Commit graph

5590 commits

Author SHA1 Message Date
fickleheart
c37b570cf9 Fix compile issues 2019-03-26 08:26:41 -05:00
fickleheart
a6fff36298 Unclose a node if it sends PT_CLIENTJOIN..? fuck it, why not 2019-03-26 01:36:12 -05:00
fickleheart
7f0249a1ce Free nodes properly in cleanupnodes
Hopefully the other changes herein have rendered
cleanupnodes obsolete, but I'm not too sure of
that.....
2019-03-26 01:10:00 -05:00
fickleheart
ebd98cfddb Is this useful in any way? 2019-03-26 00:09:23 -05:00
fickleheart
d7ed5ec246 Let's try some sanity checks on the resync code... 2019-03-25 23:58:44 -05:00
fickleheart
5a138981a8 pbbbbt fix compile error 2019-03-25 22:52:42 -05:00
fickleheart
bffe706288 Make sure clients never have local_resynchinprogress on when joining a game... 2019-03-25 22:49:37 -05:00
fickleheart
11a10a839c More attempts that may fix things?
I'm uncommenting a bunch of LJ code that was never
committed uncommented, so I might be breaking something
horribly here....
2019-03-25 22:44:34 -05:00
fickleheart
ee884dccaa Don't force-close connection when getting a join request!
We need to send the ackret, first of all!
2019-03-25 22:23:35 -05:00
fickleheart
307f4a0638 Wacky attempt at not reopening nodes for D/Ced ackreting clients 2019-03-25 22:22:25 -05:00
Monster Iestyn
9da1033467 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
Alam Ed Arias
17768854e0 P_SuperDamage() is too big for inlining 2019-03-25 15:30:25 -04:00
Monster Iestyn
fa3349a117 R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Monster Iestyn
7c36a2a99e Merge branch 'master' into next 2019-03-25 18:08:36 +00:00
fickleheart
91868fc3a4 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
8d9462d4aa Refactor replay saving handler for later use 2019-03-24 21:55:08 -05:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270 Use demo title as filename for multiplayer replays 2019-03-24 20:36:22 -05:00
fickleheart
557ac6f0d3 Move save replay prompt into the upper-right corner 2019-03-24 19:57:11 -05:00
fickleheart
1941ba09b0 Use skin with closest stats if the expected one wasn't found
This allows people to watch replays without the characters loaded,
without making everyone be Sonic.
2019-03-24 19:41:25 -05:00
fickleheart
b922c2289e Add some checks against invalid replays 2019-03-24 19:19:57 -05:00
fickleheart
77aea850ba Clean up demo header read/write code 2019-03-24 19:14:34 -05:00
fickleheart
0c6c401d88 Add title to netreplays and do some format cleanup 2019-03-24 18:48:14 -05:00
fickleheart
d13134bae2 Prepare for a demo format upgrade! 2019-03-24 17:47:24 -05:00
fickleheart
d22601e979 Clear P3 and P4 controls too when clearing all controls 2019-03-24 17:31:04 -05:00
fickleheart
4870ea582e Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays 2019-03-24 17:23:49 -05:00
Alam Arias
212a2ecf5b Merge remote-tracking branch 'upstream/master' 2019-03-23 15:08:45 -04:00
Alam Arias
d6da0b1b7f Merge commit 'upstream/master~1' 2019-03-22 10:18:10 -04:00
Jaime Passos
76fa343ea1 fix postprocessor 2019-03-21 18:33:03 -03:00
Jaime Passos
08efec4cf3 destroy hw_glide.h because no modern GPU supports such API 2019-03-21 18:23:40 -03:00
wolfy852
9518939a9d Fix Visual Studio compiling 2019-03-21 00:32:27 -05:00
James R
6939dca52a Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R
25bd4a0876 Let localhost connections 2019-03-20 20:37:00 -07:00
wolfy852
963cbf4671 Merge branch 'next' into md3-vanilla-kart
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Monster Iestyn
ce37e4c9c8 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
fickleheart
ab0bb33d6e Self-reminder... 2019-03-19 23:45:45 -05:00
fickleheart
4e5aba836e Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays 2019-03-19 23:44:39 -05:00
fickleheart
cfe78569d9 Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays 2019-03-19 23:44:22 -05:00
fickleheart
fa28feb8db Add command to lower netreplay sync frequency
This makes for smaller replay files while keeping
sync checks in place!
2019-03-19 23:39:04 -05:00
fickleheart
62281de40a Fix MAXMOM being above the max value GZT_MOM* could store
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
2019-03-19 23:38:26 -05:00
fickleheart
3a96ee70af Rename recordmultiplayerdemos to netdemo_record
Begins the process of namespacing demo recording commands.
2019-03-19 23:08:32 -05:00
fickleheart
d6167ef35a Keep record attack replays base-game-compatible for now 2019-03-19 23:02:17 -05:00
fickleheart
4be82dc30f Don't resync position until off for two tics in a row
This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
2019-03-19 22:59:27 -05:00
fickleheart
be458c1d05 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
Jaime Passos
dbd7a71fb3 add SHADERS comment support 2019-03-19 18:52:41 -03:00
Jaime Passos
4e63b6e6d4 fix shader loading on startup 2019-03-19 18:41:12 -03:00
Jaime Passos
3a34a13118 PK3 support 2019-03-19 18:25:55 -03:00
Jaime Passos
843498ef4a Improve custom shader support 2019-03-19 17:37:04 -03:00
Jaime Passos
d94a7142b1 change (void*) to (char*) 2019-03-19 14:41:48 -03:00
Jaime Passos
3c6dc984cc wups 2019-03-19 13:32:44 -03:00