SinnamonLat
1adbfcff03
Remove Landmine dust ring on explosion
2021-12-10 14:16:20 +01:00
James R
a3d5804da9
Let flame shield resist slope butter
2021-12-10 02:46:34 -08:00
James R
a90520ebdc
Do not factor roll and pitch into model rollangle
...
Those transformations are applied separately so the model
tilts in 3d space.
2021-12-10 00:32:46 -08:00
Sal
d3c775a08d
Merge branch 'models-1st-class' into 'master'
...
Model tilting and stretching
See merge request KartKrew/Kart!486
2021-12-10 07:57:34 +00:00
James R
ca76754248
Merge branch 'squish-that-kart' into 'master'
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More squish tweaks
See merge request KartKrew/Kart!485
2021-12-10 07:57:33 +00:00
James R
1ac123246d
Model stretching
2021-12-09 22:41:54 -08:00
James R
4f04c0c430
Tilt models
2021-12-09 22:41:54 -08:00
James R
4fc82f0f53
Squish during huge vertical momentum
...
YIKES
2021-12-09 21:55:27 -08:00
James R
c5e3eb7fff
Minorly extend squish time
2021-12-09 21:51:40 -08:00
James R
95bfe07d66
Enable sprite rotation in OpenGL
2021-12-09 21:34:41 -08:00
James R
7544f8b3b4
Merge branch 'teddthertive' into 'master'
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Additive sign/tether sparkles
See merge request KartKrew/Kart!481
2021-12-10 04:21:05 +00:00
SteelT
e009f1ebab
Merge branch 'super-upside-down-spring' into 'master'
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2x vertical speed for downward springs
See merge request KartKrew/Kart!483
2021-12-10 04:11:17 +00:00
James R
134926fe81
Merge branch 'no-scale-shadow-gl' into 'master'
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Fixed shadow the hedgehog seizure
See merge request KartKrew/Kart!482
2021-12-10 01:59:07 +00:00
James R
a617563bd8
Add gasp sfx when exiting water, but not with bubble shield
2021-12-09 17:44:23 -08:00
toaster
4108d5acb0
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into namefix
2021-12-10 00:04:37 +00:00
Sally Coolatta
76874de965
Drop shadow tweaks for OGL
...
- Shadow uses subtractive & additive, like software shadows
- Shadow does not change scale or opacity, like software shadows
- Fixed shadow the hedgehog seizure
2021-12-09 18:32:52 -05:00
toaster
69483f2578
Additive sign/tether sparkles
2021-12-09 22:33:57 +00:00
toaster
a149fa9db9
GL now loads in netgames and doesn't memory leak
...
What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
2021-12-09 20:57:15 +00:00
SteelT
dfadd430b7
Merge branch 'landmine-explosion' into 'master'
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New Landmine Explosion VFX
See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
SteelT
83988a1cd8
Merge branch 'fade-strength' into 'master'
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Alpha value for fade colormaps + colormap bug
See merge request KartKrew/Kart!477
2021-12-08 01:53:32 +00:00
SteelT
d0caa79414
Merge branch 'snapify-hitlag' into 'master'
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Snapify Hitlag 2
See merge request KartKrew/Kart!461
2021-12-08 01:53:28 +00:00
James R
3ae09d750c
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
James R
0d0cb4d5b1
Merge branch 'fuck-crazy-turn' into 'master'
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Fuck crazy water turning
See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
James R
e07b296368
Merge branch 'waterrun' into 'master'
...
Water running
See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
f2e8d7d469
Increase step up with water-running just like water-skipping
2021-12-07 16:26:52 -08:00
James R
a1e8cdf8c5
Adjust underwater steering again
...
- 1.5x strafe -> 1.8.
- Do not nerf steering at 11 FU or below.
2021-12-07 15:33:45 -08:00
SinnamonLat
2b3da168cb
New landmine explosion
2021-12-07 09:54:00 +01:00
Sally Coolatta
4a0d0f224f
Fuck crazy turning
2021-12-07 01:01:00 -05:00
James R
0cbd24e589
2x vertical speed for downward springs
2021-12-06 21:30:35 -08:00
James R
ce366099b0
Make horizontal versus vertical momentum more strict when deciding water-run
2021-12-06 21:07:34 -08:00
James R
84170a59fa
Cap underwater steering tilting
2021-12-06 20:35:26 -08:00
James R
ab77bceb88
Adjust underwater strafing
...
- 3/4 steering ability while underwater (not drifting).
- A little less friction while underwater.
2021-12-06 20:33:41 -08:00
Sal
d05e781467
Merge branch 'uncapped' into 'master'
...
Try fixing uncapped netgame camera jittering
See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
Sally Coolatta
dbefc8fe58
Fix yellow persist fade colormap bug
...
I did the equivalent change to OpenGL and it broke Zoned City, despite it being fine in Software ... not sure what's up with that, since the color math is pretty similar. Just gonna leave that alone for now...
2021-12-06 22:47:15 -05:00
Sally Coolatta
b03cfe302d
OGL fade alpha support
2021-12-06 20:58:31 -05:00
Sally Coolatta
8484ba9294
Alpha value for fade colormaps
2021-12-06 20:38:30 -05:00
James R
58446441fe
Don't water-run while in grow
...
Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
a7a572a7ea
Water-run if you are above 100% speed and would cross a tripwire
2021-12-05 23:23:43 -08:00
James R
9bde266f9f
Water running
...
You can run on water in any case where you would have
slope resistance AND your speed is over 100%. You may run
on water regardless if you're speed is above 200%.
2021-12-05 22:41:25 -08:00
James R
f0c9e49a2b
Clip watertop and waterbottom between other sector and FOFs
2021-12-05 22:38:59 -08:00
James R
aebe6dd59c
Don't apply shallow water effects while in offroad
2021-12-05 20:13:20 -08:00
James R
2a74ee07f1
Update underwater physics
...
- Reduce steering effect and remove increased friction.
- Strafe into turns and tilt the inside wheels up.
2021-12-05 20:12:48 -08:00
Sally Coolatta
35eeaaa16f
Merge branch 'master' into bot-maint
2021-12-03 12:40:10 -05:00
Sal
be34cd699b
Merge branch 'clipflip' into 'master'
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Fix drift clips suddenly inverting gravity
See merge request KartKrew/Kart!471
2021-12-03 13:27:26 +00:00
Sal
da744d7f37
Merge branch 'ripply' into 'master'
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Ripply return
Closes #191
See merge request KartKrew/Kart!473
2021-12-03 13:27:12 +00:00
toaster
234403f1f2
Fixed the bad merge that prevented non-transparent surfaces from rippling.
2021-12-02 16:49:13 +00:00
Sally Coolatta
83444ce5d5
Interpolate angle & nametags
2021-12-01 16:50:17 -05:00
Sally Coolatta
a8d5a949ae
Enable the thinker of NOTHINK...
...
OK so we kind of need NOTHINK objects to still think because otherwise they can never update their interpolation values. This should probably replaced with some other kind of system, consider this temporary...
(MF_NOTHINK is still mostly covered by a very early return in MobjThinker, if you're unaware, just means this might have to waste the extra time iterating through them...)
2021-12-01 15:51:57 -05:00
Sally Coolatta
225590b7ba
Draw framerate counter properly in uncapped
2021-12-01 13:52:51 -05:00
Sally Coolatta
3e227654c7
Little unneeded semicolon
2021-12-01 12:46:41 -05:00