Commit graph

55 commits

Author SHA1 Message Date
James R
0fba68f4ba Subtract texture angle from speedpad TERRAIN 2022-10-26 19:59:15 -07:00
James R
19a6ea8478 Do not multiply TERRAIN speedPad value 2022-10-18 18:20:19 -07:00
Sally Coolatta
b03cb9e1a8 Drastically speed them up 2022-10-11 03:10:50 -04:00
Sally Coolatta
8953cf54bb Speed Pads are now a TERRAIN effect
- Use `SpeedPad` to set the strength. Intended to be scaled like Trick Panels, so 1 for yellow, 2 for red, so on. Can use floating point.
- Use `SpeedPadAngle` to rotate the thrust direction. This is in the same system as map angles, so east is 0, north is 90, west is 180, and south is 270. Also accepts floating point.
- Speed Pad angle accounts for the flat alignment itself, as well.
- Like Sneaker and Trick Panels, the sector / line special are now deprecated.
2022-10-11 02:26:54 -04:00
Sally Coolatta
7559169144 Fix Trick Panel TERRAIN not working 2022-10-11 01:31:06 -04:00
Sally Coolatta
21dd68d392 Reimplement Invert Encore
Also add removal warnings for sector Sneaker Panels, Trick Panels, and fast-approaching deprecation warnings for sector Offroad.
2022-10-10 06:08:25 -04:00
Sally Coolatta
babd0d5981 Fix TERRAIN reading 2022-10-10 00:44:27 -04:00
Nev3r
5c9599f0a9 "UDMF: The whole thing" merged
See merge request STJr/SRB2!1714

Barely any RR features reimplemented
2022-10-09 01:13:37 -04:00
James R
c5b132e8db Fix -Wsign-compare 2022-09-28 18:28:19 -07:00
Sally Coolatta
b440724bc5 Set random class for the new splash features 2022-09-25 20:01:46 -04:00
Sally Coolatta
21d32511a5 Merge branch 'master' into better-splash 2022-09-25 20:01:27 -04:00
Sally Coolatta
1563660a39 Add a few RNG classes
- PR_ITEM_ROULETTE: Used for item results
- PR_ITEM_RINGS: Flung ring direction
- PR_ITEM_SHRINK: Shrink gun offsets
- PR_PLAYERSTARTS: Battle mode player starts
- PR_TERRAIN: TERRAIN particles
- PR_DECORATION: Generic decoration
- PR_VOICES: Player voice sounds
2022-09-19 00:55:11 -04:00
Sally Coolatta
a60d4a13a1 RNG classes, take 2
Redone version of my old branch
2022-09-19 00:04:57 -04:00
Sally Coolatta
efe12171c4 Default overlay speed to 1.0 instead of 0.0 2022-09-16 06:11:07 -04:00
Sally Coolatta
e3a6b6e15c Implement overlay speed 2022-09-16 06:04:33 -04:00
Sally Coolatta
df4b2074fd Implement overlay scale 2022-09-16 05:24:57 -04:00
Sally Coolatta
50e48b3928 Make overlays offset by floorclip 2022-09-15 19:27:05 -04:00
Sally Coolatta
3188483eb2 TERRAIN trick panel can use float strengths
More inbetweens available, if anyone needs them.
2022-09-15 18:38:10 -04:00
Sally Coolatta
0b98417d07 Terrain overlays
Customizable state to display when standing / moving on terrain. Intended to pair with floor clipping.
2022-09-15 07:26:08 -04:00
Sally Coolatta
0faf4d5f54 Add MF_APPLYTERRAIN
I gave it to all of our items, to give them footstep particles. Replaced MF_NIGHTSITEM.
2022-09-15 05:46:40 -04:00
Sally Coolatta
dea86d611e Add floor clipping for TERRAIN
Port of code from Heretic/Hexen, lets you make a texture look "deep" by offsetting the sprites and cutting them off. Doesn't impact hitboxes.
2022-09-14 01:16:19 -04:00
Sally Coolatta
ca641afcda Improve splash particles
- Properly support cone
- Properly support spread
- Reduce impact speed
- Don't recalculate momentum for each particle
2022-09-14 00:02:02 -04:00
Sally Coolatta
c145d12db3 Use hashes for terrain loading 2022-09-06 19:39:27 +01:00
James R
fc103834af Cache terrain on levelflats 2022-01-11 22:49:01 -08:00
Sally Coolatta
c5279e5795 Fix missing line for trick panels 2022-01-05 17:58:48 -05:00
Sally Coolatta
8326f32456 Fix default terrain friction 2022-01-05 17:44:11 -05:00
Sally Coolatta
211fc17974 NULL terrain for spectators 2022-01-04 12:45:20 -05:00
Sally Coolatta
df3a0ad507 Only do spread if above 0 2022-01-03 01:40:38 -05:00
Sally Coolatta
2033e84bce Minimum impact amount for splashes 2022-01-03 00:17:59 -05:00
Sally Coolatta
9e56e54e31 Implement particle spawn frequency, offset spawning by player num 2022-01-03 00:07:46 -05:00
Sally Coolatta
c6f69e8f59 Add required speed percent 2022-01-02 21:42:20 -05:00
Sally Coolatta
9bc48762a8 Merge branch 'terrain-lump' of https://git.do.srb2.org/KartKrew/Kart into terrain-lump 2021-12-24 09:50:12 -05:00
Sally Coolatta
ff3cb90cda Super random push
Looks better to me, and makes cone have a more pronounced effect
2021-12-24 09:50:00 -05:00
James R
cdf75cfbe0 Fix incompatible prototype 2021-12-23 21:08:19 -08:00
Sally Coolatta
8cdfe87dca Let's just convert this in a more sane fashion... 2021-12-23 23:15:36 -05:00
Sally Coolatta
2d5d78b76e Oops ... can't use raw angles for P_RandomRange anyway. 2021-12-23 22:58:25 -05:00
Sally Coolatta
a0c36c6126 Wrong var name oops
I autopiloted
2021-12-23 22:50:57 -05:00
Sally Coolatta
d1827b1c16 Fix it not using footstep->cone 2021-12-23 22:48:23 -05:00
Sally Coolatta
72b2997440 Remove off by one """"fix"""" 2021-12-23 03:23:42 -05:00
Sally Coolatta
9bae31fd03 Properly put in the parameters 2021-12-19 01:09:37 -05:00
Sally Coolatta
da459a9c73 Add terrain splashes 2021-12-19 00:57:45 -05:00
Sally Coolatta
528ee29f2f Use mobjzmovement for footsteps 2021-12-18 23:30:57 -05:00
Sally Coolatta
8667aeb620 Add footstep particles 2021-12-18 21:23:41 -05:00
Sally Coolatta
edef941a08 Add scale & color parameters to terrain particles 2021-12-18 18:30:19 -05:00
Sally Coolatta
35a3f65e83 Allow "texture" as an alias to "floor"
Since we I'm using it for Tripwire too
2021-12-09 16:32:31 -05:00
Sally Coolatta
047b725a30 Implement bumpy floor 2021-12-09 16:12:09 -05:00
Sally Coolatta
b3d3135c58 Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag! 2021-12-09 15:54:22 -05:00
Sally Coolatta
35a72e56dc Implement splash & footstep blocks, commentate more of the code
They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
Sally Coolatta
b1ffaa99f8 Sync mobj->terrain
This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2021-12-09 13:20:35 -05:00
Sally Coolatta
e212f947ad Implement the sector special-like effects
Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00