toaster
b95c537cdf
Got_Mapcmd: Handle the case where netcommunicated roundqueue data with a size less than the client's would be silently ignored.
2023-05-15 17:55:43 +01:00
toaster
6711887179
Y_IntermissionDrawer: Improved header string handling
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- Center generalised text without the "got through round" backing
- For spectators observing a Round Queue, show "ROUND (n)" at the top instead of the more generalised fallback strings
2023-05-15 17:47:39 +01:00
toaster
33bec3c99c
Y_IntermissionDrawer: Draw the foreground border on widescreen resolutions
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Also changes the position of the Replay Save message to not get cut off
2023-05-15 17:41:29 +01:00
Oni
333fdee801
Merge branch 'fix-pwr-increment' into 'master'
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Reset PWR increment after each round
See merge request KartKrew/Kart!1236
2023-05-15 05:43:20 +00:00
AJ Martinez
6b0f9aeb6d
Don't do null-lap debug print
2023-05-14 22:28:35 -07:00
AJ Martinez
b0856d39d8
Reset PWR increment after each round
2023-05-14 22:05:05 -07:00
Oni
9b08ca4c75
Merge branch 'cull-debugwaypoints' into 'master'
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debugwaypoints: cull debug mobjs outside of drawdist
See merge request KartKrew/Kart!1201
2023-05-15 02:58:31 +00:00
Oni
3344ddc659
Merge branch 'profile-restrictions' into 'master'
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Social restrictions until you've played some games
See merge request KartKrew/Kart!1194
2023-05-15 02:50:24 +00:00
Oni
cff151bf16
Merge branch 'audience-think-crash' into 'master'
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Audience focus crash
See merge request KartKrew/Kart!1233
2023-05-15 01:19:52 +00:00
toaster
ac8de9a933
If a member of the Follower Audience is focused on a player that becomes invalid, immediately invalidate their attention and look for somebody new
2023-05-14 15:42:42 +01:00
James R
d1ec068e84
movie_size: default 8 mb -> 25 mb
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Discord limit was raised.
2023-05-14 00:09:38 -07:00
Oni
cf304a09d4
Merge branch 'bot-thingies' into 'master'
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Lots of bot changes
See merge request KartKrew/Kart!1229
2023-05-13 08:22:10 +00:00
Sally Coolatta
7cb0b74cac
Use more explicit floor/ceiling FOF sort
2023-05-13 04:13:35 -04:00
Sally Coolatta
5ac7926e39
Prediction nudge is based on original WP radius
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Previously based on prediction radius, which meant it was so low that it might barely even nudge at all. Now we try to nudge a lot, but clamp the radius to make it thinner if it goes off-road.
2023-05-13 01:59:07 -04:00
Sally Coolatta
7db53abdf7
Fix object nudge search being too small
2023-05-13 01:23:52 -04:00
Sally Coolatta
002e25905b
Add FOF behavior switch to P_LineOpening
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Finally fixes the very specific issue on Endless Mine ( https://cdn.discordapp.com/attachments/1006454720686202951/1106749881663631420/image.png )
2023-05-13 01:14:40 -04:00
Sally Coolatta
6fa821b2d3
Local P_LineOpening result + traversal leniency
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P_LineOpening results are stored in a locally made struct instead of being a bunch of disorganized globals.
Waypoint traversals can go thru 1 line, if it was blocked by step-up rules, for free, similar concept to sound-blocking lines in Doom.
2023-05-13 00:39:36 -04:00
Sally Coolatta
66f0c7c9f0
Fix waypoint traversal with slopes
2023-05-12 23:10:56 -04:00
toaster
de22fc8ff1
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into profile-restrictions
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# Conflicts:
# src/hu_stuff.c
# src/y_inter.c
2023-05-12 13:42:50 +01:00
toaster
d2a2115abf
Merge branch 'fix-gacha-lob' into 'master'
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Adjust Gachabom lobbing trajectory and backward thrown radius
See merge request KartKrew/Kart!1232
2023-05-12 12:10:30 +00:00
toaster
488cd3bd85
Merge branch 'fix-orbinaut-splay' into 'master'
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Fixed dropped orbinauts
See merge request KartKrew/Kart!1230
2023-05-12 12:10:26 +00:00
James R
bdd36d4526
K_SpawnKartMissile: scale backward thrown nerfs to gamespeed for perfect consistency
2023-05-11 20:32:50 -07:00
James R
b08890bf92
Orbinauts/Gachabom: widen backward-thrown orbitting radius
2023-05-11 19:33:01 -07:00
James R
e628d153ad
Gachabom: switch to lobbed mode before trajectory is set
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Fixes lobbed Gachabom trajectory being inconsistent with
other lobbed items.
2023-05-11 19:17:40 -07:00
Oni
327edf9831
Merge branch 'water-unfuck' into 'master'
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Scale underwater strafe from actual base speed
See merge request KartKrew/Kart!1224
2023-05-12 01:21:45 +00:00
Oni
aa50a34d7a
Merge branch 'new-intermission' into 'master'
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New intermission
See merge request KartKrew/Kart!1231
2023-05-12 01:02:09 +00:00
toaster
9ec6a6bbe0
HU_DrawRankings: Fix finish time (was using laps converted to seconds instead of realtime)
2023-05-12 00:02:51 +01:00
toaster
9179e6fd86
Since intermission is bordered, don't do widescreen accomodation for the Standings xoffset slide
2023-05-11 23:12:57 +01:00
toaster
39682a241d
Y_PlayerStandingsDrawer: Set a minimum y height to prevent overlap with the header text
2023-05-11 23:08:26 +01:00
toaster
27dc9a3006
M_DrawPause: Only draw roundqueue outside of GS_INTERMISSION - that's already drawing it
2023-05-11 23:07:02 +01:00
toaster
c9b438d50d
Show Round Queue on Pause menu
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Also includes secret support for widescreen.
I was planning to put this on tab rankings, which doesn't have borders.
Pause menu does, but it would be a waste to strip it back out again.
2023-05-11 22:44:09 +01:00
toaster
c1eb01c03d
Ping for Y_PlayerStandingsDrawer
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TODO: CPU indicator
2023-05-11 21:39:06 +01:00
toaster
36d8bce14d
Replace K_DrawTabRankings with Y_PlayerStandingsDrawer
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TODO: Ping, LAGLESS
2023-05-11 18:11:40 +01:00
toaster
7081e98d9b
Y_PlayerStandingsDrawer: Abstract y_data_t inputs
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In the process, fix a longstanding interp bug where the jitter on tally increase would be for only one rendered frame, not one full tic.
2023-05-11 18:09:57 +01:00
toaster
efa849c8cc
Y_PlayerStandingsDrawer: Make player index referencing in loop cleaner
2023-05-11 16:46:03 +01:00
toaster
c712cd7452
Prepare value string for intermission screen once, rather than every rendered frame
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("RETIRED.", "0:24:13", "27", "1004", "----", etc)
2023-05-11 16:37:06 +01:00
toaster
77aa563a74
Depointerify several properties on y_data
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- character is written directly
- color is written directly
- no more duplication of the player_names pointer
2023-05-11 16:36:03 +01:00
toaster
d581389c9c
Y_PlayerStandingsDrawer: All local splitscreen players are now highlighted on the results screen
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- Uses function pointers to highlight display players instead in demo playback
- Was previously doing this to avoid all players being highlighted in local splitscreen, but this is now relevant there too thanks to bots
2023-05-11 14:44:27 +01:00
toaster
0757d39930
Slight cleanup after extraction
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Fixes Lua being able to hide the timer in the corner
2023-05-11 14:32:41 +01:00
toaster
7ddbd23f98
Y_PlayerStandingsDrawer
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*Also* reduces how absolutely monolithic Y_IntermissionDrawer is.
2023-05-11 14:24:49 +01:00
toaster
0a7e8d9bf3
Y_RoundQueueDrawer
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Reduces how absolutely monolithic Y_IntermissionDrawer is.
2023-05-11 14:08:09 +01:00
James R
21703c1504
Orbinaut shield: fix dropped state
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- Fixes dropped orbinauts driving in circles
- Fixes dropped orbinauts not stopping once land on ground
2023-05-10 21:53:37 -07:00
Sally Coolatta
a8af5b7616
Improve general bot handling
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- Their waypoint radius gets thinner quicker
- Waypoint distance is scaled with each ones' floor slope, instead of done once at the end of the prediction.
- Prediction is pulled back further when it goes through a wall
- Prediction starts earlier and goes less far
- Bots will brake at shallower angles (allows them to brake-turn more often)
- K_AddDodgeObject and K_AddAttackObject now adjust based on the radius of the object
- Fixed K_AddDodgeObject adding to the goto objects instead of avoid objects
- Optimized blockmap search size for K_FindObjectsForNudging
- Current waypoint is no longer cleared each frame
2023-05-10 22:25:24 -04:00
Sally Coolatta
7d4720b1a6
Fix bot rubberband being different per map scale
2023-05-10 20:28:42 -04:00
Sally Coolatta
a2c57d7066
Fix bot extra friction on ice TERRAIN
2023-05-10 20:27:11 -04:00
Sally Coolatta
d129422382
Bots can now see TERRAIN-based offroad / damage
2023-05-10 19:55:41 -04:00
Sally Coolatta
3450a0126f
Bot traversal wall detection improved, and waypoints do it too
2023-05-10 19:52:40 -04:00
Sally Coolatta
b72b8f354e
lowfloor/highceiling respects FOFs properly
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Found while working on bot changes to respect step-up, lowfloor would occasionally be the floor below instead of the FOF. Also code cleanup to remove redundant / unused stuff.
2023-05-10 19:48:08 -04:00
toaster
e3c3a8c80a
Sliding of the progression bar
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- On the last non-rank-restricted round in the queue, if the final entry is visible (you've been to it before OR you're just about to go to it for the first time), slide over before the bar fills up.
- Adds one second to the timer to give it extra breathing room
2023-05-10 20:40:01 +01:00
toaster
174b58c043
Pixel perfect progression bar filling
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- Final line now ALSO uses ClipRect
- Reduce existing overreliance on ClipRect. A little overdraw is fine to prevent gaps
2023-05-10 14:42:59 +01:00