SinnamonLat
5a78994be0
Fix a dumb mistake, add DMG_WOMBO to orbinauts, jawz and banana hits
2022-02-14 14:29:54 +01:00
SinnamonLat
8d6efa6fe0
Add MF_NOHITLAGFORME and DMG_WOMBO
2022-02-14 14:29:54 +01:00
James R
6e08e67986
Copy tripwire texture to opposite side and automatically mirror texture alignment
2022-02-14 14:29:54 +01:00
James R
3759f88cb3
Check both front and backside for tripwire
2022-02-14 14:29:54 +01:00
James R
9528243f89
Few more instances of fullbright colormap nullification
2022-02-14 14:29:54 +01:00
toaster
8f6cebf7ef
Semibright has colormapping again
2022-02-14 14:29:54 +01:00
James R
4e02bcbc9b
Only ignore colormap for fullbright
2022-02-14 14:29:54 +01:00
James R
23466c2a2c
Ignore colormap when overriding thing brightness
2022-02-14 14:29:54 +01:00
James R
fae99a2c67
Fix opengl semibright
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Adds back 3d models semibright.
2022-02-14 14:29:53 +01:00
Sally Coolatta
fd7c377043
Force shrink can be toggled individually online
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In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-02-14 14:29:50 +01:00
Sally Coolatta
2683b6d018
Keep your large items
2022-02-14 14:27:34 +01:00
Sally Coolatta
49930adda2
Update how scaled speed is calculated
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This makes it so that the scaled speed shows up on the percentage speedometer.
2022-02-14 14:27:34 +01:00
Sally Coolatta
38c77205b2
More extremely scaled grow & shrink players!
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- Grow is x2 instead of x1.5.
- Shrink is x0.5 instead of x0.75.
- Physics were left ALONE!! This is purely a HITBOX / VISUAL change!! Grow isn't any faster, and Shrink isn't any slower!! The only potential worry is low ceilings in maps!!
2022-02-14 14:27:34 +01:00
James R
47dc3b9d3d
Hash name lookup for textures and lumps
2022-02-14 14:27:34 +01:00
toaster
9b2d812739
The "free" changes from framezero - the crash fixes that have no complexity and therefore no negative consequence to introduce
2022-02-14 14:27:34 +01:00
SteelT
cc0786d780
Linedef type 460: Don't award rings while SPB-locked
2022-02-14 14:27:34 +01:00
AJ Martinez
d71fdc9d0a
avoid wasteful player_t copy
2022-02-14 14:27:33 +01:00
AJ Martinez
3e6d1d4c60
clarify potential footgunnery in K_UpdateDirector
2022-02-14 14:27:33 +01:00
AJ Martinez
410a37b47b
fix low-confidence switch behavior
2022-02-14 14:27:33 +01:00
AJ Martinez
973d35aced
fix double speed attack transfers
2022-02-14 14:27:33 +01:00
AJ Martinez
f45385e844
how is static formed
2022-02-14 14:27:33 +01:00
AJ Martinez
95598dad55
appease linker wrt internal functions
2022-02-14 14:27:33 +01:00
AJ Martinez
8c28b094a1
general post-review unfuck
2022-02-14 14:27:31 +01:00
AJ Martinez
88c8217f81
tabs, thank you vscode for not reading the room
2022-02-14 14:27:12 +01:00
James R
bcabe6d43d
Include k_director.h
2022-02-14 14:27:12 +01:00
AJ Martinez
3fcea2a37e
my workflow is beyond your understanding
2022-02-14 14:27:12 +01:00
AJ Martinez
1d4a99b6a8
very small tiny fixes
2022-02-14 14:27:12 +01:00
AJ Martinez
aa95f4b8dd
Write the rest of the owl
2022-02-14 14:27:12 +01:00
AJ Martinez
99e8ab9b58
Director cam barebones functionality
2022-02-14 14:27:09 +01:00
James R
10a9663ccb
Interpolate viewrollangle before R_CheckViewMorph
2022-02-14 14:26:43 +01:00
James R
196dc77e6f
Track skybox within player struct
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TODO: Lua
Splitscreen and change viewpoint uses the proper skyboxes!
2022-02-14 14:26:43 +01:00
James R
b4e056d06f
Fix M_MkdirEach and M_PathParts
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OKAY I didn't test this on Windows before, it was BROKEN
AND SHITTY CODE.
2022-02-14 14:26:43 +01:00
James R
43bd6cd664
Replays: use git commit in DEVELOP, version string in release
2022-02-14 14:26:43 +01:00
James R
912f9eaa15
Create folder with branch name when saving replays
2022-02-14 14:26:43 +01:00
James R
a90953c22d
Uncap frame interpolation on the viewpoint
2022-02-14 14:26:43 +01:00
SteelT
27aa5d43e5
Don't compile with dynamic base
2022-02-14 14:26:43 +01:00
toaster
ed43ee5102
Terrain pointers were not getting properly relinked on netsave load, now they are. Thanks Sal for taking a moment out of your day to rubber duck with me
2022-02-14 14:26:43 +01:00
toaster
31255a8cf9
Rewrote the fix to:
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- be comprehensive (still allow rain to be heard against the topleft corner, not just the bottomright corner)
- not use volatile (now uses INT64)
- not perform this pointinsubsector search if the map has no rain/thunder (yes I tested EHZ with this check dummied out so this bug won't crop up again later)
2022-02-14 14:26:43 +01:00
James R
9c725a0e42
Fix overflow in precipitation sector search
2022-02-14 14:26:43 +01:00
toaster
12dc69badb
After I experienced a few consistent crashes for invalid subsector references in P_BounceMove/P_SlideMove, add a few extra checks for whether the mobj is removed.
2022-02-14 14:26:42 +01:00
toaster
9739df3318
blessings be to hannu
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Hannu's dropshadow hack, copied across and edited for Kart's column drawer setting functions.
2022-02-14 14:26:42 +01:00
SteelT
0ac6639b95
Fix sounds playing multiple times during intro if interpolation is on
2022-02-14 14:26:42 +01:00
Sally Coolatta
627c59e07f
Bot lookback
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- Bots use lookback when they have a attack item that hits back & they see you.
- Bot item throwing was made slower for easier difficulties. (Lv. 9 should still be pretty fast.)
- Bot cone detection was made much much farther & wider
Lookback sparkle is a signal for "they are contemplating throwing backwards"
2022-02-14 14:26:42 +01:00
Sally Coolatta
19203e6a4a
Bot predict nudging scale is based on the prediction's radius
2022-02-14 14:26:42 +01:00
Sally Coolatta
945ef8bf0a
Reduce turning for bots when they stair jank
2022-02-14 14:26:42 +01:00
James R
c83d65f6ab
Closer OpenGL underwater/heatwave effect to Software
2022-02-14 14:26:42 +01:00
James R
178979d95c
Do not speed up underwater/heatwave effect in OpenGL
2022-02-14 14:26:42 +01:00
James R
e909cb0a73
Don't interpolate frames if avg <35
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Proper solution for 85ce207e9
2022-02-14 14:26:42 +01:00
James R
fd9590cc3d
Do not interpolate if time between game tics <1/35
2022-02-14 14:26:42 +01:00
James R
c812d6fdd7
Interpolate from time of previous tic
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Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.
Consider this the proper fix to 6ecac4159a too.
2022-02-14 14:26:42 +01:00