SteelT
fc8bd429f3
Merge branch 'master' into invinc-changes
...
Also made changes to sparkles, invincibility speedlines now replaces the sparkles if boosting.
2021-04-06 22:40:02 -04:00
SteelT
4b269e89e7
Actually, fix it in a way without visually nerfing it.
2021-03-31 23:24:19 -04:00
toaster
40cbc30bff
Mammoth commit, sorry.
...
All my work thus far on solving the drawflag/renderflag/additive/subtractive conundrum.
Outstandng problems:
* Bad additive/subtractive tables means that they appear opaque except under certain conditions.
* No support for FOFs, Polyobjects, or linedefs in OpenGL yet.
* All OpenGL support mostly done blind, may or may not function in practice.
If nothing else, the hard engineering problems are solved and it's just bug hammering...
2021-03-31 22:46:23 +01:00
SteelT
4f7aafe654
Fancy invincibility speed lines
2021-03-28 22:05:18 -04:00
Latapostrophe
3b617337ee
Fancy rotating sparkles
2021-03-29 00:27:56 +02:00
SteelT
c8124a6c94
Some invincbility changes
2021-03-28 17:19:47 -04:00
Sally Coolatta
20e2c78331
Delete seenames code
...
We had SEENAMES disabled before, and vanilla removed the define, so I went ahead and removed it. Repurposed the old seenames console variable for our nametags.
2021-02-28 21:27:23 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
...
Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00
Sally Coolatta
1849f70359
Merge branch 'master' into waypoints-disable
2021-02-12 20:28:16 -05:00
James R
44ec94f287
Merge remote-tracking branch 'origin/master' into funny-spikes
2021-02-06 03:00:50 -08:00
James R
caa7fe1b47
Merge branch 'player-new-frames' into 'master'
...
New player frames: Glancing and death
See merge request KartKrew/Kart!362
2021-02-06 05:57:11 -05:00
James R
f9c6a5e8b5
Drop Funny Spikes when getting stung
...
DEBTA0-DEBTH0
Instead of dropping rings, drop non collectable spikes!
2021-02-06 02:31:24 -08:00
Sally Coolatta
75dd970adc
Beam objects
...
Place 2 to arbritrarily place the line anywhere. For sprint maps.
2021-02-05 01:58:34 -05:00
Sally Coolatta
05838acc3d
Big look frames
...
No sheets support this yet, but it will default to glance frames, so no functionality loss without them.
2021-02-03 18:28:23 -05:00
Sally Coolatta
2a2198ade1
Remove MF_NOSECTOR from MT_WAYPOINT, so the linedef executor can search through sector thinglist for them.
2021-02-03 17:18:37 -05:00
Sally Coolatta
bea2724a86
Glance frames
...
When someone is about to pass you, you'll take a glance at 'em!
2021-02-03 01:24:00 -05:00
Sally Coolatta
cc2704bc87
Death animation
...
Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
SteelT
52e5de2bdc
Fix rain sound not playing.
...
Also fixed snow precip not picking any random state.
2020-12-24 14:49:30 -05:00
James R
cf454b0d77
Merge branch 'dusty' into 'next'
...
Make fiery spindust fullbright
See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
James R
bde40c36b1
Merge branch 'team-elementalfire' into 'next'
...
Player-Colored Elemental Fire for competitive gametypes
See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
katsy
a39949077b
Merge remote-tracking branch 'stjr/next' into dusty
2020-12-14 05:39:35 -06:00
James R
956fd338f0
Merge branch 'oldguards' into 'next'
...
Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
41f1b3b97c
Kill SEENAMES
2020-12-12 02:11:23 -08:00
katsy
cedbb8c0de
Update info.c
2020-12-11 23:39:42 -05:00
katsy
d488ff64e0
make fire spindust dust fullbright
2020-12-11 20:59:14 -05:00
Zippy_Zolton
b153276057
Player-Colored Elemental Fire for competitive gametypes
2020-12-10 20:37:50 -06:00
katsy
9095c87be3
space
2020-12-06 04:32:30 -05:00
katsy
67f65961d2
brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved
2020-12-06 00:13:10 -05:00
Sally Coolatta
e16c7d722f
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
Sally Coolatta
ef0da6ce9c
Finished bumper destruction
2020-11-16 02:38:13 -05:00
Sally Coolatta
8c5abf41ea
Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
2020-11-16 01:20:55 -05:00
Sally Coolatta
ae5d5abe24
Chaos Emeralds now sparkle
2020-11-16 00:51:00 -05:00
Sally Coolatta
0dc0ff8e6f
More finalized Chaos Emerald visuals
2020-11-15 15:11:13 -05:00
Sally Coolatta
0882fe2b01
Change overtime center hitbox
2020-11-15 12:59:05 -05:00
Sally Coolatta
42f411399a
Add bumper explosion effect
2020-11-15 12:56:03 -05:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sal
27530dec06
Merge branch 'spindash-efx' into 'master'
...
Spindash EFX Part 1
See merge request KartKrew/Kart!331
2020-11-10 19:56:01 -05:00
James R
ee8fb39974
Make all springs MF_NOGRAVITY by default
2020-11-08 20:14:18 -08:00
Sally Coolatta
39acb46903
Last 3/4s: Spindash wind
2020-11-08 15:32:30 -05:00
Sally Coolatta
bffc367c36
Second-half spindash dust effect
2020-11-08 14:14:13 -05:00
Sally Coolatta
11872504ae
Merge master
2020-11-08 01:26:40 -05:00
James R
6370919e05
Pick up emeralds from below
2020-11-01 22:34:14 -08:00
James R
896b29f002
Replace special handling for picking up items from below with MF_PICKUPFROMBELOW
2020-11-01 22:33:42 -08:00
Sally Coolatta
ea14d6bb1c
Use Super Emerald collect sound instead for now
2020-11-02 00:51:47 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
...
Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
James R
46b1b6db1c
Double paper item height
2020-10-30 21:13:31 -07:00
James R
6864705b67
Fix fuckup
2020-10-30 19:00:37 -07:00
James R
81b8abed53
Merge remote-tracking branch 'origin/master' into paper-items-i-hate-my-life
2020-10-28 21:51:28 -07:00