8f3c7e357
Merge branch 'fastfall-with-speed' into 'master'
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Scale fast fall momentum with speed at time of trigger
See merge request KartKrew/Kart!1047
2023-03-18 23:00:06 +00:00
toaster
89be7b959e
K_DrawTargetTracking: Fix x coordinate of tracked object's icon at the bottom of the screen.
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This was designed to use the angle of the result directly, which was previously incorrect.
2023-03-18 21:33:21 +00:00
toaster
78636bd8d9
MT_CDUFO: Play a more generic initial destruction sound, because the one we were using is also played for getting a life in GP.
2023-03-18 21:31:29 +00:00
James R
a50f665d68
UC_ROUNDSPLAYED: correct wording to "Prison"
2023-03-18 04:48:51 -07:00
James R
8d78e798a8
FINISHTIME, FINISHTIMEEXACT, FINISHTIMELEFT: use get_number for parameter
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Lets you use 2*TICRATE for instance, to represent
2 seconds.
2023-03-18 04:46:59 -07:00
James R
cb0b4df186
Merge branch 'shield-overlay-no-splitscreen' into 'master'
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S3K Shields: remove splitscreen-dependent mobj position behaviour
See merge request KartKrew/Kart!1058
2023-03-18 11:16:59 +00:00
James R
a216188fed
Merge branch 'fix-scrambleremoved-on-dedicated' into 'master'
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Fix scrambleremoved not being registered for dedicated servers
See merge request KartKrew/Kart!1057
2023-03-18 11:09:52 +00:00
James R
c503ef9492
Merge branch 'warn-duplicate-texture-names' into 'master'
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Warn about duplicate textures in data files
Closes #456
See merge request KartKrew/Kart!1044
2023-03-18 11:09:28 +00:00
James R
8de2910dcb
Merge branch 'file-fixems' into 'master'
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File Fixems
See merge request KartKrew/Kart!1055
2023-03-18 11:09:11 +00:00
James R
d22f1dabf0
Merge branch 'fix-ghost-skip-ezt-itemdata' into 'master'
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Fix ghosts crash in Time Attack
See merge request KartKrew/Kart!1061
2023-03-18 11:07:00 +00:00
James R
34e6ef5496
Merge branch 'special-stage-acs' into 'master'
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ACS extensions for Special Stages
See merge request KartKrew/Kart!1036
2023-03-18 11:06:50 +00:00
Sally Coolatta
d83832f6e0
Fix linedef alpha in Software
2023-03-18 07:01:31 -04:00
James R
4974b04ddd
g_demo.c: fix skip of EZT_ITEMDATA
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blame f86f794d2
2023-03-18 03:41:23 -07:00
Sally Coolatta
c7fa8fc2bc
Spec 500 uses the same speeds as other scrollers
2023-03-18 02:35:26 -04:00
James R
a08c0d478c
signal_handler_child: call G_DirtyGameData for NEWSIGNALHANDLER too
2023-03-17 22:27:35 -07:00
Sally Coolatta
d4e1c6cd84
Remove p_sight assert
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It's already returning false for an almost identical case. Just return false.
2023-03-18 01:27:32 -04:00
toaster
104f41f4a9
Annoying little bonus: Fix ghostly bot bodies in singleplayer Prisonbreak from command line not getting discarded
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This happens ALL THE TIME while I'm testing CDSS1 remaster direct from ZB, and this is essentially the CDSS1 remaster branch
2023-03-18 00:52:27 +00:00
toaster
5232da8f24
HUD tracking polish
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Inexplicably, all positional checks were inverted.
This wasn't causing too many problems because the onScreen condition was inverted too, but if it would be above your screen on the opposite side of you, it would be considered onscreen when facing 180 degrees away perfectly.
By swapping viewx/y/z and point->x/y/z, and inverting onScreen, we kill this annoying lack of polish for good.
2023-03-18 00:25:22 +00:00
toaster
81e880464a
CD Special Stage UFO changes
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- MT_CDUFO is now a valid type of Prison in Prison Break
- Tracked on counter
- Tracked on HUD
- Tracked on minimap
- P_AddBrokenPrison in p_inter.c
- Generalises behaviour on breaking a Prison Break object
- MT_CDUFO polish
- Can now be broken with all damaging objects EXCEPT Shield Orbinaut/Shield Jawz
- These two are exceptions to prevent them from denying you your on-contact item grab., which these will still give you if you touch them
- Breaking the object by touching it now causes hitlag instead of fireworks
- The fireworks were to make touching it feel good... but hitlag feels better :P
- Now supports mapobjectscale directly.
- Scaled 1.5x mapobjectscale
- Hitbox now far closer to actual sprite (which was just replaced, but was inexplicably far away from the old one too)
2023-03-18 00:22:44 +00:00
toaster
fcfaf1321c
Flame shield polish
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- MT_FLAMESHIELD: Flicker dispoffset depending on whether frame is supposed to be behind or in front of player
- MT_FLAMESHILEDUNDERLAY: Use P_SpawnMobjFromMobj to match interpolation coordintes, any other relevant properties, etc
2023-03-17 21:31:50 +00:00
toaster
a134465e65
S3K Shields: remove splitscreen-dependent mobj position behaviour
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Was especially egregrious for bubble shield, which literally has a hitbox and could've caused live desync.
2023-03-17 21:27:19 +00:00
SteelT
e5b595b846
Fix scrambleremoved not being registered for dedicated servers
2023-03-17 15:22:47 -04:00
toaster
8285f0a636
M_DrawChallengePreview for SECRET_SKIN: Keep the engine class indicator square no matter where it is on the grid
2023-03-17 14:49:40 +00:00