toaster
c1f3237157
Boss API + assorted relevant bugfixes, will go over the featureset of this branch with a fine toothed comb when it's time to write the merge request description so this is all you're getting right now
2022-02-24 21:19:03 +00:00
James R
0f4feb0161
Fix in game downloader confirmation
2022-01-28 04:43:18 -08:00
James R
969d449973
Interpolate from time of previous tic
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Previously interpolated from last 35th of a second, which
may be offset from game time due to connection lag.
Consider this the proper fix to 6ecac4159a too.
2022-01-12 03:38:17 -08:00
toaster
b716e142a8
Some fixes for bad player info on joining servers.
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* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151 )
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2021-11-30 21:24:00 +00:00
James R
182527db8b
Merge branch 'gentlemens-2' into 'master'
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Instead of gentlemens dropping packets, it simply delays what it sends
See merge request KartKrew/Kart!467
2021-11-30 04:51:01 +00:00
Sal
a326e180ca
Merge branch 'replayfixes' into 'master'
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Replay fixes mark whatever
See merge request KartKrew/Kart!463
2021-11-30 02:28:57 +00:00
James R
aaeaef5223
Do not set hu_stopped on interpolated frame
2021-11-29 14:40:30 -08:00
toaster
4b42f99ca7
Fix player removal not being recorded in netreplays. (Will not work with existing replays that lack this data)
2021-11-29 19:41:11 +00:00
Eidolon
1550210188
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2021-11-29 06:43:46 -05:00
Sally Coolatta
0e25de897d
Instead of gentlemens dropping packets, it simply delays what it sends
2021-11-29 05:27:44 -05:00
Sally Coolatta
e5d899412c
FIX PARTIES
2021-04-23 03:53:35 -04:00
toaster
00972a83d2
remove the prefix since everything seems to function
2021-04-17 11:30:08 +01:00
toaster
b3d006b093
structs gunched
2021-04-17 00:27:13 +01:00
Sal
b833907020
Merge branch 'fix-avgpwrlvl' into 'master'
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Fix avgpwrlvl
Closes #156
See merge request KartKrew/Kart!414
2021-04-09 19:38:33 -04:00
James R
2f3e7723cb
rejointimeout default -> Off
2021-04-07 00:11:39 -07:00
Sally Coolatta
0e7460811e
Fix avgpwrlvl
2021-04-06 23:56:22 -04:00
Sally Coolatta
fed0e0f9e5
Issue #133 thing
2021-04-01 21:09:30 -04:00
Sally Coolatta
1619efec82
Make it past kart & mixer files
2021-03-01 01:13:03 -05:00
Sally Coolatta
20e2c78331
Delete seenames code
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We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
23ed607d11
Handle angleturn conflict
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Since Sryder mentioned it, the main difference is:
- player->angleturn is the absolute angle, like vanilla, but it's now an angle_t, so it doesn't need shifted.
- cmd->turning modifies player->angleturn relatively, instead of absolute angles being stored in the cmd (makes the system less cheatable for kart)
- Because the absolute angle is no longer stored in the cmd, all of the pre/post angleturn values that vanilla has basically just need to be flat-out removed.
2021-02-28 21:02:14 -05:00
Sryder
a25d721a6a
Fix some d_clisrv compile errors. Left some in regarding angleturn because I know we have it different but I can't remember exactly how.
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Made issue #133 regarding some changes we should mirror.
2021-02-27 15:19:51 +00:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
X.organic
3fa1cc3185
Fix indentation in MOBJCONSISTANCY conditional
2021-02-16 23:27:44 +01:00
X.organic
5c9d9636b3
Fix MOBJCONSISTANCY and make it optional in DEBUGMODE
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MOBJCONSISTANCY checks confined to gamestate GS_LEVEL. DEBUGMODE
no longer implicitly enables them, making it netgame-compatible.
2021-02-16 21:36:28 +01:00
LJ Sonic
e9dc383e72
Enable rejointimeout by default
2021-02-15 16:24:30 +01:00
Sally Coolatta
93c5942ceb
Air failsafe boost
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While in the air: release accelerate while at nearly-still speeds, and you'll preform a minisucle air drift boost. This mechanic is meant to fix the long-standing issue where you can get stuck in 0 speed in the air and not be able to do anything.
2021-02-07 14:07:27 -05:00
Sally Coolatta
4535a642d6
Merge branch 'master' into spindash-rebalance
2021-02-07 02:35:55 -05:00
Sally Coolatta
ee68862d1f
Drift protection
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Before, doing a spindash input while turning, but not being at a low enough speed, would make you start drifting.
Now, it checks if you're trying to E-Brake first before interpreting it as a drift input.
If you were already drifting, then attempting accel+brake will still be brake-drift, so that technique is unaffected.
2021-02-06 00:08:28 -05:00
Sally Coolatta
b7e578b82b
Keep look backwards direction in a variable, so it can smoothly rotate
2021-02-04 00:26:59 -05:00
SteelT
151acf4f68
Replace BACKUPTICS with TICQUEUE
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Seems to help with the very frequent timeouts. Still weird issues with node/netcmd being resent or something...
2021-01-10 15:12:44 -05:00
Latapostrophe
3cd4c87df5
Weaker tumble, some effects + tumble on spring panel fail
2021-01-09 21:58:35 +01:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
Latapostrophe
fe4d9ce889
New trick panel shit (but only the gameplay part)
2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb
Merge conflicts
2021-01-06 18:33:42 +01:00
James R
956fd338f0
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
477ae9d1af
Merge branch 'gamequit-argument' into 'next'
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Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
a6d045cc18
Merge branch 'reload-bans' into 'next'
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Fix reloadbans clearing ban.txt and clearbans not actually saving the changes
See merge request STJr/SRB2!1215
2020-12-10 14:28:13 -05:00
James R
2e649de64f
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
James R
c302d5b5d4
That moment when you see HAVE_BLUA crawl back from the grave
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This would mean MapChange hasn't been firing for demos ...since 2.2.5.
2020-12-10 00:36:14 -08:00
GoldenTails
d8ab3a75ed
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
GoldenTails
ded87cb54c
Send a quitting argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
Sally Coolatta
350a8bd5c4
We can bring this back now
2020-11-18 17:24:03 -05:00
Sally Coolatta
14b379fd27
Cherry-pick 4eb69a664
2020-11-16 19:52:26 -05:00
Sally Coolatta
4d881f3279
Merge branch 'master' into battle-rethink
2020-11-16 03:09:13 -05:00
Sally Coolatta
827a1b5fca
Refactor stealing & destroying bumpers
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- Prevents being able to farm extra bumpers off of karma players
- Paves the way for bumper destroy animation later
2020-11-15 06:25:38 -05:00
James R
ed96a8b432
Don't request hole punch to self, and don't register local server for hole punching
2020-11-12 17:31:16 -08:00
James R
c8d4ef64f9
Hole punching
2020-11-12 17:08:34 -08:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sally Coolatta
37567de6c0
Merge branch 'master' into mis-gentlemens-packets
2020-11-10 20:34:13 -05:00
Sally Coolatta
fc934b38e1
Merge public next
2020-11-10 15:32:48 -05:00