Sally Coolatta
3ba8f38829
Save showfps
2022-01-06 01:20:31 -05:00
Sal
2d278ce222
Merge branch 'no-fade-join' into 'master'
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Don't run titlecard fade when joining a netgame
See merge request KartKrew/Kart!518
2022-01-06 06:04:41 +00:00
James R
5da3dd94c0
Disable titlecard fade on join
2022-01-05 21:24:31 -08:00
Sally Coolatta
5edf180bd7
Merge branch 'master' into battle-tweak
2022-01-05 19:38:45 -05:00
Sally Coolatta
c5279e5795
Fix missing line for trick panels
2022-01-05 17:58:48 -05:00
Sally Coolatta
8326f32456
Fix default terrain friction
2022-01-05 17:44:11 -05:00
Sally Coolatta
b31d66e7f8
PLEASE NO RNG
2022-01-05 05:10:09 -05:00
Sally Coolatta
7533472799
Less Karma Bomb CBT
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- Karma delay is 3sec instead of 10sec
- Karma delay is only used for initially changing into a bomb
2022-01-05 03:46:19 -05:00
Sally Coolatta
bb53ee22be
Buff tether in Battle
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- /4 minimum distance
- x2 speed
2022-01-05 03:24:19 -05:00
Sally Coolatta
7613cabfae
No flashing tics in Battle
2022-01-05 03:17:38 -05:00
Sally Coolatta
9e3e065479
Bot lookback
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- Bots use lookback when they have a attack item that hits back & they see you.
- Bot item throwing was made slower for easier difficulties. (Lv. 9 should still be pretty fast.)
- Bot cone detection was made much much farther & wider
Lookback sparkle is a signal for "they are contemplating throwing backwards"
2022-01-05 02:09:31 -05:00
Sally Coolatta
44374879de
Merge branch 'master' into bot-maint-2
2022-01-05 00:00:12 -05:00
Sal
8f22730dc5
Merge branch 'infinitepainfloor' into 'master'
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Fix infinite pain floors
See merge request KartKrew/Kart!515
2022-01-05 03:45:14 +00:00
toaster
7237b6bea9
Fix infinite pain floors
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If inflictor is null and you're in hitlag do not damage again
2022-01-04 23:35:59 +00:00
toaster
30fe173617
Bracketing (fixes a weird bug with bubble)
2022-01-04 23:21:28 +00:00
toaster
6651bd4043
Also fix bubble
2022-01-04 23:03:51 +00:00
toaster
60f08f2380
Defines per Sal request
2022-01-04 23:02:09 +00:00
toaster
a749160c6b
Make followers only stretch for their movement *relative* to the player, not their movement in general.
2022-01-04 22:43:54 +00:00
toaster
316cd61d9f
* Fix follower colour being limited to UINT8.
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* Fix follower colour not being set in offline mode (based on Steel's fix but no UINT8).
2022-01-04 22:41:35 +00:00
Sal
69fa93f980
Merge branch 'terrain-lump' into 'master'
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TERRAIN lump
See merge request KartKrew/Kart!480
2022-01-04 20:13:11 +00:00
Sally Coolatta
211fc17974
NULL terrain for spectators
2022-01-04 12:45:20 -05:00
Sally Coolatta
ef5a4f01d4
Merge branch 'master' into terrain-lump
2022-01-04 12:34:47 -05:00
Sal
d54cfcdc7b
Merge branch 'ring-sting-fixes' into 'master'
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Fix ringsting and hitlag
Closes #111
See merge request KartKrew/Kart!511
2022-01-04 17:28:55 +00:00
Sally Coolatta
50eb3eeda2
Don't use damage hitlag effects on a person when they "win" a ring sting exchange
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Only applies to ring sting collision (no other types of damage touching), only applies to the person not getting stung. The person who is getting stung & sting trades are unaffected.
2022-01-04 00:39:01 -05:00
Sally Coolatta
cab1af5498
Don't do hitlag combo with items with threshold
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Prevents instakill ballhog
2022-01-04 00:23:12 -05:00
Sal
20b1ddb4d3
Merge branch 'dont-scale-gravity' into 'master'
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Scale gravity with map scale instead of object scale
See merge request KartKrew/Kart!513
2022-01-04 04:22:42 +00:00
Sal
b1ce817873
Merge branch 'uncapped-fixes' into 'master'
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Uncapped fixes | Add functions to handle interpolation
See merge request KartKrew/Kart!512
2022-01-04 04:22:31 +00:00
Sally Coolatta
c4385166e5
Scale gravity with map scale instead of object scale
2022-01-03 20:02:22 -05:00
Sally Coolatta
df3a0ad507
Only do spread if above 0
2022-01-03 01:40:38 -05:00
James R
5d6595f8a0
Load misc build testers data files
2022-01-02 22:08:18 -08:00
James R
4d2793918c
Disable player admins
2022-01-02 21:58:18 -08:00
James R
72f9121f5d
Disable wad loading in TESTERS build
2022-01-02 21:50:23 -08:00
James R
a5d219ad6e
More TESTERS guard
2022-01-02 21:38:06 -08:00
Sally Coolatta
2033e84bce
Minimum impact amount for splashes
2022-01-03 00:17:59 -05:00
Sally Coolatta
9e56e54e31
Implement particle spawn frequency, offset spawning by player num
2022-01-03 00:07:46 -05:00
Sally Coolatta
c6f69e8f59
Add required speed percent
2022-01-02 21:42:20 -05:00
James R
5498f9d02d
Let objects receive damage while in hitlag
2021-12-29 22:58:21 -08:00
James R
07f965d4eb
Check to sting player before removing one ring
2021-12-29 22:25:11 -08:00
James R
cdce6824f2
Fix M_MkdirEach and M_PathParts
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OKAY I didn't test this on Windows before, it was BROKEN
AND SHITTY CODE.
2021-12-29 22:13:06 -08:00
Sally Coolatta
b5e16a5202
Add 4PREADY graphic
2021-12-28 22:16:37 -05:00
Sally Coolatta
d3f8e61591
In-game control shenanigans
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- Fix gamekeydown using FRACUNIT instead of JOYAXISRANGE
- Re-add spindash button functionality
- I put custom buttons back ... but they're now called "Lua" buttons A thru C because Custom was a dumb misleading name
2021-12-28 12:49:33 -05:00
Sally Coolatta
a7022af93f
Fix cup select & level select to both use the new input handling systems
2021-12-28 12:27:59 -05:00
Sally Coolatta
0179466107
Finalize char select multiplayer
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- Add menu control fallbacks.
- If it could not find a bind using your existing keys, then it looks at default controls.
- If it could not find it then, and you're P1, then it looks through gamepads, and then lastly settles for keyboard.
- Changed around the order of operations on the character select menu, to accommodate for this change.
- Added initroutine to menu_t, which is called every time without question when going to a new menu. This solves many, many minor bugs you could experience in the character select menu when changing between menus, due to things only being properly reset when selecting the character select menu option.
2021-12-28 12:02:31 -05:00
Sally Coolatta
0f218b285e
Fix menu multiplayer breaking again
2021-12-28 09:02:46 -05:00
Sally Coolatta
3890c06a4d
Fix number of players counter breaking when entering as player 1 & then exiting
2021-12-28 08:54:23 -05:00
Sally Coolatta
b1d36496b2
Properly implement joystick axes
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NOW it's fully navigable with controller
2021-12-28 08:44:20 -05:00
Sally Coolatta
92aff0b57c
Finish some unused SDL hat input support to use events rather than polling all of the time
2021-12-28 08:02:32 -05:00
Sally Coolatta
f0a3dc74bb
Fix control saving
2021-12-28 06:48:53 -05:00
Sally Coolatta
25342af17f
Slight adjustments to cause less misclicks
2021-12-28 05:48:17 -05:00
Sally Coolatta
38122e4fa5
Fix cursor appearing before P1 has pressed start
2021-12-28 05:39:50 -05:00