James R 
								
							 
						 
						
							
							
							
							
								
							
							
								1570661f20 
								
							 
						 
						
							
							
								
								Don't NO CONTEST a player who has already finished, if they die afterward  
							
							 
							
							
							
						 
						
							2023-03-20 21:49:50 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								4b993a3de0 
								
							 
						 
						
							
							
								
								Signs: always use map thing's angle if it exists, else face direction player is moving from  
							
							 
							
							... 
							
							
							
							If no map thing exists, should face toward the camera, not
away from it. 
							
						 
						
							2023-03-20 21:01:42 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								15edab5e85 
								
							 
						 
						
							
							
								
								Delay spawning level sign posts, do not use youfuckedup face for tied sign posts  
							
							 
							
							... 
							
							
							
							- Sign post spawning is delayed until after thinkers have
  run. This lets ties be tallied.
- Spawn normal (non error) sign for ties. 
							
						 
						
							2023-03-20 20:59:12 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								a396ffe676 
								
							 
						 
						
							
							
								
								Init mobj references before mobj specific spawning in P_SpawnMobj  
							
							 
							
							... 
							
							
							
							Fixes MT_MONITOR leaking references due to
Obj_MonitorSpawnParts called before P_AddThinker.
Thanks to toaster 
							
						 
						
							2023-03-20 20:00:10 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								d0719ef5ba 
								
							 
						 
						
							
							
								
								Fix mobj reference management of player->mo  
							
							 
							
							... 
							
							
							
							Thanks to toaster 
							
						 
						
							2023-03-20 20:00:10 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								67f4505a06 
								
							 
						 
						
							
							
								
								Revert "Add cv_scrambleremoved, disable scramble on P_RemoveMobj"  
							
							 
							
							... 
							
							
							
							This reverts commit a55ddef528 . 
							
						 
						
							2023-03-20 19:57:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								17aaf178d5 
								
							 
						 
						
							
							
								
								PARANOIA: fix faulty references warning  
							
							 
							
							... 
							
							
							
							- Print mobj address and mobj type in addition to
  reference count
- Print negative reference counts correctly
- Don't print warning twice for the same mobj (don't spam
  the console) 
							
						 
						
							2023-03-20 19:57:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								509a023329 
								
							 
						 
						
							
							
								
								PARANOIA: add debug to P_SetTarget if references go negative  
							
							 
							
							... 
							
							
							
							Prints mobj address, mobj type, thinker function,
reference count and source code line number. 
							
						 
						
							2023-03-20 19:57:00 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								55467d190a 
								
							 
						 
						
							
							
								
								Fix code formatting in P_SetTarget  
							
							 
							
							
							
						 
						
							2023-03-20 19:40:57 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								abc11fc16f 
								
							 
						 
						
							
							
								
								Reset TERRAIN when respawning  
							
							 
							
							... 
							
							
							
							Fixes damage floor TERRAIN applying for the entire
duration of lightsnake. 
							
						 
						
							2023-03-19 22:40:43 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								b7ef8275c4 
								
							 
						 
						
							
							
								
								Add debugfinishline, highlight finish line linedefs and black fill solid walls  
							
							 
							
							... 
							
							
							
							- Highlight is drawn across the screen at the horizon
  (player's eye level).
- Highlight alternates between red and white for 35 tics
  each. 
							
						 
						
							2023-03-19 20:45:36 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								06fa67d9c5 
								
							 
						 
						
							
							
								
								Show waypoints on the minimap, if debugwaypoints is enabled  
							
							 
							
							... 
							
							
							
							- Uses in level waypoint colors:
  - Green for player's next waypoint
  - Pink for shortcuts
  - Gray for disabled waypoints
  - Yellow for ego orb
  - Blue for ordinary waypoints
- The player's next waypoint appears slightly larger 
							
						 
						
							2023-03-19 17:06:59 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AJ Martinez 
								
							 
						 
						
							
							
							
							
								
							
							
								8f77a1a975 
								
							 
						 
						
							
							
								
								Playable default controls  
							
							 
							
							
							
						 
						
							2023-03-19 16:02:16 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								e27a15fd14 
								
							 
						 
						
							
							
								
								F_IntroResponder, G_Responder: Permit both Title Screen and Intro/titledemo to respond to trigger inputs over JOYAXISRANGE/2  
							
							 
							
							... 
							
							
							
							Likewise, the author of this commit uses a trigger for A(ccel) 
							
						 
						
							2023-03-19 18:06:19 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								6832488117 
								
							 
						 
						
							
							
								
								G_MapEventsToControls: On second thought, only handle reassignment when a trigger axis is activated, to closer match button behaviour.  
							
							 
							
							
							
						 
						
							2023-03-19 18:00:18 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								1acf00daa6 
								
							 
						 
						
							
							
								
								G_PlayerInputAnalog: Only attempt default binds for menu if no binds are reachable by GetValueFromControlTable for that button  
							
							 
							
							... 
							
							
							
							- GetValueFromControlTable: Return 0 only if a single G_KeyIsAvailable returns true for any bind
    - Otherwise returns NO_BINDS_REACHABLE -- #define'd as (-1)
    - Does not cover the `menucontrolreserved` check, which could maybe be moved to the opposite end of the function if it causes problems. 
							
						 
						
							2023-03-19 17:48:24 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								22294c2c4d 
								
							 
						 
						
							
							
								
								G_MapEventsToControls: Permit automagic controller reassignment for axis events greater than JOYAXISRANGE/2  
							
							 
							
							... 
							
							
							
							The author of this commit uses a trigger for A(ccel) and was being misled by the absence of response. 
							
						 
						
							2023-03-19 17:27:23 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								5a7f7b58f0 
								
							 
						 
						
							
							
								
								HandleGamepadDeviceEvents: Call at all junctures where event_t are digested  
							
							 
							
							... 
							
							
							
							Permits controllers to actually be added when starting with -server 
							
						 
						
							2023-03-19 17:27:23 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								dc63847e14 
								
							 
						 
						
							
							
								
								G_MapEventsToControls: Fix crash  
							
							 
							
							... 
							
							
							
							- If G_GetDeviceGameKeyDownArray returns NULL, bail early.
- Also calls it once for all relevant event types, rather than possibly multiple times. 
							
						 
						
							2023-03-19 17:27:23 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								cd7d4f23c7 
								
							 
						 
						
							
							
								
								Merge branch 'eggman-drop-items' into 'master'  
							
							 
							
							... 
							
							
							
							Drop items when hitting Egg Mark
See merge request KartKrew/Kart!1064  
							
						 
						
							2023-03-19 17:27:02 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								7d8fe85767 
								
							 
						 
						
							
							
								
								battleprisons rename compilation repair  
							
							 
							
							
							
						 
						
							2023-03-19 13:06:55 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								4c0077e07c 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://git.do.srb2.org/KartKrew/Kart  into conditions-cascading  
							
							 
							
							
							
						 
						
							2023-03-19 13:01:06 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								bfbbfc2842 
								
							 
						 
						
							
							
								
								Merge branch 'prison-ufos' into 'master'  
							
							 
							
							... 
							
							
							
							Prison UFOs
See merge request KartKrew/Kart!1060  
							
						 
						
							2023-03-19 13:00:31 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								421896b939 
								
							 
						 
						
							
							
								
								Jart review: Whitespace reinsertion  
							
							 
							
							
							
						 
						
							2023-03-19 12:51:16 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								0e71e7bb6d 
								
							 
						 
						
							
							
								
								VFX for overcharged and emergency spindashes  
							
							 
							
							... 
							
							
							
							- Bubble alternates flashing red for 6 tics during
  overcharge.
- Bubble shakes violently during emergency spindash. 
							
						 
						
							2023-03-19 05:20:33 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								698225f625 
								
							 
						 
						
							
							
								
								Drop items when hitting Egg Mark  
							
							 
							
							
							
						 
						
							2023-03-19 04:04:01 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								dc024b874b 
								
							 
						 
						
							
							
								
								Morph Drop Target from forward thrown white to lime  
							
							 
							
							... 
							
							
							
							Blends from white into lime over 27 tics. 
							
						 
						
							2023-03-19 03:52:25 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								05d80f9e92 
								
							 
						 
						
							
							
								
								Give Drop Target a weaker state when thrown forward  
							
							 
							
							... 
							
							
							
							Uses color White. Adds no EXTRA knockback, normal object
bounce collision applies. 
							
						 
						
							2023-03-19 02:43:38 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								c606ee8ef8 
								
							 
						 
						
							
							
								
								Merge branch 'try-fix-tripwire-alpha' into 'master'  
							
							 
							
							... 
							
							
							
							Fix invisible tripwire post 1036
Closes  #486 
See merge request KartKrew/Kart!1063  
							
						 
						
							2023-03-19 05:19:03 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								60c1f5706a 
								
							 
						 
						
							
							
								
								Set tripwire line alpha to FRACUNIT  
							
							 
							
							... 
							
							
							
							blame f72379e557 
							
						 
						
							2023-03-18 19:53:18 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								03a4cc292c 
								
							 
						 
						
							
							
								
								Merge branch 'stop-sounds-when-leaving' into 'master'  
							
							 
							
							... 
							
							
							
							Stop sounds when exiting the game back to the Title Screen
See merge request KartKrew/Kart!1051  
							
						 
						
							2023-03-18 23:24:44 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gunla 
								
							 
						 
						
							
							
							
							
								
							
							
								b8f3c7e357 
								
							 
						 
						
							
							
								
								Merge branch 'fastfall-with-speed' into 'master'  
							
							 
							
							... 
							
							
							
							Scale fast fall momentum with speed at time of trigger
See merge request KartKrew/Kart!1047  
							
						 
						
							2023-03-18 23:00:06 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								89be7b959e 
								
							 
						 
						
							
							
								
								K_DrawTargetTracking: Fix x coordinate of tracked object's icon at the bottom of the screen.  
							
							 
							
							... 
							
							
							
							This was designed to use the angle of the result directly, which was previously incorrect. 
							
						 
						
							2023-03-18 21:33:21 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								78636bd8d9 
								
							 
						 
						
							
							
								
								MT_CDUFO: Play a more generic initial destruction sound, because the one we were using is also played for getting a life in GP.  
							
							 
							
							
							
						 
						
							2023-03-18 21:31:29 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								a50f665d68 
								
							 
						 
						
							
							
								
								UC_ROUNDSPLAYED: correct wording to "Prison"  
							
							 
							
							
							
						 
						
							2023-03-18 04:48:51 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								8d78e798a8 
								
							 
						 
						
							
							
								
								FINISHTIME, FINISHTIMEEXACT, FINISHTIMELEFT: use get_number for parameter  
							
							 
							
							... 
							
							
							
							Lets you use 2*TICRATE for instance, to represent
2 seconds. 
							
						 
						
							2023-03-18 04:46:59 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								cb0b4df186 
								
							 
						 
						
							
							
								
								Merge branch 'shield-overlay-no-splitscreen' into 'master'  
							
							 
							
							... 
							
							
							
							S3K Shields: remove splitscreen-dependent mobj position behaviour
See merge request KartKrew/Kart!1058  
							
						 
						
							2023-03-18 11:16:59 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								a216188fed 
								
							 
						 
						
							
							
								
								Merge branch 'fix-scrambleremoved-on-dedicated' into 'master'  
							
							 
							
							... 
							
							
							
							Fix scrambleremoved not being registered for dedicated servers
See merge request KartKrew/Kart!1057  
							
						 
						
							2023-03-18 11:09:52 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								c503ef9492 
								
							 
						 
						
							
							
								
								Merge branch 'warn-duplicate-texture-names' into 'master'  
							
							 
							
							... 
							
							
							
							Warn about duplicate textures in data files
Closes  #456 
See merge request KartKrew/Kart!1044  
							
						 
						
							2023-03-18 11:09:28 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								8de2910dcb 
								
							 
						 
						
							
							
								
								Merge branch 'file-fixems' into 'master'  
							
							 
							
							... 
							
							
							
							File Fixems
See merge request KartKrew/Kart!1055  
							
						 
						
							2023-03-18 11:09:11 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								d22f1dabf0 
								
							 
						 
						
							
							
								
								Merge branch 'fix-ghost-skip-ezt-itemdata' into 'master'  
							
							 
							
							... 
							
							
							
							Fix ghosts crash in Time Attack
See merge request KartKrew/Kart!1061  
							
						 
						
							2023-03-18 11:07:00 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								34e6ef5496 
								
							 
						 
						
							
							
								
								Merge branch 'special-stage-acs' into 'master'  
							
							 
							
							... 
							
							
							
							ACS extensions for Special Stages
See merge request KartKrew/Kart!1036  
							
						 
						
							2023-03-18 11:06:50 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								d83832f6e0 
								
							 
						 
						
							
							
								
								Fix linedef alpha in Software  
							
							 
							
							
							
						 
						
							2023-03-18 07:01:31 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								4974b04ddd 
								
							 
						 
						
							
							
								
								g_demo.c: fix skip of EZT_ITEMDATA  
							
							 
							
							... 
							
							
							
							blame f86f794d2 
							
						 
						
							2023-03-18 03:41:23 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								c7fa8fc2bc 
								
							 
						 
						
							
							
								
								Spec 500 uses the same speeds as other scrollers  
							
							 
							
							
							
						 
						
							2023-03-18 02:35:26 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									James R 
								
							 
						 
						
							
							
							
							
								
							
							
								a08c0d478c 
								
							 
						 
						
							
							
								
								signal_handler_child: call G_DirtyGameData for NEWSIGNALHANDLER too  
							
							 
							
							
							
						 
						
							2023-03-17 22:27:35 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Sally Coolatta 
								
							 
						 
						
							
							
							
							
								
							
							
								d4e1c6cd84 
								
							 
						 
						
							
							
								
								Remove p_sight assert  
							
							 
							
							... 
							
							
							
							It's already returning false for an almost identical case. Just return false. 
							
						 
						
							2023-03-18 01:27:32 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								104f41f4a9 
								
							 
						 
						
							
							
								
								Annoying little bonus: Fix ghostly bot bodies in singleplayer Prisonbreak from command line not getting discarded  
							
							 
							
							... 
							
							
							
							This happens ALL THE TIME while I'm testing CDSS1 remaster direct from ZB, and this is essentially the CDSS1 remaster branch 
							
						 
						
							2023-03-18 00:52:27 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								5232da8f24 
								
							 
						 
						
							
							
								
								HUD tracking polish  
							
							 
							
							... 
							
							
							
							Inexplicably, all positional checks were inverted.
This wasn't causing too many problems because the onScreen condition was inverted too, but if it would be above your screen on the opposite side of you, it would be considered onscreen when facing 180 degrees away perfectly.
By swapping viewx/y/z and point->x/y/z, and inverting onScreen, we kill this annoying lack of polish for good. 
							
						 
						
							2023-03-18 00:25:22 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									toaster 
								
							 
						 
						
							
							
							
							
								
							
							
								81e880464a 
								
							 
						 
						
							
							
								
								CD Special Stage UFO changes  
							
							 
							
							... 
							
							
							
							- MT_CDUFO is now a valid type of Prison in Prison Break
    - Tracked on counter
    - Tracked on HUD
    - Tracked on minimap
- P_AddBrokenPrison in p_inter.c
    - Generalises behaviour on breaking a Prison Break object
- MT_CDUFO polish
    - Can now be broken with all damaging objects EXCEPT Shield Orbinaut/Shield Jawz
        - These two are exceptions to prevent them from denying you your on-contact item grab., which these will still give you if you touch them
    - Breaking the object by touching it now causes hitlag instead of fireworks
        - The fireworks were to make touching it feel good... but hitlag feels better :P
    - Now supports mapobjectscale directly.
    - Scaled 1.5x mapobjectscale
    - Hitbox now far closer to actual sprite (which was just replaced, but was inexplicably far away from the old one too) 
							
						 
						
							2023-03-18 00:22:44 +00:00