fickleheart
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c37b570cf9
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Fix compile issues
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2019-03-26 08:26:41 -05:00 |
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fickleheart
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a6fff36298
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Unclose a node if it sends PT_CLIENTJOIN..? fuck it, why not
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2019-03-26 01:36:12 -05:00 |
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fickleheart
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7f0249a1ce
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Free nodes properly in cleanupnodes
Hopefully the other changes herein have rendered
cleanupnodes obsolete, but I'm not too sure of
that.....
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2019-03-26 01:10:00 -05:00 |
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fickleheart
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ebd98cfddb
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Is this useful in any way?
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2019-03-26 00:09:23 -05:00 |
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fickleheart
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d7ed5ec246
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Let's try some sanity checks on the resync code...
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2019-03-25 23:58:44 -05:00 |
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fickleheart
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5a138981a8
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pbbbbt fix compile error
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2019-03-25 22:52:42 -05:00 |
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fickleheart
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bffe706288
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Make sure clients never have local_resynchinprogress on when joining a game...
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2019-03-25 22:49:37 -05:00 |
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fickleheart
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11a10a839c
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More attempts that may fix things?
I'm uncommenting a bunch of LJ code that was never
committed uncommented, so I might be breaking something
horribly here....
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2019-03-25 22:44:34 -05:00 |
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fickleheart
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ee884dccaa
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Don't force-close connection when getting a join request!
We need to send the ackret, first of all!
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2019-03-25 22:23:35 -05:00 |
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fickleheart
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307f4a0638
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Wacky attempt at not reopening nodes for D/Ced ackreting clients
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2019-03-25 22:22:25 -05:00 |
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Monster Iestyn
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9da1033467
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Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way
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2019-03-25 21:35:04 +00:00 |
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Alam Ed Arias
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17768854e0
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P_SuperDamage() is too big for inlining
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2019-03-25 15:30:25 -04:00 |
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Monster Iestyn
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fa3349a117
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R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them.
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2019-03-25 18:54:47 +00:00 |
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Monster Iestyn
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7c36a2a99e
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Merge branch 'master' into next
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2019-03-25 18:08:36 +00:00 |
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fickleheart
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91868fc3a4
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Allow entering a title for replays on save
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2019-03-24 22:40:52 -05:00 |
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fickleheart
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8d9462d4aa
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Refactor replay saving handler for later use
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2019-03-24 21:55:08 -05:00 |
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fickleheart
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f60e92aa70
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Move public demo vars to a single struct
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2019-03-24 21:32:15 -05:00 |
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fickleheart
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f162dc0270
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Use demo title as filename for multiplayer replays
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2019-03-24 20:36:22 -05:00 |
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fickleheart
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557ac6f0d3
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Move save replay prompt into the upper-right corner
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2019-03-24 19:57:11 -05:00 |
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fickleheart
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1941ba09b0
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Use skin with closest stats if the expected one wasn't found
This allows people to watch replays without the characters loaded,
without making everyone be Sonic.
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2019-03-24 19:41:25 -05:00 |
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fickleheart
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b922c2289e
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Add some checks against invalid replays
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2019-03-24 19:19:57 -05:00 |
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fickleheart
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77aea850ba
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Clean up demo header read/write code
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2019-03-24 19:14:34 -05:00 |
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fickleheart
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0c6c401d88
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Add title to netreplays and do some format cleanup
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2019-03-24 18:48:14 -05:00 |
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fickleheart
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d13134bae2
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Prepare for a demo format upgrade!
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2019-03-24 17:47:24 -05:00 |
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fickleheart
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d22601e979
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Clear P3 and P4 controls too when clearing all controls
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2019-03-24 17:31:04 -05:00 |
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fickleheart
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4870ea582e
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Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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2019-03-24 17:23:49 -05:00 |
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Alam Arias
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212a2ecf5b
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Merge remote-tracking branch 'upstream/master'
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2019-03-23 15:08:45 -04:00 |
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Alam Arias
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d6da0b1b7f
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Merge commit 'upstream/master~1'
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2019-03-22 10:18:10 -04:00 |
|
Jaime Passos
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76fa343ea1
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fix postprocessor
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2019-03-21 18:33:03 -03:00 |
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Jaime Passos
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08efec4cf3
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destroy hw_glide.h because no modern GPU supports such API
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2019-03-21 18:23:40 -03:00 |
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wolfy852
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9518939a9d
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Fix Visual Studio compiling
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2019-03-21 00:32:27 -05:00 |
|
James R
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6939dca52a
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Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
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2019-03-20 20:37:00 -07:00 |
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James R
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25bd4a0876
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Let localhost connections
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2019-03-20 20:37:00 -07:00 |
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wolfy852
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963cbf4671
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Merge branch 'next' into md3-vanilla-kart
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2019-03-20 19:50:20 -05:00 |
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Monster Iestyn
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ce37e4c9c8
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Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.
See merge request STJr/SRB2!468
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2019-03-20 17:33:04 -04:00 |
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fickleheart
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ab0bb33d6e
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Self-reminder...
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2019-03-19 23:45:45 -05:00 |
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fickleheart
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4e5aba836e
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Merge remote-tracking branch 'remotes/james/netreplays-dedicated-sigsegv-fix' into new_netreplays
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2019-03-19 23:44:39 -05:00 |
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fickleheart
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cfe78569d9
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Merge remote-tracking branch 'remotes/james/netreplays-resetview-sigsegv-fix' into new_netreplays
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2019-03-19 23:44:22 -05:00 |
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fickleheart
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fa28feb8db
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Add command to lower netreplay sync frequency
This makes for smaller replay files while keeping
sync checks in place!
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2019-03-19 23:39:04 -05:00 |
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fickleheart
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62281de40a
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Fix MAXMOM being above the max value GZT_MOM* could store
This caused a lot of """desyncs""" when players were moving
between 128-255 FU/T, which was exacerbated by this next commit...
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2019-03-19 23:38:26 -05:00 |
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fickleheart
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3a96ee70af
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Rename recordmultiplayerdemos to netdemo_record
Begins the process of namespacing demo recording commands.
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2019-03-19 23:08:32 -05:00 |
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fickleheart
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d6167ef35a
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Keep record attack replays base-game-compatible for now
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2019-03-19 23:02:17 -05:00 |
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fickleheart
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4be82dc30f
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Don't resync position until off for two tics in a row
This patches over a few trouble spots, like Misty Maze, causing
consistent resyncs and screwing up playback.
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2019-03-19 22:59:27 -05:00 |
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fickleheart
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be458c1d05
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Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
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2019-03-19 22:17:25 -05:00 |
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Jaime Passos
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dbd7a71fb3
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add SHADERS comment support
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2019-03-19 18:52:41 -03:00 |
|
Jaime Passos
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4e63b6e6d4
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fix shader loading on startup
|
2019-03-19 18:41:12 -03:00 |
|
Jaime Passos
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3a34a13118
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PK3 support
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2019-03-19 18:25:55 -03:00 |
|
Jaime Passos
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843498ef4a
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Improve custom shader support
|
2019-03-19 17:37:04 -03:00 |
|
Jaime Passos
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d94a7142b1
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change (void*) to (char*)
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2019-03-19 14:41:48 -03:00 |
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Jaime Passos
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3c6dc984cc
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wups
|
2019-03-19 13:32:44 -03:00 |
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