Commit graph

1265 commits

Author SHA1 Message Date
Latapostrophe
74a39837bb Merge conflicts 2021-01-06 18:33:42 +01:00
James R
8b1c1a7ac2 Merge branch 'drain-antiri' into 'next'
Make Ring Drain sectors play the depletion sound instead of the ring sound

See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
b98d27a1ba Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit

See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
498ff708bb Replace all instances of P_AproxDistance with FixedHypot 2020-12-12 14:53:54 -08:00
Zippy_Zolton
7c1063ed86 Make Ring Drain sectors play the depletion sound instead of the ring sound 2020-12-11 12:34:30 -06:00
James R
9796b60cb0 Merge branch 'my-junk' into 'next'
Initialize dummy linedef tag lists

See merge request STJr/SRB2!1279
2020-12-10 15:29:10 -05:00
Zippy_Zolton
783c5490c2 CTF text 1 2020-12-08 15:56:45 -06:00
Zippy_Zolton
b8007b37f4 zwip suggestion 2020-12-08 12:05:06 -06:00
Zippy_Zolton
a198009fda Final lap text for circuit 2020-12-07 16:46:05 -06:00
Tatsuru
e9a7d98522 Initialize in p_spec.c too + magic number replacement 2020-12-03 17:50:10 -03:00
James R
71553a8ad0 Merge branch 'battle-rethink' into 'master'
Battle rethink

See merge request KartKrew/Kart!335
2020-11-29 19:13:38 -05:00
toaster
f72108c4fa A whole bunch of cleanup to get most record attack/replay stuff reasonably functional.
* Fix the screen being stuck black at the very start of start record attack.
* Bump up the demoversion to 7, because I want all previous v2 demos to be guaranteed kaput (it was previously 4, but 7 is a nice number).
* Fix a ton MORE shitcausing misalignments in the replay system, this time specifically focused on getting ghosts functional.
* Plug a few holes in the "best lap" record implementation that allowed for stupidly easy records due to the way v2's finish lines work.
* Make a few follower-related things sane, to prevent spurious console prints that were getting in the way of my test prints.
2020-11-27 20:30:28 +00:00
SMS Alfredo
f4c640394f Allow the Forcespin sector type to be used with intangible fofs
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
2020-11-18 12:27:09 -06:00
SMS Alfredo
302ff8e43b Allow forcespin sectors to work on no spin characters 2020-11-18 11:49:17 -06:00
Sally Coolatta
14b379fd27 Cherry-pick 4eb69a664 2020-11-16 19:52:26 -05:00
Nev3r
003f46c18e Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00
Sally Coolatta
56a20d05df Merge branch 'master' into battle-rethink 2020-11-11 00:11:18 -05:00
Nev3r
38e17d556e Forgot to change %d to %s for sizeu1(). 2020-11-10 13:11:42 +01:00
Nev3r
f28a4077ba Remove unused tag parameter. 2020-11-10 13:10:01 +01:00
Nev3r
7f14edf62e Use sizeu1() 2020-11-10 12:34:08 +01:00
Nev3r
c22dbe1d2e rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro. 2020-11-10 12:22:55 +01:00
Sally Coolatta
0e28470228 Merge master 2020-11-08 02:34:24 -05:00
Sally Coolatta
470e399abe Merge master, add support for hitlag jitter in OpenGL 2020-11-08 01:56:27 -05:00
Sally Coolatta
91ed67bece Start on Chaos Emeralds
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
James R
1db88decce Put a run time warning that 415 doesn't work 2020-11-01 19:43:26 -08:00
James R
8f68a21f2f Fix many instances of G_BuildMapName
Some things are gonna be busted. Fix it later, BYE.
2020-10-31 20:17:12 -07:00
Nev3r
df6a903592 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Sryder
11386e12ba Keep NUMTRANSMAPS what it was, instead add NUMEFFECTMAPS to end of enum
Should have easier merging and be less likely to break current effects.
2020-10-26 11:18:53 +00:00
Sryder
a585d3c9d1 Revert "Fix various things that used NUMTRANSMAPS for the number of translucent trans maps"
This reverts commit dc453fbbda.
2020-10-26 11:07:17 +00:00
Sryder
dc453fbbda Fix various things that used NUMTRANSMAPS for the number of translucent trans maps 2020-10-25 23:19:20 +00:00
Sally Coolatta
9b6aa946ea Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
Sally Coolatta
884eb3d515 Error icon for when a map is missing its signpost 2020-09-30 06:00:13 -04:00
Sally Coolatta
2f6962c103 Correct player angle when respawning from crushing 2020-09-26 03:12:22 -04:00
Sally Coolatta
efaf2c8c7d Remove print 2020-09-26 02:00:18 -04:00
James R
3cad7398f0 Fix slope spawning; let polyobjects spawn again
Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects.

Do not remove special from lines with ML_NETONLY or ML_NONET until after
slopes are spawned.
2020-09-25 13:35:56 -07:00
Sally Coolatta
285ec3e08c Player death uses damage types
- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
b5fcd74ef9 Merge master
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
Lachlan Wright
500e0dfba1 Merge branch 'fix-236' into 'next'
Only allow explicitly living players to trigger sector specials

Closes #236

See merge request STJr/SRB2!1152
2020-09-25 09:31:06 -04:00
Lachlan Wright
ed58fab45f Merge branch 'dye-fix' into 'next'
Fix players not properly decolorizing via linedef action

See merge request STJr/SRB2!1127
2020-09-25 08:54:16 -04:00
Sally Coolatta
861cb8e144 Fix springs giving you way too many
(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00
James R
0d573b514e Stupid polyobjects require things to be spawned >:( 2020-09-24 15:10:07 -07:00
James R
388d56a5f8 Search FOF target sectors for slope anchors
Requires spawning fake floors before slopes, and therefore before things,
basically before everything. Hopefully nothing breaks!
2020-09-24 01:56:38 -07:00
toaster
eb48f71f89 Fix deathpits not vwooping you around 2020-09-22 14:43:25 +01:00
Sally Coolatta
99a1bacb81 Turning code overhaul
Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
James R
ef108cbb36 Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
lachwright
511518f0e4 Only allow explicitly living players to trigger sector specials 2020-09-20 11:49:53 +09:30
SteelT
d8bcc13fec Merge branch 'master' into trick-panels
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/k_kart.c
#	src/p_user.c
2020-09-18 00:54:45 -04:00
SteelT
6a168ac5e9 Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Tatsuru
57b1becfe0 Decolorize players as intended 2020-08-24 23:53:21 -03:00
FlykeSpice
2d9ec1687c Remove POLYOBJECTS POLYOBJECTS_PLANES #ifdefs(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00