James R
c3f852ddaf
Draw numbers for roulette items that give more than 1
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- Bottom centered
- Except orbinaut x2, x3, x4
- Except ballhog x5
2024-03-04 06:05:55 -08:00
James R
9a7af6c592
srb2::Draw: add fonts kRollingNum and kRollingNum4P
2024-03-04 01:42:29 -08:00
AJ Martinez
5178dee5a3
Missing newline
2024-03-04 01:20:16 -07:00
AJ Martinez
14beff2f55
Snap BUBBLESHIELDTRAP to toucher when touched (fixes visual disjoint)
2024-03-04 01:17:17 -07:00
AJ Martinez
7ef793e0f8
Only draw HUD help for correct view
2024-03-04 01:16:55 -07:00
AJ Martinez
1c78a7ebeb
Improve HUD-track control help clarity
2024-03-04 00:31:22 -07:00
AJ Martinez
9ee58e4f7e
Add hud-tracked context help for Bubble Trap and Garden Top
2024-03-04 00:20:30 -07:00
Oni
bab29c7164
Merge branch 'fix-ghosts' into 'master'
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Fix G_AddGhost and G_GetStaffGhostBrief to handle unlockables and mapmusrng
See merge request KartKrew/Kart!2008
2024-03-04 07:19:52 +00:00
Oni
492b3df1a9
Merge branch 'restart-time-attack-prompt' into 'master'
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Time Attack HUD tweak
See merge request KartKrew/Kart!2004
2024-03-04 07:07:02 +00:00
Oni
3b80ae5d19
Merge branch 'fix-alt-title' into 'master'
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Fix Alternate Title Screen unlockable not saving preference
Closes #1111
See merge request KartKrew/Kart!2007
2024-03-04 07:04:05 +00:00
James R
4e763a058e
Fix G_AddGhost and G_GetStaffGhostBrief to handle unlockables and mapmusrng
2024-03-03 22:39:16 -08:00
Oni
840f5b7998
Merge branch 'server-options-expander' into 'master'
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Add bot and PWR options to Server Options
Closes #922 and #921
See merge request KartKrew/Kart!2006
2024-03-04 06:35:41 +00:00
James R
5fbb32442b
Fix Alternate Title Screen unlockable not saving preference
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- Remove CV_NOSHOWHELP, so the config file can load
- Do not stealth set the cvar, so it is not dependent on
order of operations of config loading and challenge
loading
2024-03-03 22:20:12 -08:00
AJ Martinez
f26b7bc7f7
Merge branch 'fix-high-invinc-extension' into 'master'
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Remove invinc extension hard cap
See merge request KartKrew/Kart!2005
2024-03-04 05:32:49 +00:00
AJ Martinez
0dec816ec9
Don't use matchbots dummy cvar when starting netgames
2024-03-03 22:24:33 -07:00
AJ Martinez
6bd10fc708
Merge branch 'buffered-input-hell' into 'master'
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Don't clear inputs at level load or during wipes
Closes #1099
See merge request KartKrew/Kart!2001
2024-03-04 05:14:56 +00:00
AJ Martinez
6987e6516d
Add bot and PWR options to Server Options
2024-03-03 21:23:32 -07:00
AJ Martinez
a11602869f
Merge remote-tracking branch 'origin/master' into frey
2024-03-03 20:55:40 -07:00
AJ Martinez
92ada45f75
Remove invinc extension hard cap
2024-03-03 19:49:16 -07:00
James R.
69e8a26eaa
Merge branch 'fix-invinc-spindash-crack' into 'master'
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Don't allow spindash above max power
Closes #1105
See merge request KartKrew/Kart!1998
2024-03-04 02:46:04 +00:00
James R.
b7136281e5
Merge branch 'remove-spirit-oni' into 'master'
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Fix out-of-bounds hitlag sounds
See merge request KartKrew/Kart!2003
2024-03-04 02:41:09 +00:00
AJ Martinez
1019e535a8
Fix out-of-bounds hitlag sounds
2024-03-03 19:32:49 -07:00
James R
9950a8210c
Time Attack: display Y button prompt above timestamp
2024-03-03 18:31:46 -08:00
AJ Martinez
71ccf7c968
Fix out-of-bounds hitlag sounds
2024-03-03 19:29:48 -07:00
James R
39bc04200e
Time Attack: staff ghost time uses speedometer font
2024-03-03 18:28:30 -08:00
James R
1155acebad
Let buffer inputs between maps
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- Do not clear inputs when a map loads
2024-03-03 17:48:11 -08:00
James R
3be8a72155
Update button states during wipes
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- All inputs create input events that get stored in a very
small buffer
- Normally, the game listens for some inputs and then
immediately processes them and updates the button state
in-game
- However, during wipes the processing step would not
happen and it would just let the events pile up
- Because the buffer is small though, it would quickly
fill up and lose some events
- This would lead to button states getting stuck on some
controllers if you released a button during a wipe
- If you spun an analog stick around, this would cause
it to happen more frequently, because there is a new
event for every slight change of an analog stick's
position
2024-03-03 17:48:11 -08:00
James R
dd85f2968f
Revert "HACK: Lift all inputs when wipes execute"
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This reverts commit b7892fd5d1 .
2024-03-03 17:48:11 -08:00
James R
c6bdf4eae3
Remove RANGECHECK, replace with devmode prints
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- All code that would I_Error behind RANGECHECK, simply
return
- Add debug prints under devmode render
2024-03-03 17:31:33 -08:00
James R
4cad56c38c
P_CrossSubsector: do not I_Error on invalid subsector
...
- IDK if return true is correct, but I've never seen this
error before either
2024-03-03 17:31:33 -08:00
James R
89c7e31c14
R_DrawVisSprite: comment out GAME WOULD HAVE CRASHED warning
...
This only meant anything to me
2024-03-03 17:27:09 -08:00
James R.
fb07077c1c
Merge branch 'remove-scramble' into 'master'
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Comment out SCRAMBLE_REMOVED
See merge request KartKrew/Kart!1999
2024-03-04 01:17:38 +00:00
James R.
235987b895
Merge branch 'fix-map-plane-crash' into 'master'
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Fix some R_MapPlane crashes in splitscreen; debugrender_visplanes and debugrender_portal; some multithreading crashes
Closes #1032 and #1021
See merge request KartKrew/Kart!1997
2024-03-04 01:16:32 +00:00
James R.
e97c107c1e
Merge branch 'save-replay-virt-keyboard' into 'master'
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Polish replay saving
Closes #1000 and #1091
See merge request KartKrew/Kart!1976
2024-03-04 00:52:19 +00:00
AJ Martinez
8a1a688f00
Nudge low-ring volume again again
2024-03-03 16:53:55 -07:00
Gunla
6af702c610
Merge branch 'fix-hybrid-circuits' into 'master'
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Add LapsPerSection property for map headers, fixes lap cheat prevention false positives
Closes #1107
See merge request KartKrew/Kart!2000
2024-03-03 21:20:15 +00:00
James R
e563f6271f
Replays: auto-save when new recording starts
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- Saves if the map changes
2024-03-03 06:31:07 -08:00
James R
8c76dee523
Virtual Keyboard: dynamically allocate cache; allow full size of replay title buffer
2024-03-03 06:31:06 -08:00
James R
38e1ae1c53
Replays: let name be changed any time until the file is saved
2024-03-03 06:30:54 -08:00
James R
983fb4c53c
Replays: merge HUD and intermission drawing functions for "Save replay" prompt
2024-03-03 06:30:54 -08:00
James R
153ffa4717
Replays: do not save file at intermission start
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- Postpone saving until intermission ends
2024-03-03 06:30:54 -08:00
James R
e05daf0f11
M_GoBack: do not play sound effect on MBF_SOUNDLESS menus
2024-03-03 06:30:54 -08:00
James R
8fa01ee558
Replays: use Virtual Keyboard for title entry
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- This shortens the maximum title length from 64 to 31
characters
2024-03-03 06:30:54 -08:00
James R
7d01c3046b
M_OpenVirtualKeyboard: add optional dummymenu argument
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- Virtual Keyboard can switch to a temporary menu while
typing
- It will switch back to the previous menu after it's
closed
- This functionality can be used even if the menu isn't
already open
- It will close the menu and return to gameplay when the
Virtual Keyboard is closed
2024-03-03 06:30:52 -08:00
James R
f270ac5579
Virtual Keyboard: use callback function to get/set cvar string
2024-03-03 06:30:37 -08:00
James R.
0486c25afd
Merge branch 'fix-console-font' into 'master'
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Fix console font spacing in menus
See merge request KartKrew/Kart!1994
2024-03-03 14:29:12 +00:00
James R.
2501649ccd
Merge branch 'fix-spb-grow' into 'master'
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SPB explosion ignores Grow
Closes #1102
See merge request KartKrew/Kart!1996
2024-03-03 14:28:50 +00:00
James R
9f982a574e
Add LapsPerSection property to map headers, fixes finish line distance in hybrid section-circuit maps
...
- It is possible to have a circuit map separated into
sections, where there are multiple "laps" before making
a full loop
- Normally the lap count is used to multiply the finish
line distance, but it fails for these maps
- The LapsPerSection property fixes the calculation by
specifying how many laps make up a full loop
- Default = 1 lap (most maps)
2024-03-03 03:06:52 -08:00
James R
0d4f42cf80
Add debuglapcheat command, disables lap cheat prevention and prints a console message
2024-03-03 03:03:23 -08:00
James R
db7892d15a
Comment out SCRAMBLE_REMOVED
...
- Scramble can help point out memory leaks from mobjs
never being freed
- However it can also cause false positive crashes, since
there is sometimes a 1 or 2 tic window between when
P_RemoveMobj is called and all pointers to that mobj are
set to NULL
- Presumably we have code that NULL checks but does not
check P_MobjWasRemoved and such instances may be hard to
find so it's just easier to not scramble
2024-03-03 00:32:40 -08:00