Commit graph

18534 commits

Author SHA1 Message Date
SinnamonLat
5a78994be0 Fix a dumb mistake, add DMG_WOMBO to orbinauts, jawz and banana hits 2022-02-14 14:29:54 +01:00
SinnamonLat
8d6efa6fe0 Add MF_NOHITLAGFORME and DMG_WOMBO 2022-02-14 14:29:54 +01:00
James R
6e08e67986 Copy tripwire texture to opposite side and automatically mirror texture alignment 2022-02-14 14:29:54 +01:00
James R
3759f88cb3 Check both front and backside for tripwire 2022-02-14 14:29:54 +01:00
James R
9528243f89 Few more instances of fullbright colormap nullification 2022-02-14 14:29:54 +01:00
toaster
8f6cebf7ef Semibright has colormapping again 2022-02-14 14:29:54 +01:00
James R
4e02bcbc9b Only ignore colormap for fullbright 2022-02-14 14:29:54 +01:00
James R
23466c2a2c Ignore colormap when overriding thing brightness 2022-02-14 14:29:54 +01:00
James R
fae99a2c67 Fix opengl semibright
Adds back 3d models semibright.
2022-02-14 14:29:53 +01:00
Sally Coolatta
fd7c377043 Force shrink can be toggled individually online
In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-02-14 14:29:50 +01:00
Sally Coolatta
2683b6d018 Keep your large items 2022-02-14 14:27:34 +01:00
Sally Coolatta
49930adda2 Update how scaled speed is calculated
This makes it so that the scaled speed shows up on the percentage speedometer.
2022-02-14 14:27:34 +01:00
Sally Coolatta
38c77205b2 More extremely scaled grow & shrink players!
- Grow is x2 instead of x1.5.
- Shrink is x0.5 instead of x0.75.
- Physics were left ALONE!! This is purely a HITBOX / VISUAL change!! Grow isn't any faster, and Shrink isn't any slower!! The only potential worry is low ceilings in maps!!
2022-02-14 14:27:34 +01:00
James R
47dc3b9d3d Hash name lookup for textures and lumps 2022-02-14 14:27:34 +01:00
toaster
9b2d812739 The "free" changes from framezero - the crash fixes that have no complexity and therefore no negative consequence to introduce 2022-02-14 14:27:34 +01:00
SteelT
cc0786d780 Linedef type 460: Don't award rings while SPB-locked 2022-02-14 14:27:34 +01:00
AJ Martinez
d71fdc9d0a avoid wasteful player_t copy 2022-02-14 14:27:33 +01:00
AJ Martinez
3e6d1d4c60 clarify potential footgunnery in K_UpdateDirector 2022-02-14 14:27:33 +01:00
AJ Martinez
410a37b47b fix low-confidence switch behavior 2022-02-14 14:27:33 +01:00
AJ Martinez
973d35aced fix double speed attack transfers 2022-02-14 14:27:33 +01:00
AJ Martinez
f45385e844 how is static formed 2022-02-14 14:27:33 +01:00
AJ Martinez
95598dad55 appease linker wrt internal functions 2022-02-14 14:27:33 +01:00
AJ Martinez
8c28b094a1 general post-review unfuck 2022-02-14 14:27:31 +01:00
AJ Martinez
88c8217f81 tabs, thank you vscode for not reading the room 2022-02-14 14:27:12 +01:00
James R
bcabe6d43d Include k_director.h 2022-02-14 14:27:12 +01:00
AJ Martinez
3fcea2a37e my workflow is beyond your understanding 2022-02-14 14:27:12 +01:00
AJ Martinez
1d4a99b6a8 very small tiny fixes 2022-02-14 14:27:12 +01:00
AJ Martinez
aa95f4b8dd Write the rest of the owl 2022-02-14 14:27:12 +01:00
AJ Martinez
99e8ab9b58 Director cam barebones functionality 2022-02-14 14:27:09 +01:00
James R
10a9663ccb Interpolate viewrollangle before R_CheckViewMorph 2022-02-14 14:26:43 +01:00
James R
196dc77e6f Track skybox within player struct
TODO: Lua

Splitscreen and change viewpoint uses the proper skyboxes!
2022-02-14 14:26:43 +01:00
James R
b4e056d06f Fix M_MkdirEach and M_PathParts
OKAY I didn't test this on Windows before, it was BROKEN
AND SHITTY CODE.
2022-02-14 14:26:43 +01:00
James R
43bd6cd664 Replays: use git commit in DEVELOP, version string in release 2022-02-14 14:26:43 +01:00
James R
912f9eaa15 Create folder with branch name when saving replays 2022-02-14 14:26:43 +01:00
James R
a90953c22d Uncap frame interpolation on the viewpoint 2022-02-14 14:26:43 +01:00
SteelT
27aa5d43e5 Don't compile with dynamic base 2022-02-14 14:26:43 +01:00
toaster
ed43ee5102 Terrain pointers were not getting properly relinked on netsave load, now they are. Thanks Sal for taking a moment out of your day to rubber duck with me 2022-02-14 14:26:43 +01:00
toaster
31255a8cf9 Rewrote the fix to:
- be comprehensive (still allow rain to be heard against the topleft corner, not just the bottomright corner)
- not use volatile (now uses INT64)
- not perform this pointinsubsector search if the map has no rain/thunder (yes I tested EHZ with this check dummied out so this bug won't crop up again later)
2022-02-14 14:26:43 +01:00
James R
9c725a0e42 Fix overflow in precipitation sector search 2022-02-14 14:26:43 +01:00
toaster
12dc69badb After I experienced a few consistent crashes for invalid subsector references in P_BounceMove/P_SlideMove, add a few extra checks for whether the mobj is removed. 2022-02-14 14:26:42 +01:00
toaster
9739df3318 blessings be to hannu
Hannu's dropshadow hack, copied across and edited for Kart's column drawer setting functions.
2022-02-14 14:26:42 +01:00
SteelT
0ac6639b95 Fix sounds playing multiple times during intro if interpolation is on 2022-02-14 14:26:42 +01:00
Sally Coolatta
627c59e07f Bot lookback
- Bots use lookback when they have a attack item that hits back & they see you.
- Bot item throwing was made slower for easier difficulties. (Lv. 9 should still be pretty fast.)
- Bot cone detection was made much much farther & wider

Lookback sparkle is a signal for "they are contemplating throwing backwards"
2022-02-14 14:26:42 +01:00
Sally Coolatta
19203e6a4a Bot predict nudging scale is based on the prediction's radius 2022-02-14 14:26:42 +01:00
Sally Coolatta
945ef8bf0a Reduce turning for bots when they stair jank 2022-02-14 14:26:42 +01:00
James R
c83d65f6ab Closer OpenGL underwater/heatwave effect to Software 2022-02-14 14:26:42 +01:00
James R
178979d95c Do not speed up underwater/heatwave effect in OpenGL 2022-02-14 14:26:42 +01:00
James R
e909cb0a73 Don't interpolate frames if avg <35
Proper solution for 85ce207e9
2022-02-14 14:26:42 +01:00
James R
fd9590cc3d Do not interpolate if time between game tics <1/35 2022-02-14 14:26:42 +01:00
James R
c812d6fdd7 Interpolate from time of previous tic
Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.

Consider this the proper fix to 6ecac4159a too.
2022-02-14 14:26:42 +01:00