Commit graph

1326 commits

Author SHA1 Message Date
Sally Coolatta
5a6263c36b Make it past p_mobj 2020-08-14 20:48:06 -04:00
Sally Coolatta
2f2e813e52 m_anigif, m_cheat, m_cond, m_fixed
Up to m_menu, and it's screaming, so I'm going to take a break :V
2020-08-14 01:31:37 -04:00
Sally Coolatta
1500d682d2 hu_stuff & y_inter 2020-08-14 01:06:55 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
135e9b9797 f_finale now compiles 2020-08-11 23:13:25 -04:00
Sryder
7f9850644b A few opengl file build fixes
Also ogl_win.c had a merge conflict remaining apparently.
2020-08-12 00:12:42 +01:00
Sally Coolatta
b9436ee015 More fixing up
Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
fef19410fd Merge hw_main.h 2020-08-10 17:25:44 -04:00
Sally Coolatta
6906b56b4a Duplicate defs 2020-08-10 17:23:20 -04:00
Sally Coolatta
a30d20590c Merge hw_main.c 2020-08-10 16:23:48 -04:00
Sally Coolatta
dd89f333e2 Merge branch 'the-scary-22-merge' of https://git.magicalgirl.moe/KartKrew/Kart into the-scary-22-merge 2020-08-10 15:56:45 -04:00
Sally Coolatta
d2ecf0dd92 Use vanilla hw_bsp.c 2020-08-10 15:47:19 -04:00
SteelT
a93282d893 Forgot hw_light.h 2020-08-10 15:34:59 -04:00
SteelT
7d51db242d Merge hardware/hw_light.c 2020-08-10 15:33:36 -04:00
Sryder
67486dc0b6 Fix Simple opengl merge conflicts
hw_cache.c, hw_data.h, hw_defs.h, hw_dll.h, hw_draw.c, hw_drv.h, hw_glob.h, hw_md2.c, hw_md2.h, r_opengl.c
2020-08-10 17:39:34 +01:00
Sally Coolatta
e296e1309a YAY, round 2 2020-08-09 21:02:56 -04:00
Sally Coolatta
737f5c35c4 Merge r_opengl.c/h 2020-08-09 20:45:29 -04:00
James R
66d36d4fdf Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders

See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Sally Coolatta
aeeedac1ea Merge hw_md2.c 2020-08-09 19:35:13 -04:00
James R
36210abee8 Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled

See merge request STJr/SRB2!1073
2020-08-05 19:50:31 -04:00
James R
8ff4410102 Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL

See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
6222c39d42 Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL

See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
Sal
02e98c4d31 Merge branch 'hud-slidein' into 'master'
HUD slide in, and better splitscreen HUD support

See merge request KartKrew/Kart!306
2020-07-31 11:23:01 -04:00
Sally Coolatta
1008dcce36 Vertical flip for shadows 2020-07-29 23:55:36 -04:00
Sally Coolatta
72bfbefad3 SHORT fixes from vanilla for shadows 2020-07-29 21:28:09 -04:00
Nev3r
69cdd00be6 Fix gl_linedef renaming which went off radars on the udmf branch 2020-07-28 20:39:11 +02:00
Nev3r
3d90a6aebe Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Hannu Hanhi
c5ac318cd7 Fix sector flat alignment issues in OpenGL 2020-07-26 21:25:11 +03:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Hannu Hanhi
470d19727b Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues 2020-07-25 21:50:24 +03:00
James R
50479ffb74 Compiler error :V 2020-07-24 02:58:05 -07:00
James R
45c8f3a6cb Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion

See merge request STJr/SRB2!1086
2020-07-24 04:49:25 -04:00
James R
dd0c85b1ca Merge branch 'ogl-shader-light-clamp' into 'next'
Clamp light level for shaders. Fixes #194.

Closes #194

See merge request STJr/SRB2!1085
2020-07-24 04:47:57 -04:00
Hannu Hanhi
b7f26c7f94 Fix OpenGL polyobject texture distortion 2020-07-23 20:51:05 +03:00
Hannu Hanhi
5e60111b9b Clamp light level for shaders. Fixes #194. 2020-07-23 19:05:17 +03:00
Hannu Hanhi
6fd250117a Don't discard zero alpha fog block fragments. Fixes #198. 2020-07-23 18:24:41 +03:00
Sally Coolatta
ef2579f2b3 Merge branch 'master' into draw-flags 2020-07-20 13:38:48 -04:00
Hannu Hanhi
1c4d605b51 Fix shader comment 2020-07-19 16:07:53 +03:00
Hannu Hanhi
e575676887 Don't override custom shaders with model lighting shader 2020-07-18 15:48:37 +03:00
Hannu Hanhi
5b8c41fffd Add capability to use model lighting with shaders enabled 2020-07-18 15:08:59 +03:00
Jaime Passos
16c4ba672a Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
James R
16ce826caf A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
James R
e09a430804 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
Hannu Hanhi
107391f81c Fix translucency comparison from previous commit 2020-07-12 22:23:15 +03:00
Hannu Hanhi
3b46ffb422 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
Nev3r
d57d2959e0 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-12 14:59:38 +02:00
James R
1a10b098bb Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes

See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R
6938812640 Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL

See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
Nev3r
33176f3787 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-11 08:47:32 +02:00