Jaime Passos
9b927e7600
Fix warnings around load_shaders
2020-01-23 22:30:36 -03:00
Jaime Passos
40d9b7f34b
Wait.
2020-01-23 22:24:35 -03:00
James R
70bcf59bd6
Fix implicit operand because GLSL is a goof or such
2020-01-23 17:22:02 -08:00
Jaime Passos
33152ee6fa
Restore some model lighting code that went gone in the shaders code
2020-01-23 22:02:18 -03:00
Jaime Passos
5d3d031db3
Fix the gl_leveltime problem, I guess.
...
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
a37a028e81
Delete USE_PALETTED_TEXTURE again
2020-01-23 20:21:13 -03:00
Jaime Passos
2d4945d558
Update copyright text
2020-01-23 20:12:15 -03:00
Jaime Passos
4a8340cd4a
Fix view aiming / shearing
2020-01-23 19:44:46 -03:00
Jaime Passos
5bda98764a
towards
2020-01-23 19:17:05 -03:00
Sally Cochenour
394aab737d
input is reserved apparently
2020-01-18 09:25:09 -05:00
Sally Cochenour
3b18f17f16
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
664fb9cf6e
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
6bffacc700
Slope contrast
...
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
f0617ce4b8
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
6ddb5437a4
OpenGL shadows
2020-01-16 12:37:32 -05:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
889bb09e6c
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
595537267a
Merge branch 'minor-ogl-improvements' into 'next'
...
Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
4652e87948
Merge branch 'software-fov' into 'master'
...
Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
d6e15bd2cd
Remove smooth setting
...
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
adf76f6e78
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
456778f950
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
...
# Conflicts:
# src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
toaster
336b6ad85e
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
0365716299
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734d430655966151e56f96963e2d7b2cf)
2020-01-08 13:13:07 -05:00
Sally Cochenour
3191c365de
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7849d0c829177614b37089e2446f86b)
2020-01-08 13:12:37 -05:00
Sally Cochenour
1871d01de6
Increase precision of smooth contrast
...
(cherry picked from commit 4c6664292e1f9b0d5c2ff34e28f05a8b63a4dd45)
2020-01-08 13:12:15 -05:00
Sally Cochenour
23cb9a018d
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
e4744f6c34
Update blend textures to smooth out colors that have duplicate indices
2020-01-08 13:09:29 -05:00
Sally Cochenour
7c70cce4ce
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
Sally Cochenour
be3bf3acd1
Water surface shader
...
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
2020-01-08 03:37:46 -05:00
Sally Cochenour
a0fa7d3b67
Basic fog shader
...
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Sally Cochenour
d2e3c832da
Merge next
2020-01-07 07:35:39 -05:00
Alam Ed Arias
ca130c4313
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
33c35230c2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
Jaime Passos
c47ab3b31f
Fix chroma key
2020-01-05 22:04:19 -03:00
Jaime Passos
e9e82b5ea0
Fix GetTextureUsed
2020-01-05 18:10:33 -03:00
Jaime Passos
71f7130abe
AA trees are not needed at all for rotated patches
2020-01-05 03:10:03 -03:00
Jaime Passos
c32e481689
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
4630b8615c
Remove unused parameter
2020-01-01 17:36:55 -03:00
Alam Ed Arias
be11a1d249
Merge branch 'master' into next
2020-01-01 14:29:30 -05:00
Jaime Passos
7f178d3bb7
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Jaime Passos
86e8f35c44
Merge branch 'fixcoronalist' into 'master'
...
Fix broken corona list
See merge request STJr/SRB2!605
2019-12-31 14:25:49 -05:00
fickleheart
1419ec72d5
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
67ca512120
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Sally Cochenour
c35ac81717
More blend image updates
...
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
Nev3r
d689e06c6a
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Jaime Passos
ba40acf626
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
Sally Cochenour
31304eda3e
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
b8e91a50a5
OpenGL funny
2019-12-27 00:02:30 -03:00