Commit graph

365 commits

Author SHA1 Message Date
James R
61399981a2 MT_SHADOW + SPR_NONE, teleports to tracer and renders only a shadow 2022-04-29 21:14:10 -07:00
James R
505e2db2c4 Add Hyudoro states 2022-04-29 21:14:10 -07:00
toaster
73dabaeab6 Merge branch 'master' into new-menus
# Conflicts:
#	src/d_clisrv.c
#	src/deh_soc.c
#	src/lua_baselib.c
#	src/m_cheat.c
#	src/m_menu.h
#	src/y_inter.c
2022-03-29 17:14:38 +01:00
SteelT
002e07dceb Merge branch 'mergeladder' into 'master'
Merge Ladder

See merge request KartKrew/Kart!558
2022-03-22 03:34:08 +00:00
SteelT
dbdaebbb04 Merge branch 'droptarget' into 'master'
"Drop Target" item

See merge request KartKrew/Kart!562
2022-03-22 03:33:54 +00:00
toaster
52d2472ed7 "Drop Target" item initial commit.
Most of the way there, but still a bit left to do.
2022-03-21 23:40:30 +00:00
toaster
ed00874f5f wip: staterange actions
# Conflicts:
#	src/doomdef.h
2022-03-18 20:50:03 +00:00
toaster
b9acad707e Restore the v1 record attack critera (maps available by default), whilst also now allowing for specific maps to opt out. 2022-03-12 22:31:52 +00:00
toaster
c1f3237157 Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now 2022-02-24 21:19:03 +00:00
SinnamonLat
8d6efa6fe0 Add MF_NOHITLAGFORME and DMG_WOMBO 2022-02-14 14:29:54 +01:00
Sally Coolatta
fd7c377043 Force shrink can be toggled individually online
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-02-14 14:29:50 +01:00
toaster
ef7655d2e8 Fix a tables error with DMG_STEAL in Lua/SOC resolving to the wrong flag value. 2022-02-03 19:51:58 +00:00
SteelT
dbacdb4e63 Merge branch 'hitlag-flags' into 'master'
Hitlag flags

See merge request KartKrew/Kart!541
2022-01-23 19:02:43 +00:00
SinnamonLat
ba9ef23b31 Add MF_NOHITLAGFORME and DMG_WOMBO 2022-01-22 10:01:24 +01:00
Sally Coolatta
c606e1e96b Force shrink can be toggled individually online
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
Sally Coolatta
d3f8e61591 In-game control shenanigans
- Fix gamekeydown using FRACUNIT instead of JOYAXISRANGE
- Re-add spindash button functionality
- I put custom buttons back ... but they're now called "Lua" buttons A thru C because Custom was a dumb misleading name
2021-12-28 12:49:33 -05:00
Sally Coolatta
16730b02ef Merge branch 'master' into profiles 2021-12-25 06:10:51 -05:00
Sally Coolatta
86991112b1 MORE DEHACKED SHIT 2021-12-23 03:20:56 -05:00
SteelT
cf3e92c293 Merge branch 'no-squish' into 'master'
Add the MF_NOSQUISH flag, disables squash and stretch

See merge request KartKrew/Kart!501
2021-12-21 06:20:59 +00:00
SinnamonLat
7d342aed9b Fix conflict in Sourcefile 2021-12-18 08:20:04 +01:00
James R
7d2633f572 Correct spherebox dehacked states list 2021-12-17 17:32:19 -08:00
SinnamonLat
7c9f3385d4 Merge branch 'master' into new-menus 2021-12-17 12:32:01 +01:00
James R
ade0b48b89 Add missing mobj flags to SOC/Lua 2021-12-16 23:05:44 -08:00
James R
1140410e2c Spawn SPHERE BOXES randomly in Battle
They look like random item boxes (the ones in Race) but
have a blue sphere inside of them. One box is worth 10
blue spheres. More boxes spawn during Overtime.

New sprite: SBOX
2021-12-14 01:05:42 -08:00
SinnamonLat
019d15ccd5 Merge branch 'master' into new-menus 2021-12-10 14:17:58 +01:00
SinnamonLat
2b3da168cb New landmine explosion 2021-12-07 09:54:00 +01:00
James R
a64263c96d Merge remote-tracking branch 'origin/master' into new-menus 2021-12-03 14:56:48 -08:00
toaster
e29f113047 Merge branch 'master' into capsules 2021-11-30 13:50:46 +00:00
Sally Coolatta
cb5ea8b335 Add basic damage hitlag effects
- Invert high contrast greyscale colorization effect for damage hitlag
- Jitter is now also exclusive to damage-related hitlag
- Since jitter is now just tied to a flag, removed the old trick momentum hack
2021-11-27 13:38:45 -05:00
toaster
6ad177cb42 Gainax eyesparkle (surprisingly, not a name for a pony...)
* Hold lookback to create a tiny twinkle in your eye.
* If an opponent is behind you, that sparkle is pretty big and plays a cool animation.
* If an opponent is behind you and you have an item, initiate the Chengi Gleam.
* These sparkles are only visible for every player except you. (Currently even with hyuu ghostliness)
2021-11-21 21:39:43 +00:00
toaster
b4af07ffed Merge branch 'master' into new-menus
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/v_video.c
#	src/y_inter.c
2021-10-18 01:18:37 +01:00
lachablock
e2c0f6638f Fix item capsules in reverse gravity 2021-08-02 13:57:27 +10:00
lachablock
459c5615af - Added respawn functionality to item capsules
- Restructured some item capsule code to reduce thinker density and allow the item capsule parts to think after the capsule
- Super Ring capsules are now semibright
2021-06-14 19:04:55 +10:00
lachablock
b78db12b0d Add item capsules 2021-06-14 12:20:39 +10:00
Sally Coolatta
48c8843feb Merge branch 'master' into stair-janking 2021-04-21 21:44:23 -04:00
lachablock
5e327e09c6 Merge master (resolve structgunch conflicts) 2021-04-20 16:09:59 +10:00
lachablock
6e9c3cd864 Lightning sparks when releasing purple/rainbow drifts 2021-04-20 15:57:45 +10:00
lachablock
ed91279391 Add electricity sparks & change purple spark colors 2021-04-17 17:21:18 +10:00
James R
3f09cd4f2b Stair janking VFX
Little sparks spawn on one side of your jart while
stepping, plays for 4 frames on each side.
Loops if 10 tics of the janking animation remain.
2021-04-11 18:57:31 -07:00
SteelT
fc8bd429f3 Merge branch 'master' into invinc-changes
Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
Sryder
216d282484 Fix team spinfire states missing in dehacked. 2021-04-04 15:43:15 +01:00
toaster
ebe38ff518 * Add a blend field to FOFs.
* Set via a fourth digit in the upper midtexture for transparent FOFs
        * For example - #2551 is additive solid, #1282 is subtractive half...
    * The original method of setting the upper midtexture to #900 or 901 still works, since I'm not out to break existing maps.
* Software: Remove the horrible `else if` ladder for FOF translucency. Algorithms, baby!
* OpenGL: Move to using `HWR_GetBlendModeFlag` in more places, for more long-term extensible support for multiple blendmodes.
2021-04-01 23:45:21 +01:00
toaster
40cbc30bff Mammoth commit, sorry.
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.

Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.

If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
Sryder
8344ac3489 Actually just get rid of seenplayer and NAMECHECK altogether. 2021-03-03 18:03:41 +00:00
Sryder
48d46c19e0 MT_NAMECHECK was missing from Lua MOBJTYPE_LIST array. 2021-03-03 17:51:10 +00:00
Sally Coolatta
420a6ccccb Fix Dehacked loading 2021-02-28 22:39:47 -05:00
Sally Coolatta
20e2c78331 Delete seenames code
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f Merge SRB2 next
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
X.organic
5e832ece89 Move Dehacked table sanity check to deh_tables.c 2021-02-16 19:46:31 +01:00
James R
f3fa2c4f32 Merge branch 'shieldless' into 'next'
Add new skin flag SF_NOSHIELDABILITY

See merge request STJr/SRB2!1331
2020-12-15 21:00:53 -05:00