Sally Coolatta
f8e52ae6a0
Increase radius of floating items
2020-10-27 00:22:33 -04:00
Sally Coolatta
62139f144a
Paper item spawners
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Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
Sryder
488ad70da3
Merge branch 'the-scary-22-merge' of git@git.do.srb2.org:KartKrew/Kart.git into additive-transmap
2020-10-25 14:43:44 +00:00
Sally Coolatta
2509d5a29c
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-24 21:39:32 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Zolton Auburn
ee0fb7e7f0
Update info.c
2020-10-23 14:04:02 -04:00
Zippy_Zolton
5a06c0e7b0
Dash state for Tails overlay
2020-10-23 00:47:47 -05:00
Sally Coolatta
69e4a1c59f
Blue sphere jiggle physics
2020-10-22 22:15:07 -04:00
Sally Coolatta
9ad88cdfa9
Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks
2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
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Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104
Add blue spheres
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Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Sryder
5558fb073a
Basic additive transmap/blend support
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Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Sally Coolatta
884eb3d515
Error icon for when a map is missing its signpost
2020-09-30 06:00:13 -04:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
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* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
lachwright
81e541fdba
Allow Canarivore gas to interact with players again (oops)
2020-09-22 13:11:56 +09:30
lachwright
4c5ea92516
Prevent Canarivore gas from teleporting up walls
2020-09-21 17:23:53 +09:30
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
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Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
69fb03d87f
Use proper explosions
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A_MineExplode was renamed to A_SSMineExplode to not conflict with the vanilla function, but the states were not updated
2020-08-18 21:00:55 -04:00
Sally Coolatta
9863171879
Remove MF_BOUNCE, use MF_SLIDEME to enable P_SlideMove for an object
2020-08-16 03:03:04 -04:00
Sally Coolatta
8fd64ca607
Fix ring usage & gravity
2020-08-16 02:12:17 -04:00
Sally Coolatta
51aef1ce75
Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]"
2020-08-16 01:46:54 -04:00
Sally Coolatta
a251c3909b
Lots of little fixes
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Gameplay seems to work (besides the addplayer & client config stuff), but visuals (mostly sprites, but a little bit of HUD) are really messed up
2020-08-16 00:29:04 -04:00
Sally Coolatta
30144d5d06
Things to get it to run
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Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
b9436ee015
More fixing up
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Got tired again, but now it makes it to f_finale
2020-08-11 18:46:00 -04:00
Sally Coolatta
f8ea416a97
Merge info.c
2020-08-10 12:18:22 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
cdb0310982
Merge info.c/h
2020-08-06 17:38:29 -04:00
Sally Coolatta
2645e4dea8
Add magnets to the sides, make client-side, fix length
2020-07-30 07:33:01 -04:00
Sally Coolatta
4e4598d784
Fault line is here
2020-07-30 06:25:34 -04:00
James R
b23581ac38
The drift boost clip is fatter
2020-07-19 21:05:29 -07:00
James R
280791a832
Drift Boost Plumes, play every other frame of Drift Boost Explosion (normally flicker frames)
2020-07-19 19:11:19 -07:00
James R
f8b19a239f
Drift Boost Clip, bounces on floor and sparks, then flickers until it dies
2020-07-19 18:04:11 -07:00
James R
1dae3d196b
Who said anything about a 5th frame?
2020-07-18 14:52:30 -07:00
James R
59c0f99865
5th frame + rainbow colors cycle on the drift explody
2020-07-17 23:44:00 -07:00
Nev3r
9210b2ba0b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-10 11:47:16 +02:00
lachwright
a8a112393f
Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3
2020-07-09 00:00:21 +08:00
Nev3r
6b38fe4b2c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
LJ Sonic
83f53943a6
Merge branch 'knuxtweaks' into 'next'
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Knuckles tweaks
See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic
325867ea59
Merge branch 'jetjawsound' into 'next'
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Jet Jaw Sounds
See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic
ac070380c1
Merge branch 'cez3debris' into 'next'
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New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
lachwright
6a7565686b
Merge remote-tracking branch 'origin/next' into knuxtweaks
2020-07-04 18:53:26 +08:00
LJ Sonic
85f5698c9b
Merge branch 'dragonbomber-height' into 'next'
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Fix Dragonbomber z positioning
See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
lachwright
0a3b728e81
Knuckles changes:
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- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
lachwright
5ec234e726
Merge branch 'next' into knuxtweaks
2020-07-02 13:08:04 +08:00
Nev3r
e301d268ec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Zippy_Zolton
74ece42ee2
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
James R
d5569c0924
Merge branch 'acz3-softlock-fix' into 'next'
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ACZ3 softlock fix
See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00