- Instead of iterating over all levels, iterate over all entries in round queue
- Accomodates hash collisions
- Accomodates levels in queue that simply haven't been ranked
- Prevent more levels being ranked than the size of the Queue
- Improve error messages to provide more information about the state of the queue
- When a nextmapoverride is in play, do not insert the just-played map into the GP Rank
- Put all the behaviour that determines which Round icon to show in exactly one places
Also, fix a bug where it would show the skin realname for a spectating player's tally instead of the ROUND text.
Fixes several things to do with the boss healthbar.
- Makes its randomised jitter work with interp/pause
- Constantly calling the external PRNG tanks performance, at least on Windows, so this solves that too
Done as a special non-netsynced random class so the author of this commit wouldn't have to create a third suite of duplicated Random functions.
- Moved destination tag off of linedef tag and into args.
- Bot controller values can be changed mid-level with ACS. (Linedefs using type 2004 will still be activated on level load.)
- Add flag to make bots fastfall
It zooms out, pans to the side and toward the player.
Loop Center thing:
- arg2: zoom-out speed in tics (zooms out when entering the loop)
- arg3: zoom-in speed in tics (zooms in when exiting the loop)
- arg4: zoom-out distance in fracunits (multiply by 65536)
- arg5: angle to pan to the side of the loop in degrees fracunits (multiply by 65536)
- This will be flipped depending on where the camera was
facing before entering the loop.
- arg6: panning speed in degrees fracunits (multiply by 65536)
- arg7: panning acceleration in tics (camera gradually pans to side of loop)
- arg8: panning deceleration in tics (camera gradually pans back to normal)
You have to destroy all objects of a certain list of types.
UNLIKE OTHER CHALLENGES, this is dependent on a mapheader parameter!!
The author of this commit just didn't want to create too laggy a condition check.
- `Condition1 = MapDestroyObjects RR_ESPRESSOLANE tables & chairs
- Map RR_ESPRESSOLANE
- DestroyObjectsForChallenges = MT_ESPTABLE,MT_ESPCHAIR